Difference between revisions of "Super Monkey Ball Jr."
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Gameplay is much the same as other ''Super Monkey Ball'' games, but limited due to the hardware. Nevertheless the game is presented in 3D. | Gameplay is much the same as other ''Super Monkey Ball'' games, but limited due to the hardware. Nevertheless the game is presented in 3D. | ||
+ | |||
+ | ==Production Staff Credits== | ||
+ | : '''Game Boy Advance Version Developed by Realism, Ltd.''' | ||
+ | Programming Lead: David Reed<br> | ||
+ | Programming: Jason Brooke, Neil Millstone, Andrew Onions, James Watson<br> | ||
+ | Tools Programming: Andrew Clarke<br> | ||
+ | Art Lead: David Worton<br> | ||
+ | Art: Michael Smith, Simon Street, Steven Watson<br> | ||
+ | Music Composition & Arrangement: Martin Goodall<br> | ||
+ | Producers: Marcus Bowden (Creations, Andrew Onions<br> | ||
+ | Special Thanks: David McLachlan, Lorraine Starr, Mark Wilcox<br> | ||
+ | : '''Exclusively Co-Published by THQ, Inc. (North American Re-Versioning Team)''' | ||
+ | Vice President of Product Development: Jack Sorensen<br> | ||
+ | Executive Producer: Brian Christian<br> | ||
+ | Producer: Derek C. Smith<br> | ||
+ | Quality Assurance Technician: Mario Waibel<br> | ||
+ | QA Database Administration: Jason Roberts<br> | ||
+ | QA Manager: Monica Vallejo<br> | ||
+ | QA Director: Jeremy S. Barnes<br> | ||
+ | Lead QA Tester: Marla Anyomi<br> | ||
+ | QA Testing: Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers<br> | ||
+ | Special Thanks: Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda<br> | ||
+ | : '''Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by Amusement Vision, Ltd.''' | ||
+ | Producer & Director: Toshihiro Nagoshi<br> | ||
+ | Planning: Yukinobu Arikawa<br> | ||
+ | Programming Chief: Hisashi Endo<br> | ||
+ | Programming: Youichi Ishikawa, Kouji Tokeida, Yasumasa Matsumori<br> | ||
+ | Design Chief: Junichi Yamada<br> | ||
+ | Design: Kazuhiro Izaki, Daisuke Sato, Chigaku Fukugara<br> | ||
+ | Sound Engineering: Haruyoshi Tomita, Hidenori Shoji<br> | ||
+ | <br> | ||
+ | ©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc. | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 15:17, 26 August 2014
Super Monkey Ball Jr. | |||||||||||||||||
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System(s): Game Boy Advance, Nokia N-Gage | |||||||||||||||||
Publisher: Sega, THQ (US) | |||||||||||||||||
Developer: Sega, Realism | |||||||||||||||||
Genre: Puzzle | |||||||||||||||||
Number of players: 1-4 | |||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Super Monkey Ball Jr. is an entry in the Super Monkey Ball series of games and was released in 2002 for the Game Boy Advance. The same game was released for the Nokia N-Gage a year later under the basic title of Super Monkey Ball.
Gameplay is much the same as other Super Monkey Ball games, but limited due to the hardware. Nevertheless the game is presented in 3D.
Contents
Production Staff Credits
- Game Boy Advance Version Developed by Realism, Ltd.
Programming Lead: David Reed
Programming: Jason Brooke, Neil Millstone, Andrew Onions, James Watson
Tools Programming: Andrew Clarke
Art Lead: David Worton
Art: Michael Smith, Simon Street, Steven Watson
Music Composition & Arrangement: Martin Goodall
Producers: Marcus Bowden (Creations, Andrew Onions
Special Thanks: David McLachlan, Lorraine Starr, Mark Wilcox
- Exclusively Co-Published by THQ, Inc. (North American Re-Versioning Team)
Vice President of Product Development: Jack Sorensen
Executive Producer: Brian Christian
Producer: Derek C. Smith
Quality Assurance Technician: Mario Waibel
QA Database Administration: Jason Roberts
QA Manager: Monica Vallejo
QA Director: Jeremy S. Barnes
Lead QA Tester: Marla Anyomi
QA Testing: Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers
Special Thanks: Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda
- Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by Amusement Vision, Ltd.
Producer & Director: Toshihiro Nagoshi
Planning: Yukinobu Arikawa
Programming Chief: Hisashi Endo
Programming: Youichi Ishikawa, Kouji Tokeida, Yasumasa Matsumori
Design Chief: Junichi Yamada
Design: Kazuhiro Izaki, Daisuke Sato, Chigaku Fukugara
Sound Engineering: Haruyoshi Tomita, Hidenori Shoji
©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc.
Physical Scans
Game Boy Advance Version
N-Gage Version
N-Gage, AU |
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