The Adventures of Batman & Robin (Mega Drive)

From Sega Retro

For other games with the same name, see The Adventures of Batman & Robin.

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The Adventures of Batman & Robin
System(s): Sega Mega Drive
Publisher: Sega (US,EU,AU) Tec Toy (BR)
Developer:
Licensor: DC Comics
Sound driver: Zyrinx/Jesper Kyd sound driver
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[2] 1535
ESRB: Kids to Adults
Sega Mega Drive
EU
1535-50
ELSPA: 3+ OK
Sega Mega Drive
DE
DM 139.00139.00[7] 1535-50
Sega Mega Drive
UK
£44.9944.99[5][6] 1535-50
ELSPA: 3+ OK
Sega Mega Drive
AU
FBAT15SMC
OFLC: G8
Sega Mega Drive
BR
046390
Tectoy: Todas as Idades
Sega Mega Drive
AS

The Adventures of Batman & Robin is a Sega Mega Drive action game developed by Clockwork Tortoise and published by Sega. Based on the 1992 American television series Batman: The Animated Series (after its 1994 rename to The Adventures of Batman & Robin), it was first released in the United States and Europe in June 1995, and was brought to Australia and Brazil later that year. It is unrelated to the identically-named Sega Game Gear and Sega Mega-CD games.

Released relatively late in the lifecycle of the Sega Mega Drive, the game is most notable for its extensive use of advanced graphical effects, and its dark, industrial soundtrack composed by Jesper Kyd.

Story

Batman and Robin must stop Mr. Freeze, who plans to freeze Gotham City. In order to keep the duo busy, he also frees the Joker, Two-Face and the Mad Hatter, each one with their own agenda. The Joker celebrates his birthday wreaking havoc in Gotham and stealing diamonds, Two-Face tries to take over the city from above, and Mad Hatter is creating a robot army in his surreal lair.

Gameplay

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Batman's rogues gallery

The game is a run-and-gun platformer. Players can choose to play as Batman or Robin; in two-player games, one player is Batman and the other is Robin. Both characters play identically. They progress through linear stages where they must defeat throngs of enemies before fighting a boss at the end. Characters are moved with Left or Right and crouch with Down. The characters can jump with B. While in mid-air, they can perform a flying jump kick by pressing B again or perform a downward kick by pressing Down+B. The flying jump kick covers more distance than a regular jump and can be used to jump farther. They can grab on to certain ledges or platforms by pressing Up+B and then swing across them with Left or Right. They can jump on to the platform while hanging from it by pressing B again, and they can jump off the platform while on top of it by pressing Down+B.

The characters can attack with A or C, which can be held for continuous fire. Attacking close to an opponent results in punches or kicks, while attacking from afar results in a projectile attack. The characters are rooted in place while firing and cannot shoot and walk at same time. Instead, the player can aim in any of the eight directions while firing using the D-pad (similar to the fixed shot stance of Gunstar Heroes). Characters can shoot while jumping or hanging from a platform. They can also fire while crouching but must crouch first; the character stays standing or crouching as long as the fire button is held. When not firing a projectile, a charge bar charges up for a super shot that does more damage and penetrates multiple targets. The player can choose between three projectile weapons by collecting Weapon Disks of the corresponding color. The weapon level is upgraded, up to six times, each time a Weapon Disk of the same color is collected. Weapon levels are shared between the weapons.

In the jetpack segments, the D-pad moves the character around in any direction and aims. A, B, and C all fire. The direction of fire is maintained as long as the fire button is held.

Each character has a health meter consisting of sixteen points, which loses points whenever the character takes damage from enemy attacks. If the character runs out of health points, the player loses a life on the next hit. The player's weapon is reset to baseline strength after losing a life. If the player runs out of lives, the game can only be continued if there are credits remaining. The game starts with six credits by default, though this number can be decreased in the options. The game supports two-player cooperative play. The second player can join the game at any time by pressing  START , except during a boss fight. Players have separate lives but share credits, and joining the game uses a credit.

Weapons

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  • Adventures of Batman and Robin MD, Weapons, Batarangs.png

  • Adventures of Batman and Robin MD, Weapons, Batarangs Charged.png

Batarangs
A moderate strength, fast-firing weapon. Upgrades to a two-way and three-way spreadshot of small Batarangs; then to a single, larger, and more powerful Batarang; then to a two-way spreadshot of one large and two small Batarangs; then to two-way and three-way spreadshots of large Batarangs.

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  • Adventures of Batman and Robin MD, Weapons, Shurikens.png

  • Adventures of Batman and Robin MD, Weapons, Shurikens Charged.png

Shurikens
The weakest weapon but the fastest firing. Upgrades to two and then three streams of shurikens in a conical spread. The shurikens increase in power, but unlike the Batarang, never increase in size.

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Adventures of Batman and Robin MD, Weapons, Bolas Charged.png

  • Adventures of Batman and Robin MD, Weapons, Bolas.png

  • Adventures of Batman and Robin MD, Weapons, Bolas Charged.png

Bolas
The strongest weapon but also the slowest firing. Though the projectile is wide, the attack covers less area overall than the other weapons because of the lack of spread.

Items

Adventures of Batman and Robin MD, Items.png
Weapons Disk
Equips Batman or Robin with Batarangs (red), shurikens (blue), or bolas (green). Most disks cycle colors, so the player can wait until it changes to the desired weapon before collecting. If the player collects a disk of the same color as the equipped weapon, the weapon level is upgraded, up to six times. Collecting a disk of a different color changes the weapon but keeps the weapon level the same; weapon levels are shared between the weapons.
Adventures of Batman and Robin MD, Items.png
Small Heart
Heals Batman or Robin for one point of health. Multiple small hearts are released from destructibles or certain enemies when destroyed and float to the top of the screen unless caught.
Adventures of Batman and Robin MD, Items.png
Big Heart
Heals Batman or Robin for eight points of health (equivalent to half of the health meter).
Adventures of Batman and Robin MD, Items.png
Destruction
Destroys all enemies on the screen.
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Super Charger
Fully charges the weapon charge bar for a duration, making every shot a charged shot.
Adventures of Batman and Robin MD, Items.png
Life-Up
Gives the player an extra life.

Stages

Happy Birthday to Me!

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Adventures of Batman and Robin MD, Stage 1-1 Boss 2.png

  • Adventures of Batman and Robin MD, Stage 1-1.png

  • Adventures of Batman and Robin MD, Stage 1-1 Boss 1.png

  • Adventures of Batman and Robin MD, Stage 1-1 Boss 2.png

Stage 1

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Stage 2

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Adventures of Batman and Robin MD, Stage 1-3 Boss.png

  • Adventures of Batman and Robin MD, Stage 1-3.png

  • Adventures of Batman and Robin MD, Stage 1-3 Boss.png

Stage 3

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Adventures of Batman and Robin MD, Stage 1-4 Boss.png

  • Adventures of Batman and Robin MD, Stage 1-4.png

  • Adventures of Batman and Robin MD, Stage 1-4 Boss.png

Stage 4

A Two-Sided Story

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Adventures of Batman and Robin MD, Stage 2-1 Boss 2.png

  • Adventures of Batman and Robin MD, Stage 2-1.png

  • Adventures of Batman and Robin MD, Stage 2-1 Boss 1.png

  • Adventures of Batman and Robin MD, Stage 2-1 Boss 2.png

Stage 1

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Adventures of Batman and Robin MD, Stage 2-2 Boss.png

  • Adventures of Batman and Robin MD, Stage 2-2.png

  • Adventures of Batman and Robin MD, Stage 2-2 Boss.png

Stage 2

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Adventures of Batman and Robin MD, Stage 2-3 Boss 2.png

  • Adventures of Batman and Robin MD, Stage 2-3.png

  • Adventures of Batman and Robin MD, Stage 2-3 Boss 1.png

  • Adventures of Batman and Robin MD, Stage 2-3 Boss 2.png

Stage 3

Tea Time!

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Adventures of Batman and Robin MD, Stage 3-1 Boss.png

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  • Adventures of Batman and Robin MD, Stage 3-1 Boss.png

Stage 1

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Adventures of Batman and Robin MD, Stage 3-2 Boss.png

  • Adventures of Batman and Robin MD, Stage 3-2.png

  • Adventures of Batman and Robin MD, Stage 3-2 Boss.png

Stage 2

Adventures of Batman and Robin MD, Stage 3-3.png

Stage 3

Adventures of Batman and Robin MD, Stage 3-4.png

Stage 4

Adventures of Batman and Robin MD, Stage 3-5 Boss 1.png

Adventures of Batman and Robin MD, Stage 3-5 Boss 2.png

Adventures of Batman and Robin MD, Stage 3-5 Boss 3.png

  • Adventures of Batman and Robin MD, Stage 3-5 Boss 1.png

  • Adventures of Batman and Robin MD, Stage 3-5 Boss 2.png

  • Adventures of Batman and Robin MD, Stage 3-5 Boss 3.png

Stage 5

Snow in July?

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Stage 1

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Stage 2

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Stage 3

Adventures of Batman and Robin MD, Stage 4-4 Boss 1.png

Adventures of Batman and Robin MD, Stage 4-4 Boss 2.png

Adventures of Batman and Robin MD, Stage 4-4 Boss 3.png

  • Adventures of Batman and Robin MD, Stage 4-4 Boss 1.png

  • Adventures of Batman and Robin MD, Stage 4-4 Boss 2.png

  • Adventures of Batman and Robin MD, Stage 4-4 Boss 3.png

Stage 4

History

Development

Being a relatively late Mega Drive game, the game uses a number of programming tricks to achieve graphical effects not thought possible on the console at the time, including simulated transparency (through the highlight/shadow mode), pseudo-3D flight stages, and the tilting and rotating of sprites in software (unlike the hardware scaling and rotation capabilities added by the Sega Mega-CD). Most known for its extensive used of advanced Sega Mega Drive graphical effects[8][9], The Adventures of Batman & Robin is often cited as one of the system's most technically proficient games. Some of the graphical effects:

  • Advanced vertical and horizontal line scrolling which simulates the sides of objects appearing and disappearing from view.
  • Shadow/highlight mode usage which allows for more realistic lighting and color effects.
  • Three-dimensional sprite effects which simulates movement of certain objects and enemies from a realistic perspective.
  • Full-screen rotation of both the background and the separate upper and lower foregrounds.
  • Vector animation which allows for certain elements to be displayed through a vector cropped into the display, notably with a later use involving a textured vector.
  • Additional layers of horizontal scrolling created with cleverly-produced backgrounds and artwork.

Production credits

Source:
US manual[10]

Magazine articles

Main article: The Adventures of Batman & Robin (Mega Drive)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Game Players (US) #0807: "Vol. 8 No. 7 July 1995" (1995-0x-xx)
Logo-pdf.svg
Print advert in Velikiy Drakon (RU) #60 (2002-09-05)
also published in:
  • Velikiy Drakon (RU) #61 (2003-02-07)[11]

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[12]
CD Consoles (FR)
68
[13]
Consoles + (FR)
78
[14]
Cool Gamer (RU)
70
[15]
Computer & Video Games (UK)
78
[5]
Electronic Gaming Monthly (US) NTSC-U
69
[16]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[17]
Fusion (US)
58
[18]
GameFan (US) NTSC-U
79
[19]
Game Players (US) NTSC-U
43
[20]
Game Players (US) NTSC-U
66
[21]
GamePro (US) NTSC-U
65
[2]
GamesMaster (UK) PAL
63
[22]
Games World: The Magazine (UK) PAL
80
[6]
Joypad (FR)
85
[23]
LeveL (CZ)
50
[24]
MAN!AC (DE) PAL
68
[25]
Mega Force (FR) PAL
81
[26]
Mega Fun (DE) PAL
65
[27]
Mean Machines Sega (UK) PAL
87
[3]
Next Generation (US) NTSC-U
0
[28]
Player One (FR)
87
[29]
Sega Magazine (UK) PAL
82
[4]
Sega Power (UK) PAL
79
[30]
Sega Pro (UK) PAL
75
[31]
SuperGamePower (BR)
70
[32]
Sega Mega Drive Review (RU)
66
[33]
Sonic the Comic (UK) PAL
82
[34]
Todo Sega (ES)
86
[35]
Top Consoles (FR)
85
[36]
Tricks (RU)
70
[37]
Tricks 16 bit (RU)
78
[38]
Video Games (DE) PAL
85
[39]
VideoGames (US) NTSC-U
70
[40]
Sega Mega Drive
71
Based on
34 reviews

The Adventures of Batman & Robin (Mega Drive)

Mega Drive, US
TAoBaR MD US Box Back.jpgTAoBaR MD US Box.jpg
Cover
TAoBaR md us cart.jpg
Cart
TAoBaR md us manual.pdf
Manual
Mega Drive, EU
TAoBaR MD EU Box.jpg
Cover
TAoBaR MD EU Cart.jpg
Cart
AdventuresofBatman&Robin MD EU Manual.jpg
Manual
Mega Drive, AU
TAoBaR MD AU Box.jpg
Cover
TAoBaR MD EU Cart.jpg
Cart
Taobatman and robin megadrive manual.pdf
Manual
Mega Drive, BR
TAoBaR MD BR Box.jpg
Cover
TAoBaR MD BR Cart Top.jpg
TAoBaR MD BR Cart.jpg
Cart
The Adventures of Batman & Robin MD BR Manual.pdf
Manual
Mega Drive, Asia
AoBaR MD Asia cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 0caaa4ac
MD5 5b1bcb3793262d2d0282b49e0c2ee053
SHA-1 1da4b3fc92a6572e70d748ebad346aeb291f89f3
2MB 1995-05-01[41] Cartridge (US)
Sega Mega Drive
CRC32 355e8c39
MD5 b8f8b29cd48645d09340e4a4cd4b51e0
SHA-1 c08c48236c38263df8ea38a5820d16644bddb1a2
2MB 1995-05-08[41] Cartridge (EU)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-05-08 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-05-01 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-28 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-27 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-26 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-24 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-22 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-21 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-19 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-18 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-11 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-10 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-04-06 Page

External links

References

  1. Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 114
  2. 2.0 2.1 GamePro, "August 1995" (US; 1995-xx-xx), page 62
  3. 3.0 3.1 3.2 Mean Machines Sega, "August 1995" (UK; 1995-06-26), page 72
  4. 4.0 4.1 4.2 Sega Magazine, "July 1995" (UK; 1995-06-15), page 74
  5. 5.0 5.1 Computer & Video Games, "August 1995" (UK; 1995-07-12), page 52
  6. 6.0 6.1 Games World: The Magazine, "August 1995" (UK; 1995-xx-xx), page 64
  7. Games World Magazin, "" (DE; 1995-02-17), page 74
  8. https://www.youtube.com/watch?v=Z0S92Fs5gOg
  9. https://www.youtube.com/watch?v=M7b0uUEl5hc
  10. File:TAoBaR md us manual.pdf, page 14
  11. Velikiy Drakon, "" (RU; 2003-02-07), page 68
  12. 1700 igr dlya Sega, "" (RU; 2003-03-10), page 27
  13. CD Consoles, "Juillet/Août 1995" (FR; 1995-xx-xx), page 118
  14. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 76
  15. Cool Gamer, "9" (RU; 2002-10-13), page 26
  16. Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
  17. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
  18. Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 72
  19. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 12
  20. Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 51
  21. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 52
  22. GamesMaster, "August 1995" (UK; 1995-07-06), page 38
  23. Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 64
  24. LeveL, "Leden 1996" (CZ; 1996-01-15), page 1
  25. MAN!AC, "07/95" (DE; 1995-06-14), page 56
  26. Mega Force, "Été 1995" (FR; 1995-0x-xx), page 90
  27. Mega Fun, "07/95" (DE; 1995-06-21), page 80
  28. Next Generation, "April 1995" (US; 1995-03-21), page 101
  29. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 92
  30. Sega Power, "September 1995" (UK; 1995-07-20), page 62
  31. Sega Pro, "August 1995" (UK; 1995-07-13), page 34
  32. SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 30
  33. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 18
  34. Sonic the Comic, "21st July 1995" (UK; 1995-07-08), page 12
  35. Todo Sega, "Julio 1995" (ES; 1995-0x-xx), page 38
  36. Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 90
  37. Tricks, "3/95" (RU; 1995-xx-xx), page 11
  38. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
  39. Video Games, "7/95" (DE; 1995-06-28), page 107
  40. VideoGames, "August 1995" (US; 1995-0x-xx), page 76
  41. 41.0 41.1 The Adventures of Batman & Robin (Mega Drive)/Hidden content#Build information


The Adventures of Batman & Robin (Mega Drive)

TAoBaR title.png

Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding


Prereleases:
Sega Mega Drive
Prototypes: 1995-04-06 | 04-10 | 04-11 | 04-18 | 04-19 | 04-21 | 04-22 | 04-24 | 04-26 | 04-27 | 04-28 | 05-01 | 05-08



Batman games for Sega systems
Sega Mega Drive
Batman (1990) | Batman: Revenge of The Joker (1992) | Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Justice League Task Force (1995) | Batman Forever (1995)
Sega Game Gear
Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Batman Forever (1995)
Sega Master System
Batman Returns (1993)
Sega Mega-CD
Batman Returns (1993) | The Adventures of Batman & Robin (1995)
Pinball
Batman Forever (1995)
Arcade
Sega Saturn
Batman Forever (1996) | Batman & Robin (unreleased)