Difference between revisions of "The Chaos Engine"

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Revision as of 15:24, 27 February 2013


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TheChaosEngine MDTitleScreen.png

The Chaos Engine/Soldiers of Fortune
System(s): Sega Mega Drive
Publisher: Spectrum HoloByte (US), Microprose (EU)
Developer:
Sound driver: Graftgold custom
Genre: Action

















Release Date RRP Code
The US version's title screen.

The Chaos Engine is a 1993 top-down run-and-gun game developed by The Bitmap Brothers for the Commodore Amiga and subsequently ported to a variety of platforms, including the SNES and Sega Mega Drive, ported by Renegade and published by Microprose in Europe and Spectrum HoloByte in the US, where the game was renamed Soldiers of Fortune and a character changed slightly. Its sequel was originally planned to receive a Mega Drive port but was cancelled during development.

Baron Fortesque, a brilliant scientist, invents The Chaos Engine, a primitive computer which goes mad and overtakes its creator to take over the world by altering humans and animals into beasts, among other terrors. Six mercenaries — heroes who are paid to fight — appear to save the day. You control two of the six heroes (who have to be hired by paying for them beforehand from a character select screen) as they try to get through the wasteland Earth has become and destroy The Chaos Engine. The game can be played either with one player and a CPU or two players simultaneously; in either case you must choose characters for both players.

Hold A to fire. You cannot move as you fire; instead you use the D-pad to aim your shots, allowing you to hit targets in eight directions. There are four worlds, each with four levels. To get through each level, you must activate Nodes by shooting at them several times. A Node appears as a white tower with an orange blob on it; shooting it will turn into an electrified golden tower, activating it. You will also find gold, special weapons (fired with B), keys to activate passageways, and yin-yang signs which act as checkpoints, among other items; walk into them to take them. Once all the Nodes have been activated, an exit will be activated, allowing you to leave the level. After every two levels, you are taken to a shop where you can spend gold to upgrade your characters.

Production Credits

Design: Simon Knight, Eric Matthews
Graphic Design: Daniel Malone
Graphic Conversion: Herman Seranno
Original Code: Stephen Cargill
Code Conversion: Glyn Kendall
Additional Code: Mike Montgomery
Original Game Music: Richard Joseph
SFX: Richard Joseph
Sound Conversion: Jason Page (at Graftgold)
Title Music: Farook Joi, Haroon Joi
Project Management: Graeme Boxall

Physical Scans

Sega Retro Average 
Publication Score Source
88 №34, p122/123
64
87 №33, p144
85
86 №18, p50/51/52
91
88
54 №36, p54/55
Sega Mega Drive
80
Based on
8 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[1]
Console Mania (IT) NTSC-U
85
[2]
Consoles + (FR)
88
[3]
Cool Gamer (RU)
60
[4]
Computer & Video Games (UK)
86
[5]
Electronic Gaming Monthly (US) NTSC-U
64
[6]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 9 (RU)
70
[8]
GameFan (US) NTSC-U
82
[9]
GamePro (US) NTSC-U
83
[10]
GamesMaster (UK) PAL
78
[11]
Game Informer (US) NTSC-U
72
[12]
Hyper (AU)
87
[13]
Joypad (FR) PAL
87
[14]
MAN!AC (DE) PAL
71
[15]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
83
[16]
Mega (UK) PAL
90
[17]
Mega Force (FR) PAL
85
[18]
Mega Fun (DE) PAL
79
[19]
MegaTech (UK) NTSC-U
91
[20]
Mean Machines Sega (UK) PAL
86
[21]
Player One (FR)
91
[22]
Play Time (DE)
79
[23]
Power Up! (UK)
86
[24]
Sega Magazine (UK) PAL
87
[25]
Sega Magazine (UK) PAL
80
[26]
Sega News (CZ)
85
[27]
Sega Power (UK) NTSC-U
90
[28]
Sega Pro (UK) PAL
54
[29]
Sega Megazone (AU)
89
[30]
Todo Sega (ES)
82
[31]
Tricks (RU)
85
[32]
Tricks 16 bit (RU)
78
[33]
VideoGames (US) NTSC-U
70
[34]
Sega Mega Drive
80
Based on
34 reviews

The Chaos Engine

Mega Drive, US
SoldiersofFortune MD US Box.jpg
Cover
Soldiersoffortune md us cart.jpg
Cart
Mega Drive, EU
TCE MD EU Box.jpg
Cover
  1. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
  2. Console Mania, "Febbraio 1994" (IT; 1994-0x-xx), page 95
  3. Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 122
  4. Cool Gamer, "9" (RU; 2002-10-13), page 192
  5. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 102
  6. Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 40
  7. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 359
  8. Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 48
  9. GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 28
  10. GamePro, "December 1993" (US; 1993-xx-xx), page 65
  11. GamesMaster, "April 1994" (UK; 1994-03-17), page 38
  12. Game Informer, "January/February 1994" (US; 199x-xx-xx), page 44
  13. Hyper, "July 1994" (AU; 1994-xx-xx), page 36
  14. Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 144
  15. MAN!AC, "07/94" (DE; 1994-06-08), page 70
  16. Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 44
  17. Mega, "April 1994" (UK; 1994-03-17), page 28
  18. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 82
  19. Mega Fun, "12/94" (DE; 1994-11-23), page 124
  20. MegaTech, "April 1994" (UK; 1994-03-18), page 68
  21. Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 50
  22. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 98
  23. Play Time, "8/94" (DE; 1994-07-16), page 138
  24. Power Up!, "Saturday, July 02, 1994" (UK; 1994-07-02), page 1
  25. Sega Magazine, "June 1994" (UK; 1994-05-15), page 94
  26. Sega Magazine, "August 1994" (UK; 1994-07-15), page 95
  27. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 26
  28. Sega Power, "March 1994" (UK; 1994-02-03), page 42
  29. Sega Pro, "September 1994" (UK; 1994-08-11), page 54
  30. Sega Megazone, "September 1994" (AU; 1994-0x-xx), page 34
  31. Todo Sega, "Julio 1994" (ES; 1994-0x-xx), page 40
  32. Tricks, "2/95" (RU; 1995-xx-xx), page 17
  33. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
  34. VideoGames, "December 1993" (US; 1993-1x-xx), page 102