Difference between revisions of "Sega Model 1"

From Sega Retro

Line 19: Line 19:
 
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz
 
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]]{{ref|http://www.system16.com}} [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second){{ref|http://id.nii.ac.jp/1001/00059745/}}{{ref|http://archive.computerhistory.org/resources/access/text/2013/04/102723432-05-01-acc.pdf}}
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]]{{ref|http://www.system16.com}} [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second){{ref|http://id.nii.ac.jp/1001/00059745/}}{{ref|http://archive.computerhistory.org/resources/access/text/2013/04/102723432-05-01-acc.pdf}}
** [[Floating-point unit]]: [[Single-precision floating-point format|32-bit]] and [[Double-precision floating-point format|64-bit operations]]{{ref|http://multimedia.cx/NEC_V60pgmRef.pdf}}
+
** [[wikipedia:Floating-point unit|Floating-point unit]]: [[wikipedia:Single-precision floating-point format|32-bit]] and [[wikipedia:Double-precision floating-point format|64-bit operations]]{{ref|http://multimedia.cx/NEC_V60pgmRef.pdf}}
* [[Video card|Graphics board]]: Sega 837-7894 171-6080D VIDEO [[Printed circuit board|PCB]]{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
+
* [[wikipedia:Video card|Graphics board]]: Sega 837-7894 171-6080D VIDEO [[wikipedia:Printed circuit board|PCB]]{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
* [[Graphics processing unit|GPU]] [[coprocessor]]s: 5× [[Fujitsu]] TGP MB86233{{ref|http://members.iinet.net.au/~lantra9jp1/gurudumps/m2status/index.html}} ([[Geometry pipelines|geometrizer]], [[Rasterisation|rasterizer]],{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}} [[Digital signal processor|DSP]], [[Floating point unit|FPU]])
+
* [http://gaming.wikia.com/wiki/Graphics_processing_unit GPU] [[wikipedia:Coprocessor|coprocessors]]: 5× [[Fujitsu]] TGP MB86233{{ref|http://members.iinet.net.au/~lantra9jp1/gurudumps/m2status/index.html}} ([[wikipedia:Geometry pipelines|geometrizer]], [[wikipedia:Rasterisation|rasterizer]],{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}} [[wikipedia:Digital signal processor|DSP]], [[wikipedia:Floating point unit|FPU]])
** Coprocessor abilities: [[Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [[3D computer graphics|3D]] [[Matrix (mathematics)|matrix operation]] function{{ref|http://www.system16.com}}
+
** Coprocessor abilities: [[wikipedia:Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [http://gaming.wikia.com/wiki/Three-dimensional 3D] [[wikipedia:Matrix (mathematics)|matrix operation]] function{{ref|http://www.system16.com}}
** Floating-point unit: 32-bit operations @ 16 MFLOPS ([[Mega-]][[FLOPS]]){{ref|http://www.system16.com}}{{ref|http://www.consoledatabase.com/faq/segasaturn/segasaturnfaq.txt}} each (80 MFLOPS combined)
+
** Floating-point unit: 32-bit operations @ 16 MFLOPS ([[wikipedia:Mega-]][http://gaming.wikia.com/wiki/Instructions_per_second FLOPS]){{ref|http://www.system16.com}}{{ref|http://www.consoledatabase.com/faq/segasaturn/segasaturnfaq.txt}} each (80 MFLOPS combined)
 
* Sound CPU: [[Motorola 68000]] @ 12 MHz{{ref|http://www.system16.com}}
 
* Sound CPU: [[Motorola 68000]] @ 12 MHz{{ref|http://www.system16.com}}
 
* Sound chips: 2× Sega 315-5560 Custom MultiPCM{{ref|http://www.system16.com}}
 
* Sound chips: 2× Sega 315-5560 Custom MultiPCM{{ref|http://www.system16.com}}
 
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total
 
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total
* Sound timer: [[Yamaha Corporation|Yamaha]] YM3834 @ 8 MHz
+
* Sound timer: [[Yamaha]] YM3834 @ 8 MHz
* [[Random-access memory|RAM]]: 1936 KB (1880 KB SRAM){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
+
* [[wikipedia:Random-access memory|RAM]]: 1936 KB (1880 KB SRAM){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
** Main [[Static random-access memory|SRAM]]: 408 KB
+
** Main [[wikipedia:Static random-access memory|SRAM]]: 408 KB
** [[Video memory]]: 1464 KB SRAM (192 KB [[display list]], 576 KB [[Tiled rendering|tiles]], 64 KB colors)
+
** [[wikipedia:Video memory|Video memory]]: 1464 KB SRAM (192 KB [[wikipedia:Display list|display list]], 576 KB [[wikipedia:Tiled rendering|tiles]], 64 KB colors)
 
** Audio memory: 64 KB (8 KB SRAM)
 
** Audio memory: 64 KB (8 KB SRAM)
* Monitor [[display resolution]]: 496×384 pixels, 24 kHz [[Horizontal scan rate|horizontal sync]],{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}} 60 Hz [[refresh rate]], [[progressive scan]] (non-interlaced)
+
* Monitor [http://gaming.wikia.com/wiki/Display_resolution display resolution]: 496×384 pixels, 24 kHz [[wikipedia:Horizontal scan rate|horizontal sync]],{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}} 60 Hz [[wikipedia:Refresh rate|refresh rate]], [[wikipedia:Progressive scan|progressive scan]] (non-interlaced)
* [[Frame rate]]: 60 frames per second{{ref|http://vintage3d.org/history.php#sthash.Wlg79A2P.dpbs}}
+
* [[wikipedia:Frame rate|Frame rate]]: 60 frames per second{{ref|http://vintage3d.org/history.php#sthash.Wlg79A2P.dpbs}}
* [[List of color palettes|Color palette]]: 16,777,216 ([[List of monochrome and RGB palettes#16-bit RGB|16-bit]] [[high color]] [[color depth|depth]]{{ref|http://www.system16.com}} and 256 luminance levels){{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
+
* [http://gaming.wikia.com/wiki/List_of_color_palettes Color palette]: 16,777,216 ([http://gaming.wikia.com/wiki/List_of_RGB_palettes#16-bit_RGB 16-bit] [[wikipedia:high color|high color]] [[wikipedia:Color depth|depth]]{{ref|http://www.system16.com}} and 256 luminance levels){{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
 
* Colors on screen: 190,464 (496×384)
 
* Colors on screen: 190,464 (496×384)
* Graphical capabilities: [[Shading]], [[flat shading]], [[diffuse reflection]], [[specular reflection]], 2 layers of background [[scrolling]], [[alpha blending]], [[Alpha compositing|alpha channel]],{{ref|http://www.system16.com}} [[Computer graphics lighting|lighting]]{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
+
* Graphical capabilities: [[wikipedia:Shading|Shading]], [http://www.giantbomb.com/flat-shading/3015-2277/ flat shading], [[wikipedia:Diffuse reflection|diffuse reflection]], [[wikipedia:Specular reflection|specular reflection]], 2 layers of background [[wikipedia:Scrolling|scrolling]], [[wikipedia:Alpha blending|alpha blending]], [[wikipedia:Alpha compositing|alpha channel]],{{ref|http://www.system16.com}} [[wikipedia:Computer graphics lighting|lighting]]{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
* [[Digital geometry|Geometric]] performance: 180,000 [[Polygon (computer graphics)|polygons]]/sec (with all effects), 540,000 [[Vector graphics|vectors]]/sec{{ref|http://www.system16.com}}
+
* [[wikipedia:Digital geometry|Geometric]] performance: 180,000 [http://gaming.wikia.com/wiki/Three-dimensional polygons]/sec (with all effects), 540,000 [http://gaming.wikia.com/wiki/Vector_graphics vectors]/sec{{ref|http://www.system16.com}}
* Rendering [[fillrate]]: 1,200,000 [[pixel]]s/sec{{ref|http://www.system16.com}}
+
* Rendering [[wikipedia:Fillrate|fillrate]]: 1,200,000 [[pixel]]s/sec{{ref|http://www.system16.com}}
  
 
==List of Sega Model 1 Games==
 
==List of Sega Model 1 Games==

Revision as of 21:31, 21 February 2015

Model1 board.jpg
Sega Model 1
Manufacturer: Sega
Release Date RRP Code

The Sega Model 1 is an arcade system board released by Sega in 1992. It is the successor to the Sega System 32 arcade boards, and was succeeded by the Sega Model 2 series. It was Sega's first hardware designed for 3D polygon graphics.

Originally, the Model 1 was simply known as the CG Board, but was retroactively given the Model 1 name after work on the Model 2 began.

Hardware

It began development in 1990,[1] and released in 1992. The Model 1 was intended to compete with Namco's System 21; Namco was then the market leader in polygonal 3D video games, with titles such as Galaxian³ and Starblade.[2] While it was a significant improvement over the System 21, the Model 1 hardware was expensive, and only a few games were developed for the platform.

Technical Specifications

List of Sega Model 1 Games

Gallery


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23