Difference between revisions of "Takashi Iizuka"

From Sega Retro

old>Kuover
old>Kuover
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* ''[[Sonic Advance]]'' (2001) — Special Thanks
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
 
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 +
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director

Revision as of 23:38, 13 January 2009

File:Photos iizuka.jpg
Takashi Iizuka

Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.

Production History