Difference between revisions of "Sega NAOMI 2"

From Sega Retro

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**Native operating system
 
**Native operating system
 
**Custom [[Windows CE]],{{ref|http://segatech.com/technical/overview/index.html}} with [[wikipedia:DirectX|DirectX 6.0]], [[wikipedia:Direct3D|Direct3D]] and [[wikipedia:OpenGL|OpenGL]] support
 
**Custom [[Windows CE]],{{ref|http://segatech.com/technical/overview/index.html}} with [[wikipedia:DirectX|DirectX 6.0]], [[wikipedia:Direct3D|Direct3D]] and [[wikipedia:OpenGL|OpenGL]] support
* Memory: Up to 448 MB
+
* Memory: Up to 448.25 MB
** [[RAM]]: 168 MB (64-bit){{ref|http://www.ign.com/boards/threads/noami-2-future.6157195/}}{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
+
** [[RAM]]: 168.25 MB{{ref|http://www.ign.com/boards/threads/noami-2-future.6157195/}}{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
 
*** Main [[wikipedia:Synchronous dynamic random-access memory|SDRAM]]: 32 MB (3.2 GB/sec)
 
*** Main [[wikipedia:Synchronous dynamic random-access memory|SDRAM]]: 32 MB (3.2 GB/sec)
*** 2nd Level Cache: 256 KB
+
*** L2 cache: 256 KB
 
*** [[VRAM]]: 128 MB (4.8 GB/sec)
 
*** [[VRAM]]: 128 MB (4.8 GB/sec)
 
**** Elan VRAM: 64 MB (3.2 GB/sec)
 
**** Elan VRAM: 64 MB (3.2 GB/sec)
 
***** Elan geometry VRAM: 32 MB
 
***** Elan geometry VRAM: 32 MB
 
***** Model data VRAM: 32 MB
 
***** Model data VRAM: 32 MB
**** PowerVR2 SDRAM: 64 MB (100 MHz, 1.6 GB/s)
+
**** PowerVR2 SDRAM: 64 MB (1.6 GB/s)
*** Sound [[wikipedia:Dynamic random-access memory|DRAM]]: 8 MB (200 MHz, 1.6 GB/sec)
+
*** Sound [[wikipedia:Dynamic random-access memory|DRAM]]: 8 MB (200 MHz, 64-bit, 1.6 GB/sec)
 
*** Bandwidth: 11.2 GB/sec (up to 33.6 GB/sec with 3× overdraw)
 
*** Bandwidth: 11.2 GB/sec (up to 33.6 GB/sec with 3× overdraw)
 
** [[ROM]]: Up to 280 MB (24 MB [[EPROM]],{{ref|http://mamedb.com/game/clubkrte}} 256 MB [[wikipedia:Mask ROM|Mask ROM]])
 
** [[ROM]]: Up to 280 MB (24 MB [[EPROM]],{{ref|http://mamedb.com/game/clubkrte}} 256 MB [[wikipedia:Mask ROM|Mask ROM]])
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* Board composition: Motherboard + Daughter Board + DIMM Board
 
* Board composition: Motherboard + Daughter Board + DIMM Board
 
* Storage media: [[GD-ROM]] drive
 
* Storage media: [[GD-ROM]] drive
* Memory: 192 [[Byte|MB]] to 448 MB
+
* Memory: 192.25 [[Byte|MB]] to 448.25 MB
** [[RAM]]: 168 MB to 424 MB
+
** [[RAM]]: 168.25 MB to 424.25 MB
 
*** Main SDRAM: 32 MB
 
*** Main SDRAM: 32 MB
 +
*** L2 cache: 256 KB
 
*** [[VRAM]]: 128 MB
 
*** [[VRAM]]: 128 MB
 
*** Sound DRAM: 8 MB
 
*** Sound DRAM: 8 MB

Revision as of 04:21, 24 October 2015


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NAOMI2.jpg
Sega NAOMI 2
Manufacturer: Sega
Release Date RRP Code

The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor.

The NAOMI 2 is by and large a more powerful successor of the NAOMI, adding a secondary CPU and rasterizer GPU at higher clock rates, adding a new powerful T&L GPU, and increasing the graphics memory. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive Sega Hikaru arcade system that preceded it.

As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.

Technical Specifications

NAOMI 2 Specifications

  • Main CPU: 2× Hitachi SH-4 @ 400 MHz[1]
  • Sound engine: Yamaha AICA Super Intelligent Sound Processor @ 67 MHz
    • Internal CPU: 32-bit ARM7 RISC CPU @ 45 MHz
    • CPU performance: 17 MIPS[3]
    • PCM/ADPCM: 16-bit depth, 48 kHz sampling rate (DVD quality),[4] 128 channels
    • Other features: DSP, sound synthesizer
  • Main T&L geometry GPU coprocessor: VideoLogic Elan @ 100 MHz
    • Lighting: Up to 16 light sources per polygon, ambient lighting, parallel lighting, point lighting, spotlight lighting[2]
    • Vertex support: Combined dynamic and static model processing[2]
    • Features: Reduces CPU load to 1/10th, multiple light type support (ambient, parallel, point, spot), hardware Z clipping, offscreen & backface culling [1]
    • Effects: Bump mapping, fog, alpha blending, MIP mapping, trilinear filtering, anti-aliasing, environment mapping, specular effects[5]
    • Floating-point performance: 7.5 GFLOPS[1]
    • Geometric performance: 10 million textured polygons/sec with 6 light sources per polygon,[2] shadows, trilinear filtering and other effects
    • Rendering fillrate: 2 billion pixels/sec[5]
  • Rasterizer GPU: 2× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2) @ 200 MHz[1]
    • Bits: 64-bit per GPU[1]
    • Texture mapping: Bump mapping, mipmapping,[6] environment mapping, texture compression,[3] multi-texturing,[7] perspective correction,[4] normal maping (Dot3 bump mapping)
    • Filtering: Point filtering,[4] bilinear filtering,[3] trilinear filtering, anisotropic filtering[4]
    • Anti-aliasing: Super-sampling anti-aliasing (SSAA),[4] full-scene anti-aliasing (FSAA)[7]
    • Alpha blending: 256 levels of transparency,[4] multi-pass blending,[7] translucency sorting[7]
    • Shading: Perspective-correct ARGB Gouraud shading,[7] shadows[4]
    • Rendering: ROP (render output unit), tiled rendering, 32-bit floating-point Z-buffering, 32-bit floating-point hidden surface removal,[7] 256 fog effects,[4] per-pixel table fog,[7] per-pixel lighting[8]
    • Polygons: Quad polygons, triangle polygons
    • GMV (general modifier volumes):[4] Light beams, shadows, lasers, glowing suns[9]
    • Geometric performance: 28 million textured polygons/sec (14 million per rasterizer GPU) with lighting, shadows and trilinear filtering
    • Fillrate:
      • Rendering: 1 billion pixels/sec (with transparent polygons) to over 6.4 billion pixels/sec (with opaque polygons)
      • Textures: 200 million texels/sec (no overdraw) to 2 billion texels/sec (10× overdraw)
  • Operating systems:
  • Memory: Up to 448.25 MB
    • RAM: 168.25 MB[1][2]
      • Main SDRAM: 32 MB (3.2 GB/sec)
      • L2 cache: 256 KB
      • VRAM: 128 MB (4.8 GB/sec)
        • Elan VRAM: 64 MB (3.2 GB/sec)
          • Elan geometry VRAM: 32 MB
          • Model data VRAM: 32 MB
        • PowerVR2 SDRAM: 64 MB (1.6 GB/s)
      • Sound DRAM: 8 MB (200 MHz, 64-bit, 1.6 GB/sec)
      • Bandwidth: 11.2 GB/sec (up to 33.6 GB/sec with 3× overdraw)
    • ROM: Up to 280 MB (24 MB EPROM,[10] 256 MB Mask ROM)
      • ROM access time: Under 100 nanoseconds
      • High-speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.[11]
  • Storage media: ROM board[2]
  • Color depth: 32-bit ARGB,[4] 16,777,216 colors (24-bit color) with 8-bit (256 levels) alpha blending,[2] YUV and RGB color spaces, color key overlay[7]
  • Display resolution: 31 kHz horizontal sync, 60 Hz refresh rate, VGA,[12] progressive scan
    • Single monitor: 496×384 to 800×608 pixels[13]
    • Dual monitor: 992×768 to 1600×608 pixels
  • Textures per pass: 10[1]
  • Geometric performance: 100 million polygons/sec (raw)[1]
  • Extensions: communication, 4-channel surround sound, PCI, MIDI, RS-232C
  • Connection: JAMMA Video compliant

NAOMI 2 GD-ROM Specifications

The NAOMI 2 GD-ROM specification has the following memory differences:[2]

  • Board composition: Motherboard + Daughter Board + DIMM Board
  • Storage media: GD-ROM drive
  • Memory: 192.25 MB to 448.25 MB
    • RAM: 168.25 MB to 424.25 MB
      • Main SDRAM: 32 MB
      • L2 cache: 256 KB
      • VRAM: 128 MB
      • Sound DRAM: 8 MB
      • DIMM RAM: 256-512 MB SDRAM (133 MHz,[14] 64-bit,[15] 1.04 GB/sec)
      • Bandwidth: 12.24 GB/sec (up to 36.72 GB/sec with 3× overdraw)
    • ROM: 24 MB EPROM

List of Games

NAOMI 2 Games

NAOMI 2 GD-ROM Games

NAOMI 2 Satellite Terminal Games


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