Difference between revisions of "Gens/GS II Compatibility List"

From Sega Retro

(Fixed Vectorman 2.)
(Actually mark Gens/GS II as "yes" for Vectorman 2.)
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{{GS2 | name=Sonic the Hedgehog 3 | region=J/U/E | crc32= | savetype=FeRAM | gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't.<br>The "Blue Sphere" sound effect is slightly off.}}
 
{{GS2 | name=Sonic the Hedgehog 3 | region=J/U/E | crc32= | savetype=FeRAM | gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't.<br>The "Blue Sphere" sound effect is slightly off.}}
  
{{GS2 | name=[[Vectorman 2]] | region= USA | crc32= | savetype= | gens214= | gens214desc= | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=no | gensgsiidesc=git: bugfix/vectorman-2-lv1-crash-no-emulation / cf706d47 | notes=Regression caused by the introduction of NO-EMU builds partially broke DMA. This game seems to have been the only casualty.}}
+
{{GS2 | name=[[Vectorman 2]] | region= USA | crc32= | savetype= | gens214= | gens214desc= | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=git: bugfix/vectorman-2-lv1-crash-no-emulation / cf706d47 | notes=Regression caused by the introduction of NO-EMU builds partially broke DMA. This game seems to have been the only casualty.}}
  
 
{{GS2 | name=Virtua Racing | region= | crc32= | savetype=N/A| gens214=no | gens214desc=No SVP emulation. | gensgsr7=no | gensgsr7desc=No SVP emulation. | gensgsii=no | gensgsiidesc=No SVP emulation. | notes=Requires emulation of the Sega Virtua Processor in order to run.}}
 
{{GS2 | name=Virtua Racing | region= | crc32= | savetype=N/A| gens214=no | gens214desc=No SVP emulation. | gensgsr7=no | gensgsr7desc=No SVP emulation. | gensgsii=no | gensgsiidesc=No SVP emulation. | notes=Requires emulation of the Sega Virtua Processor in order to run.}}

Revision as of 14:33, 3 January 2016

This is a preliminary compatibility list for Gens/GS II.

NOTE: Only commercially-released games should be added to this list. A separate list may be created later for hacks, homebrew games, and/or bootlegs.

For each game, the following information should be listed:

  • Game name, region, and CRC32. (Region may be JUE for region-free ROMs.)
  • Save type, e.g. SRAM, FeRAM, or a type of EEPROM. (Use N/A for none.)
  • Does the game work on Gens 2.14, Gens/GS r7, and the latest Gens/GS II? For Gens/GS II, a `git describe` tag should be included.
    • Any issues specific to an emulator should be listed in the emulator column.
  • Any additional notes about the game.

Background colors for compatibility columns:

Description Value
Game is playable with no major issues. yes
Game is playable, but has problems. partial
Game is unplayable and completely broken. no
Mega Drive titles
Game Region CRC32 Save Type Gens 2.14 Gens/GS r7 Gens/GS II Notes
Aaahh!!! Real Monsters USA Works, minor glitches.
Advanced Busterhawk Gley Lancer J Works.
Adventures of Batman & Robin, The Works. Works. git: master / 46471e41 DMA issue; CRAM DMA wraps around when it shouldn't. As a workaround, ignore CRAM DMA over 0x80.
Aladdin U N/A Works. Works. Not tested. Some sound effects and percussion samples don't quite sound the same as they do on real hardware.
NBA Jam TE (Rev.00) 24C04 Crashes with black/blue bars. Crashes with black/blue bars. git: rewrite-EEPRom / 706866de EEPROM must be emulated in order for the game to run.
EEPROM code is buggy; use Rev.01.
NBA Jam TE (Rev.01) 24C04 Crashes with black/blue bars. Crashes with black/blue bars. git: rewrite-EEPRom / 706866de EEPROM must be emulated in order for the game to run.
Scooby-Doo Mystery JUE 7BB9DD9B N/A Bad sound. Bad sound. Bad sound. Title screen has terrible audio. This occurs on all emulators using the Gens YM2612 core.
Sonic & Knuckles JUE N/A Works. Works. Works. None of the Gens-based emulators support S&K's mapper hardware. Instead, use precombined ROMs to simulate lock-on.
Sonic Crackers N/A Works. Works. Works. Game should crash immediately after the SEGA screen, but it doesn't due to lack of
Sonic Retro
"no-!DTACK" emulation.
Sonic the Hedgehog 3 J/U/E FeRAM Works. Works. Works. Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't.
The "Blue Sphere" sound effect is slightly off.
Vectorman 2 USA Works. git: bugfix/vectorman-2-lv1-crash-no-emulation / cf706d47 Regression caused by the introduction of NO-EMU builds partially broke DMA. This game seems to have been the only casualty.
Virtua Racing N/A No SVP emulation. No SVP emulation. No SVP emulation. Requires emulation of the Sega Virtua Processor in order to run.