Difference between revisions of "Gens/GS II Compatibility List"
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GerbilSoft (talk | contribs) (Fixed Vectorman 2.) |
GerbilSoft (talk | contribs) (Actually mark Gens/GS II as "yes" for Vectorman 2.) |
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{{GS2 | name=Sonic the Hedgehog 3 | region=J/U/E | crc32= | savetype=FeRAM | gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't.<br>The "Blue Sphere" sound effect is slightly off.}} | {{GS2 | name=Sonic the Hedgehog 3 | region=J/U/E | crc32= | savetype=FeRAM | gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't.<br>The "Blue Sphere" sound effect is slightly off.}} | ||
− | {{GS2 | name=[[Vectorman 2]] | region= USA | crc32= | savetype= | gens214= | gens214desc= | gensgsr7=yes | gensgsr7desc=Works. | gensgsii= | + | {{GS2 | name=[[Vectorman 2]] | region= USA | crc32= | savetype= | gens214= | gens214desc= | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=git: bugfix/vectorman-2-lv1-crash-no-emulation / cf706d47 | notes=Regression caused by the introduction of NO-EMU builds partially broke DMA. This game seems to have been the only casualty.}} |
{{GS2 | name=Virtua Racing | region= | crc32= | savetype=N/A| gens214=no | gens214desc=No SVP emulation. | gensgsr7=no | gensgsr7desc=No SVP emulation. | gensgsii=no | gensgsiidesc=No SVP emulation. | notes=Requires emulation of the Sega Virtua Processor in order to run.}} | {{GS2 | name=Virtua Racing | region= | crc32= | savetype=N/A| gens214=no | gens214desc=No SVP emulation. | gensgsr7=no | gensgsr7desc=No SVP emulation. | gensgsii=no | gensgsiidesc=No SVP emulation. | notes=Requires emulation of the Sega Virtua Processor in order to run.}} |
Revision as of 14:33, 3 January 2016
This is a preliminary compatibility list for Gens/GS II.
NOTE: Only commercially-released games should be added to this list. A separate list may be created later for hacks, homebrew games, and/or bootlegs.
For each game, the following information should be listed:
- Game name, region, and CRC32. (Region may be JUE for region-free ROMs.)
- Save type, e.g. SRAM, FeRAM, or a type of EEPROM. (Use N/A for none.)
- Does the game work on Gens 2.14, Gens/GS r7, and the latest Gens/GS II? For Gens/GS II, a `git describe` tag should be included.
- Any issues specific to an emulator should be listed in the emulator column.
- Any additional notes about the game.
Background colors for compatibility columns:
Description | Value |
---|---|
Game is playable with no major issues. | yes |
Game is playable, but has problems. | partial |
Game is unplayable and completely broken. | no |
Mega Drive titles | |||||||
---|---|---|---|---|---|---|---|
Game | Region | CRC32 | Save Type | Gens 2.14 | Gens/GS r7 | Gens/GS II | Notes |
Aaahh!!! Real Monsters | USA | Works, minor glitches. | |||||
Advanced Busterhawk Gley Lancer | J | Works. | |||||
Adventures of Batman & Robin, The | Works. | Works. | git: master / 46471e41 | DMA issue; CRAM DMA wraps around when it shouldn't. As a workaround, ignore CRAM DMA over 0x80. | |||
Aladdin | U | N/A | Works. | Works. | Not tested. | Some sound effects and percussion samples don't quite sound the same as they do on real hardware. | |
NBA Jam TE (Rev.00) | 24C04 | Crashes with black/blue bars. | Crashes with black/blue bars. | git: rewrite-EEPRom / 706866de | EEPROM must be emulated in order for the game to run. EEPROM code is buggy; use Rev.01. | ||
NBA Jam TE (Rev.01) | 24C04 | Crashes with black/blue bars. | Crashes with black/blue bars. | git: rewrite-EEPRom / 706866de | EEPROM must be emulated in order for the game to run. | ||
Scooby-Doo Mystery | JUE | 7BB9DD9B | N/A | Bad sound. | Bad sound. | Bad sound. | Title screen has terrible audio. This occurs on all emulators using the Gens YM2612 core. |
Sonic & Knuckles | JUE | N/A | Works. | Works. | Works. | None of the Gens-based emulators support S&K's mapper hardware. Instead, use precombined ROMs to simulate lock-on. | |
Sonic Crackers | N/A | Works. | Works. | Works. | Game should crash immediately after the SEGA screen, but it doesn't due to lack of "no-!DTACK" emulation. | ||
Sonic the Hedgehog 3 | J/U/E | FeRAM | Works. | Works. | Works. | Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't. The "Blue Sphere" sound effect is slightly off. | |
Vectorman 2 | USA | Works. | git: bugfix/vectorman-2-lv1-crash-no-emulation / cf706d47 | Regression caused by the introduction of NO-EMU builds partially broke DMA. This game seems to have been the only casualty. | |||
Virtua Racing | N/A | No SVP emulation. | No SVP emulation. | No SVP emulation. | Requires emulation of the Sega Virtua Processor in order to run. |