Difference between revisions of "Sega NAOMI 2"

From Sega Retro

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==List of Games==
 
==List of Games==
 +
===NAOMI 2 Games===
 
{{multicol|
 
{{multicol|
===NAOMI 2 Games===
+
*''[[Jet Squadron]]'' (prototype) (2000)
 +
*''[[Virtua Fighter 4]]'' (2001)
 +
**''[[Virtua Fighter 4: Evolution]]'' (2002)
 +
**''[[Virtua Fighter 4 Final Tuned]]'' (2004)
 +
*''[[Virtua Striker 3]]'' (2001)
 +
*''[[Wild Riders]]'' (2001)
 
*''[[Club Kart: European Session]]'' (2002)
 
*''[[Club Kart: European Session]]'' (2002)
*''[[Club Kart Prize]]'' (2003)
 
*''[[Jet Squadron]]'' (prototype) (2000)
 
 
*''[[King of Route 66]]'' (2002)
 
*''[[King of Route 66]]'' (2002)
 
*''[[Sega Driving Simulator]]'' (2002)
 
*''[[Sega Driving Simulator]]'' (2002)
 
*''[[Soul Surfer]]'' (2002)
 
*''[[Soul Surfer]]'' (2002)
*''[[Virtua Fighter 4]]'' (2001)
+
*''[[Club Kart Prize]]'' (2003)
*''[[Virtua Fighter 4: Evolution]]'' (2002)
+
}}
*''[[Virtua Fighter 4 Final Tuned]]'' (2004)
 
*''[[Virtua Striker 3]]'' (2001)
 
*''[[Wild Riders]]'' (2001)
 
  
 
===NAOMI 2 GD-ROM Games===
 
===NAOMI 2 GD-ROM Games===
 
*''[[Beach Spikers]]'' (2001)
 
*''[[Beach Spikers]]'' (2001)
*''[[Initial D: Arcade Stage]]'' (2002)
 
*''[[Initial D: Arcade Stage 2]]'' (2003)
 
*''[[Initial D: Version 3]]'' (2004)
 
 
*''[[Virtua Fighter 4]]'' (2001)
 
*''[[Virtua Fighter 4]]'' (2001)
*''[[Virtua Fighter 4: Evolution]]'' (2002)
+
**''[[Virtua Fighter 4: Evolution]]'' (2002)
*''[[Virtua Fighter 4 Evolution Ver. B]]'' (2003)
+
**''[[Virtua Fighter 4 Evolution Ver. B]]'' (2003)
*''[[Virtua Fighter 4 Final Tuned]]'' (2004)
+
**''[[Virtua Fighter 4 Final Tuned]]'' (2004)
*''[[Virtua Fighter 4 Ver. B]]'' (2001)
+
**''[[Virtua Fighter 4 Ver. B]]'' (2001)
*''[[Virtua Fighter 4 Ver. B]]'' (2001)
+
**''[[Virtua Fighter 4 Ver. B]]'' (2001)
*''[[Virtua Fighter 4 Ver. C]]'' (2002)
+
**''[[Virtua Fighter 4 Ver. C]]'' (2002)
 
*''[[Virtua Striker 3]]'' (2001)
 
*''[[Virtua Striker 3]]'' (2001)
 +
*''[[Initial D: Arcade Stage]]'' (2002)
 +
**''[[Initial D: Arcade Stage 2]]'' (2003)
 +
**''[[Initial D: Version 3]]'' (2004)
  
 
===NAOMI 2 Satellite Terminal Games===
 
===NAOMI 2 Satellite Terminal Games===
*''[[Mobile Suit Gundam 0079 Card Builder]]'' (2005)
+
{{multicol|
*''[[Mobile Suit Gundam 0083 Card Builder]]'' (2007)
 
*''[[World Club Champion Football European Clubs 2004-2005]]'' (2005)
 
*''[[World Club Champion Football European Clubs 2005-2006]]'' (2006)
 
 
*''[[World Club Champion Football Serie A 2001-2002]]'' (2002)
 
*''[[World Club Champion Football Serie A 2001-2002]]'' (2002)
 
*''[[World Club Champion Football Serie A 2001-2002 Ver.2]]'' (2003)
 
*''[[World Club Champion Football Serie A 2001-2002 Ver.2]]'' (2003)
 
*''[[World Club Champion Football Serie A 2002-2003]]'' (2003)
 
*''[[World Club Champion Football Serie A 2002-2003]]'' (2003)
 
*''[[World Club Champion Football Serie A 2002-2003 Ver.2]]'' (2004)
 
*''[[World Club Champion Football Serie A 2002-2003 Ver.2]]'' (2004)
 +
*''[[Mobile Suit Gundam 0079 Card Builder]]'' (2005)
 +
*''[[World Club Champion Football European Clubs 2004-2005]]'' (2005)
 +
*''[[World Club Champion Football European Clubs 2005-2006]]'' (2006)
 +
*''[[Mobile Suit Gundam 0083 Card Builder]]'' (2007)
 
}}
 
}}
  

Revision as of 07:07, 8 June 2015

NAOMI2.jpg
Sega NAOMI 2
Manufacturer: Sega
Release Date RRP Code

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The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor.

The NAOMI 2 is by and large a more powerful successor of the NAOMI, adding a secondary CPU and GPU at higher clock rates, adding a new T&L GPU, and increasing the main graphics memory. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was more affordable than the Sega Hikaru arcade system that preceded it.

As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.

Technical Specifications

  • Main CPU: 2× Hitachi SH-4 @ 400 MHz[1]
  • Sound engine: Yamaha AICA Super Intelligent Sound Processor @ 67 MHz
    • Internal CPU: 32-bit ARM7 RISC CPU @ 45 MHz [1]
    • CPU performance: 17 MIPS[3]
    • PCM/ADPCM: 16-bit depth, 48 kHz sampling rate (DVD quality),[4] 128 channels [2]
    • Other features: DSP, sound synthesizer
  • Main T&L geometry GPU coprocessor: VideoLogic Elan @ 100 MHz [3]
  • Rasterizer GPU: 2× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2) [5] @ 200 MHz[1]
    • Bits: 64-bit per GPU[1]
    • Texture mapping: Bump mapping, mipmapping,[6] environment mapping, texture compression,[3] multi-texturing,[7] perspective correction[4]
    • Filtering: Point filtering,[4] bilinear filtering,[3] trilinear filtering, anisotropic filtering[4]
    • Anti-aliasing: Super-sampling anti-aliasing (SSAA),[4] full-scene anti-aliasing (FSAA)[7]
    • Alpha blending: 256 levels of transparency,[4] multi-pass blending,[7] translucency sorting[7]
    • Shading: Perspective-correct ARGB Gouraud shading,[7] shadows[4]
    • Rendering: ROP (render output unit), tiled rendering, 32-bit floating-point Z-buffering, 32-bit floating-point hidden surface removal,[7] 256 fog effects,[4] per-pixel table fog,[7] per-pixel lighting[8]
    • Other capabilities: Quad polygons, triangle polygons, GMV (general modifier volumes)[4]
  • Operating system: Custom Windows CE,[4] with DirectX 6.0, Direct3D and OpenGL support
  • RAM: 168 MB
    • Main SDRAM: 32 MB (100 MHz) [6]
    • VRAM: 128 MB
      • PowerVR2 SDRAM: 64 MB (100 MHz)[2]
      • Elan geometry VRAM: 32 MB[2]
      • Model data VRAM: 32 MB [7]
    • Sound DRAM: 8 MB[2]
  • Storage media: ROM board, GD-ROM drive[2]
  • Color depth: 32-bit ARGB,[4] 16,777,216 colors (24-bit color) [8] with 8-bit (256 levels) alpha blending,[2] YUV and RGB color spaces, color key overlay[7]
  • Display resolution: 31 kHz horizontal sync, 60 Hz refresh rate, VGA,[9] progressive scan
    • Single monitor: 496×384 to 800×608 pixels[10]
    • Dual monitor: 992×768 to 1600×608 pixels
  • Bandwidth: 6 GB/sec[2]
  • GFLOPS performance: 7.5 GFLOPS[1]
  • Textures per pass: 10[1]
  • Polygon performance:
    • 10 million textured polygons/sec, with 6 light sources per polygon,[2] shadows, trilinear filtering and other effects
    • 28 million textured polygons/sec (14 million per rasterizer GPU), with lighting, shadows and trilinear filtering
    • 40 million polygons/sec (20 million per CPU & rasterizer GPU), with lighting
    • 100 million polygons/sec (raw),[1] without lighting or texture mapping
  • Fillrate:
    • Rendering: 2 billion pixels/sec[5] (with transparent polygons) to over 6.4 billion pixels/sec (with opaque polygons)
    • Textures: 200 million texels/sec
  • Extensions: communication, 4-channel surround sound, PCI, MIDI, RS-232C
  • Connection: JAMMA Video compliant

List of Games

NAOMI 2 Games

NAOMI 2 GD-ROM Games

NAOMI 2 Satellite Terminal Games


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Originating in arcades









Console-based hardware








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PC-based hardware








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