Difference between revisions of "3 Ninjas Kick Back"
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{{Bob | {{Bob | ||
| bobscreen=3NinjasKickBack_MDTitleScreen.png | | bobscreen=3NinjasKickBack_MDTitleScreen.png | ||
− | |||
| publisher=[[Sony Imagesoft]] | | publisher=[[Sony Imagesoft]] | ||
| developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]]) | | developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]]) | ||
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| sounddriver={{MD}} Psygnosis Custom | | sounddriver={{MD}} Psygnosis Custom | ||
| genre=Action | | genre=Action | ||
− | |vrc=ma13 | + | | vrc=ma13 |
− | |releases={{releases | + | | releases={{releases |
| md_date_us=1994 | | md_date_us=1994 | ||
| md_code_us=T-113076 | | md_code_us=T-113076 | ||
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'''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES and [[Sega Genesis]] (ported by [[Psygnosis]]) exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]]. It was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega-CD]]. | '''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES and [[Sega Genesis]] (ported by [[Psygnosis]]) exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]]. It was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega-CD]]. | ||
+ | ==Gameplay== | ||
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad. | You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad. | ||
− | ==Production | + | ==Production credits== |
===Sony Imagesoft Staff=== | ===Sony Imagesoft Staff=== | ||
− | + | '''Producer:''' Nathan Rose<br> | |
− | + | '''Assistant Producer:''' Mark Smith<br> | |
− | + | '''Executive Producer:''' Richard Robinson<br> | |
− | + | '''Game Testers:''' Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton<br> | |
===Malibu Interactive Staff=== | ===Malibu Interactive Staff=== | ||
− | + | '''Programming:''' Tim Coupe<br> | |
− | + | '''Game Design:''' Terry Lloyd<br> | |
− | + | '''Based on an Original Idea by:''' Nathan Rose, David Jaffe, Mike Giam<br> | |
− | + | '''Additional Programming:''' Philip Watts<br> | |
− | + | '''Background Art and Map Design:''' Terry Lloyd<br> | |
− | + | '''Sprite Art and Animation:''' Dean Betton, Lee Pullen, Terry Lloyd<br> | |
− | + | '''Music and Sound Effects:''' Jason Page, Richard Joseph<br> | |
− | + | '''Manager:''' Ian McGee<br> | |
− | + | '''Story Artwork:''' Dean Betton<br> | |
− | + | '''Game Testers:''' Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald<br> | |
− | + | '''Compression Software:''' Rob Northen<br> | |
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=MD | | icon=MD |
Revision as of 10:49, 18 March 2016
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3 Ninjas Kick Back | |||||
---|---|---|---|---|---|
Publisher: Sony Imagesoft | |||||
Developer: Malibu Interactive ( ported by Psygnosis) | |||||
Sound driver: Psygnosis Custom | |||||
Peripherals supported: Control Pad (Mega Drive) | |||||
Genre: Action | |||||
| |||||
3 Ninjas Kick Back is a platforming game developed by Malibu Interactive and published by Sony Imagesoft in 1994 for the SNES and Sega Genesis (ported by Psygnosis) exclusively in the US to tie in with the 1994 film of the same name. It was bundled with Hook in the 3 Ninjas Kick Back / Hook compilation for the Sega Mega-CD.
Contents
Gameplay
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. shoots your sword (which may have an item attached to it, such as spreader bullets), jumps, and uses a special weapon found throughout the levels. while in midair kicks. Hold to crouch; moving left/right while crouching will have you crawl and you do not need to keep held while you crawl, so you will stand up once you let go of the D-pad.
Production credits
Sony Imagesoft Staff
Producer: Nathan Rose
Assistant Producer: Mark Smith
Executive Producer: Richard Robinson
Game Testers: Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton
Malibu Interactive Staff
Programming: Tim Coupe
Game Design: Terry Lloyd
Based on an Original Idea by: Nathan Rose, David Jaffe, Mike Giam
Additional Programming: Philip Watts
Background Art and Map Design: Terry Lloyd
Sprite Art and Animation: Dean Betton, Lee Pullen, Terry Lloyd
Music and Sound Effects: Jason Page, Richard Joseph
Manager: Ian McGee
Story Artwork: Dean Betton
Game Testers: Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
Compression Software: Rob Northen
Physical scans
Sega Retro Average | |||||||||||||||||||
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|
46 | |
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Based on 3 reviews |
Mega Drive Version
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-10 | Cartridge (US) |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 23
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 5
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 83