Difference between revisions of "Mr. Nutz: Hoppin' Mad"
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Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game. | Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game. | ||
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+ | File:MrNutzHoppinMad EU Box Proto.jpg|European prototype cover | ||
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[[Category:Unreleased Mega Drive games]] | [[Category:Unreleased Mega Drive games]] |
Revision as of 15:30, 28 May 2014
Mr. Nutz: Hoppin' Mad |
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System(s): Sega Mega Drive |
Publisher: Ocean Software |
Developer: Neon Software |
Genre: Action |
Number of players: 1 |
This teeny-tiny article needs some work. You can help us by expanding it.
Mr. Nutz: Hoppin' Mad, also known as Mr. Nutz 2 is a "sequel" to Mr. Nutz, developed by Neon Software and published by Ocean Software for the Commodore Amiga in 1994. It was due to be ported to the Sega Mega Drive, however this port was cancelled for unknown reasons. Had it been released, it would have arrived in Europe around April of 1995. Like its predecessor, no North American or Japanese Mega Drive versions were planned.
Mr. Nutz: Hoppin' Mad was developed by an entirely different team than Mr. Nutz, though the two projects worked in parallel. This gives the two games a radically different look and feel to each other - Hoppin' Mad is a much faster game inspired by Sonic the Hedgehog and Super Mario World, while the "regular" Mr. Nutz is a slower-paced adventure built with younger children in mind. Hoppin' Mad was not strictly a sequel though Ocean planned to market it as such.
The Mega Drive version of Mr. Nutz: Hoppin' Mad was reportedly finished, though was scrapped shortly afterwards. This likely because, by developing two games in parallel, both were due to be completed by early 1995, and two Mr. Nutz games for the system being released around the same period may have caused confusion. Hoppin' Mad did, however, make it to the press for review.
Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game.
Artwork
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66 | |
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Based on 13 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 200
- ↑ GamesMaster, "May 1995" (UK; 1995-04-16), page 50
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 79
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 89
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 52
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 77
- ↑ Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 74
- ↑ Sega Magazin, "Juni 1995" (DE; 1995-05-17), page 28
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 52
- ↑ Sonic the Comic, "9th June 1995" (UK; 1995-05-27), page 12
- ↑ Todo Sega, "Julio 1995" (ES; 1995-0x-xx), page 52
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 106