Batman Forever (Mega Drive)

From Sega Retro

For other games with the same name, see Batman Forever.

n/a

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Batman Forever
System(s): Sega Mega Drive
Publisher: Acclaim Entertainment (US, EU, AU)

Acclaim Japan (JP) Tec Toy (BR)

Developer:
Licensor: DC Comics, Warner Bros. Interactive Entertainment
Peripherals supported: Six Button Control Pad
Genre: Fighting Action/Taisen Action (対戦アクション)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 T-81223
Sega Rating: All Ages
Sega Mega Drive
US
$74.9574.95[4] T-81336
ESRB: Kids to Adults
Sega Mega Drive
EU
T-81336-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MD81336
Sega Mega Drive
UK
(Woolworths)
ELSPA: 3+ OK
Sega Mega Drive
AU
FBAT23SMC
OFLC: G8
Sega Mega Drive
AU
(PAL)
FBAT23SMC
OFLC: M15
Sega Mega Drive
AU
(Limited Edition)
OFLC: M15
Sega Mega Drive
BR
047150
Tectoy: Todas as Idades

Batman Forever (バットマン フォーエヴァー) is a Sega Mega Drive beat-'em-up game developed by Probe Entertainment and Black Team. Based on the titular June 1995 film Batman Forever, it was first released in the United States in September 1995, and was later brought to Europe, Japan, Australia, and Brazil in the following months. Batman Forever is most notable for being significantly inspired by the developer's previous home ports of the Mortal Kombat series, featuring digitized character sprites and a virtually identical control scheme.

Story

Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin.

Gameplay

The normal mode is a side-scrolling beat-'em-up game with controls that are similar to a one-on-one fighting game. It can be played with a single player, where the player can choose to play as Batman or Robin, or with two players, where player one is Batman and player two is Robin. Two-player games can be played cooperatively, where players cannot harm each other and share credits, or competitively, where Batman and Robin can attack each other and have separate credits. Players and enemies have health bars and are defeated when the bar is depleted. Players start each level with the same health as they ended the previous level, but health can be replenished by finding items. Players lose a credit if they run out of life (or the game ends if there are no more credits remaining). Enemies can block or dodge attacks, and most have their own special attacks. Enemies can harm each other with friendly fire. Levels often require the player to defeat all the enemies in an area before pathways are opened. Levels also contain hidden areas that can be found through exploration and the use of items.

Characters walk with Left and Right and crouch with Down. They jump with Up and perform a somersault with Up-left or Up-right. They can glide with their capes, slowing their descent, by pressing Up while in mid-air. They normally turn around by pressing in the opposite direction unless they are fighting an enemy, in which case pressing in the away direction twice forces them to turn around. They can roll by pressing RightRightA (or LeftLeftA if facing to the left), which lets them reposition to escape surrounds and can also sweep enemies. C+Down jumps off platforms to a lower level.

The attack controls are similar to Mortal Kombat. With a six button control pad, X is high punch, A is low punch, Z is high kick, and C is low kick. Down+A or Down+X performs an uppercut, Down+C performs a sweep kick, and Right+Z (or Left+Z if facing left) performs a roundhouse kick. B blocks, which can be done while crouching. Blocked attacks still inflict a small amount of damage. There are two control methods, selectable before starting the game, for performing back attacks (attacking an enemy behind the character while engaged with another enemy in front of him). The first and default method simply requires pressing in the away direction and attacking. The second method requires holding the  MODE  button and attacking.

With a three button control pad, A is low punch, Right+A (or Left+A if facing left) is high punch, B is low kick, and C is high kick. Down+A uppercuts, Down+B performs a sweep kick, and Right+C (or Left+C if facing left) performs a roundhouse.  START  blocks (and  START +A pauses the game).

Characters can also grab enemies at close range by pressing RightRightB (or LeftLeftB depending on the direction of the enemy). Once an enemy is grabbed, they can be thrown them by pressing in the away direction. Some enemies can block grabs.

Each character carries five "gadgets," which are special abilities that can be performed by pressing certain button combinations. The gadget list is selected by the player at each level, with three standard gadgets for each character and two gadgets selected from two separate lists. There are also four hidden "blueprint" gadgets. Gadgets have unlimited supply and can be used as often as needed.

There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or many of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents. Batman and Robin choose their gadgets before starting a round, as in the normal game, but the other characters have their own sets of special moves.

Gadgets

Characters always have their standard gadgets. Players choose one optional gadget from each list before each level and then use them by performing the appropriate button combination. Button combinations mostly only use A, B, and C so they are the same regardless of whether the player has a three button or six button control pad.

Batman

Standard
Batman Forever MD, Gadgets.png
Batarang
Projectile weapon, thrown horizontally to the end of the screen with DownDown-rightRightA (or DownDown-leftLeftA if facing left).
Grappling Hook
The grappling hook allows Batman to swing from or climb up to higher platforms while suspended from a cable attached to it. Y fires the grappling hook at a 45-degree angle. Up+Y fires the hook directly upward; this combination must be pressed simultaneously to avoid jumping. When suspended from the cable, Up ascends Batman to the platform above. B+C fires the grappling hook when using a three button control pad. The hook can find secret passageways in ceilings or release hidden items.
Batman Forever MD, Gadgets.png
Sonic Pulse Globe
A small bomb that is thrown with DownDown-rightRightC (or DownDown-leftLeftC if facing left) and explodes on contact with the enemy or the ground. Bombs can sometimes reveal hidden areas.
Optional 1
Batman Forever MD, Gadgets.png
Smoke Pellet
Throws a pellet with RightDown-rightDownB (or LeftDown-leftDownB if facing left) that rolls on the ground and creates a cloud of smoke that prevents enemies from using special moves.
Batman Forever MD, Gadgets.png
Cape Morph
Momentarily shields Batman from all damage with BCBC (or  START C START C with a three button control pad).
Batman Forever MD, Gadgets.png
Flash Pellet
Throws a pellet on the ground with RightARightA (or LeftALeftA if facing left) that stuns enemies for a duration (or until they are attacked).
Batman Forever MD, Gadgets.png
Gas
Sprays a fog in the air with RightRightLeftA (or LeftLeftRightA if facing left) that briefly stuns enemies.
Optional 2
Batman Forever MD, Gadgets.png
Slippery Goo
Sprays goo on the ground with RightRightLeftB (or LeftLeftRightB if facing left) that causes enemies to slip if they walk over it. Enemies cannot attack while caught on the goo.
Batman Forever MD, Gadgets.png
Bat Bola
Throws a bat bola with DownDownDownA, which ties up any enemy that it hits, preventing them from moving or attacking for a duration (or until attacked).
Batman Forever MD, Gadgets.png
Electric Pellet
Throws a horizontal projectile with RightDownC (or LeftDownC if facing left) that zaps opponents and forces them to the ground for a duration. Enemies are harmless in this state but cannot be attacked until they revive.
Batman Forever MD, Gadgets.png
Force Wall
Drops with a device with DownDownDownB that emits an impenetrable wall directly upward. This wall can be crossed by Batman and Robin, but enemies are harmed when they touch it. It lasts for a few seconds or until it has absorbed three hits.
Batman Forever MD, Gadgets.png
Sticky Goo
Sprays goo on the ground with RightRightLeftC (or LeftLeftRightC if facing left) that renders enemies immobile when they walk over it. Enemies can still attack while caught on the goo.

Robin

Standard
Batman Forever MD, Gadgets.png
Batarang
Projectile weapon, thrown horizontally to the end of the screen with DownDown-rightRightA (or DownDown-leftLeftA if facing left).
Extending Staff
Functionally equivalent to Batman's grappling hook. Y extends the staff at a 45-degree angle, for swinging off hooks. Up+Y extends the staff directly upward, for climbing up to higher platforms. B+C extends the staff when using a three button control pad.
Batman Forever MD, Gadgets.png
Staff Charges
Robin drops a small bomb from his staff with DownDown-rightRightC (or DownDown-leftLeftC if facing left) and explodes on contact with the enemy or the ground. Bombs can sometimes reveal hidden areas.
Optional 1
Batman Forever MD, Gadgets.png
Smoke Pellet
Throws a pellet with RightDown-rightDownB (or LeftDown-leftDownB if facing left) that rolls on the ground and creates a cloud of smoke that prevents enemies from using special moves.
Batman Forever MD, Gadgets.png
Force Shield
Momentarily shields Robin from all damage with BCBC (or  START C START C with a three button control pad).
Batman Forever MD, Gadgets.png
Tranquilizer Darts
Fires a dart with RightDownC (or LeftDownC if facing left) that temporarily slows enemies to half speed when hit.
Batman Forever MD, Gadgets.png
Sonic Blast
Emits a cone-shaped blast with RightRightLeftA (or LeftLeftRightA if facing left) that temporarily causes enemies caught in it to only do half damage.
Optional 2
Batman Forever MD, Gadgets.png
Slippery Goo
Sprays goo on the ground with RightRightLeftB (or LeftLeftRightB if facing left) that causes enemies to slip if they walk over it. Enemies cannot attack while caught on the goo.
Batman Forever MD, Gadgets.png
Bat Bola
Throws a bat bola with DownDownDownA, which ties up any enemy that it hits, preventing them from moving or attacking for a duration (or until attacked).
Batman Forever MD, Gadgets.png
Electro Staff Prod
Zaps enemies at close range with RightARightA (or LeftALeftA if facing left), which forces them to the ground for a duration. Enemies are harmless in this state but cannot be attacked until they revive.
Batman Forever MD, Gadgets.png
Wrist Rivets
Shoots rivets at close range with RightDownA (or LeftDownA if facing left), which renders enemies immobile for a duration (or until they are attacked). Enemies can still attack while immobile.
Batman Forever MD, Gadgets.png
Heat Gadget
Shoots a bolt of energy horizontally to the end of the screen with RightRightLeftC (or LeftLeftRightC if facing left) that does big damage to enemies that it hits.

Blueprint

These weapons are hidden and can only be collected by finding all of the blueprints in a level.

Homing Batarang
Throws a Batarang with DownDown-rightRightC (or DownDown-leftLeftC if facing left) that attacks the nearest target and then seeks out two more enemies to attack.
Bat Cuffs
Releases cuffs with RightRightC (or LeftLeftC if facing left) that seek out the nearest target and render them immobile for a duration. Immobile enemies can still attack.
Holographic Decoy
Creates a holographic decoy with Down+A that distracts enemies for a duration. Enemies try to attack the decoy instead of Batman and Robin.
Rocket Boots
Propels the character toward an enemy with RightCRightBRightC (or LeftCLeftBLeftC if facing left).

Items

Batman Forever MD, Items.png
Partial Energy
Partially replenishes the character's energy bar.
Batman Forever MD, Items.png
Full Energy
Fully replenishes the character's energy bar.
Batman Forever MD, Items.png
Riddler Box
Provides a clue in the form of a riddle.
Batman Forever MD, Items.png
Extra Time
Gives the player extra time in the third level.
Batman Forever MD, Items.png
Two-Face Coin
If collected when the scarred face is showing, gives the player an extra credit. If collected when the smooth face is showing, gives the player an extra credit and also fully replenishes the character's energy bar.
Batman Forever MD, Items.png
Gadget Blueprint
Collect four in a single level to gain a new gadget for use in the next level.

Levels

Batman Forever MD, Stage 1-1.png

Batman Forever MD, Stage 1-2.png

Batman Forever MD, Stage 1-3.png

Batman Forever MD, Stage 1-4.png

  • Batman Forever MD, Stage 1-1.png

  • Batman Forever MD, Stage 1-2.png

  • Batman Forever MD, Stage 1-3.png

  • Batman Forever MD, Stage 1-4.png

Arkham Asylum

Batman Forever MD, Stage 2-1.png

Batman Forever MD, Stage 2-2.png

Batman Forever MD, Stage 2-3.png

Batman Forever MD, Stage 2-4.png

  • Batman Forever MD, Stage 2-1.png

  • Batman Forever MD, Stage 2-2.png

  • Batman Forever MD, Stage 2-3.png

  • Batman Forever MD, Stage 2-4.png

Second Bank of Gotham City

Batman Forever MD, Stage 3-1.png

Batman Forever MD, Stage 3-2.png

Batman Forever MD, Stage 3-3.png

Batman Forever MD, Stage 3-4.png

  • Batman Forever MD, Stage 3-1.png

  • Batman Forever MD, Stage 3-2.png

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  • Batman Forever MD, Stage 3-4.png

The Circus

Batman Forever MD, Stage 4-1.png

Batman Forever MD, Stage 4-2.png

Batman Forever MD, Stage 4-3.png

Batman Forever MD, Stage 4-4.png

  • Batman Forever MD, Stage 4-1.png

  • Batman Forever MD, Stage 4-2.png

  • Batman Forever MD, Stage 4-3.png

  • Batman Forever MD, Stage 4-4.png

Two-Face's Hideout: Warehouse

Batman Forever MD, Stage 5-1.png

Batman Forever MD, Stage 5-2.png

Batman Forever MD, Stage 5-3.png

Batman Forever MD, Stage 5-4.png

  • Batman Forever MD, Stage 5-1.png

  • Batman Forever MD, Stage 5-2.png

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  • Batman Forever MD, Stage 5-4.png

Ritz Gotham

Batman Forever MD, Stage 6-1.png

Batman Forever MD, Stage 6-2.png

Batman Forever MD, Stage 6-3.png

Batman Forever MD, Stage 6-4.png

  • Batman Forever MD, Stage 6-1.png

  • Batman Forever MD, Stage 6-2.png

  • Batman Forever MD, Stage 6-3.png

  • Batman Forever MD, Stage 6-4.png

Abandoned Subway Station

Batman Forever MD, Stage 7-1.png

Batman Forever MD, Stage 7-2.png

Batman Forever MD, Stage 7-3.png

Batman Forever MD, Stage 7-4.png

  • Batman Forever MD, Stage 7-1.png

  • Batman Forever MD, Stage 7-2.png

  • Batman Forever MD, Stage 7-3.png

  • Batman Forever MD, Stage 7-4.png

Wayne Manor/Destroyed Batcave

Batman Forever MD, Stage 8-1.png

Batman Forever MD, Stage 8-2.png

Batman Forever MD, Final Boss 1.png

Batman Forever MD, Final Boss 2.png

Batman Forever MD, Final Boss 3.png

Batman Forever MD, Final Boss 4.png

  • Batman Forever MD, Stage 8-1.png

  • Batman Forever MD, Stage 8-2.png

  • Batman Forever MD, Final Boss 1.png

  • Batman Forever MD, Final Boss 2.png

  • Batman Forever MD, Final Boss 3.png

  • Batman Forever MD, Final Boss 4.png

Claw Island

History

Development

The video game adaption of Batman Forever was created simultaneously with the movie, likely as the film was going through its post-production phase. Acclaim's development team in the US were given access to the movie's 70 sets, and would both record footage and take notes of the design before sending it off to the UK-based Probe Entertainment to be implemented in-game[6].

Probe would then attempt to convert what assets they were given into backdrops, initially by scanning the footage into an SGI workstation and then by drawing rough guidelines, placing computer generated light sources and attempting to turn the results into 2D backdrops[7].

The characters in-game were motion captured using the film's stuntmen against green screen, which again would be sent to Probe in video form[8]. No members of the film's main cast reprise their roles for the video game, though their likenesses are used in promotional material.

Release

A limited edition release of Batman Forever was sold exclusively in branches of Woolworths in the United Kingdom. In addition to a boxed version of the game, the package includes a VHS cassette documenting how the game was made, a Batman Forever-themed notepad and stickers. The package is thought to have sold poorly, and has subsequently become a rare collectors' item. Both Mega Drive and Super NES versions were available.

Production credits

  • A Probe Production
  • Programmer: Paul Carruthers
  • Producers: Tony Beckwith, Tim Bradstock
  • Designer: Nick Baynes
  • Storyboards: Alex Lawrence, Darren Goodacre, Dimitri Bakalov
  • Music: Tim Follin
  • Arrangements: Andy Brock
  • Sound Effects: Andy Brock
  • Backgrounds: Ned Langman, Phil Williams
  • Clay Models: Alex Lawrence
  • Model Digitsation: Cybersite UK Ltd.
  • 3D Model Animation: Jason McDonald
  • Animation Editors: Kevin Watts, Tim Bradstock
  • Additional Graphics: Terry Ford, Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams
  • Level Designers: Jonathan Gibson, Simon Bland
  • Q.A. Team: Gary Patino, James Brown, Nick McGee, Michael Movel, Clifford Ramsey, Mark Viccary
  • A.I. Logic: Dan Phillips
  • Compression: Nick Pelling, Rob Northen
  • All Pies Eaten By: Gary Liddon
Acclaim Black Team
  • Producer: Douglas Yellin
  • Assoc. Producers: Michael Archer, Tyrone Miller
  • Analysts: Simon Gouldstone, J.J. Maziotto
  • Admin. Assistant: Kristen Muzer
  • Q.A. Project Leader: David Sanchez
  • Q.A. Staff: C. Caracciolo, A. Ingberman, H. Reimer, J. Gonzalez, H. Perlman, C. Shanley, A. Falk, C. Chamberlain, R. Morton, R. Tucker, P. Lindsay, A.K. Brown, J. Rosa, D. Tabb, M. Mazziotto
Ultimatte Shoot
  • Producer: Douglas Yellin
  • Director: Fiona Milburn
  • Stunt Coordinator: Jeff Gibson
  • Lighting Design: Leslie Hankey, Brian Danitz
  • Camera Operator: Chris Caris, Eric Schmitz
  • Production Assts.: Rich Nelson, Ron Sommers, Ray McDonough
  • Directors Asst.: Cynthia Graham
  • Costumes: Izquierdo Studio, New York
  • Wig Design: Edward Sylvia
  • Harvey Two-Face Make-Up: Bryant Holt
  • Special Thanks: Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth
  • Shot At: Acclaim Studios, Glen Cove, New York
Source:
In-game credits[9]

Magazine articles

Main article: Batman Forever (Mega Drive)/Magazine articles.

Promotional material

Main article: Batman Forever (Mega Drive)/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
92 [10]
Sega Mega Drive
92
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[11]
Cool Gamer (RU)
80
[12]
Computer & Video Games (UK)
81
[5]
Digitiser (UK)
77
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[14]
Famitsu (JP) NTSC-J
53
[15]
Freak (IL)
90
[16]
GamePro (US) NTSC-U
50
[4]
GamePro (UK)
75
[17]
Hobby Consolas (ES) PAL
83
[18]
MAN!AC (DE) PAL
65
[19]
Mega Force (FR) PAL
84
[20]
Mega Fun (DE) PAL
80
[21]
Mean Machines Sega (UK) PAL
90
[22]
Player One (FR)
70
[23]
Sega Magazine (UK) PAL
83
[24]
Sega Power (UK) PAL
91
[25]
Sega Pro (UK) PAL
80
[26]
Svet Kompjutera (YU)
86
[27]
Tricks 16 bit (RU)
80
[28]
Video Games (DE) PAL
70
[29]
Sega Mega Drive
78
Based on
21 reviews

Batman Forever (Mega Drive)

Mega Drive, JP
BatmanForever MD JP cover.jpg
Cover
BatmanForever MD JP CartTop.jpg
BatmanForever MD JP Cart.jpg
Cart
Batmanforever md jp manual.pdf
Manual
Mega Drive, US
BatmanForever MD US Box.jpg
Cover
BatmanForever MD US Cart.jpg
Cart
Batman Forever MD US Manual.pdf
Manual
Mega Drive, EU
BatmanForever MD EU Box.jpg
Cover
BatmanForever MD EU Cart.jpg
Cart
Batman Forever MD EU Manual.jpg
Manual
BatmanForever MD EU pcb.jpg
PCB
Batman Forever MD UK Competition Card.jpg
Competition Card
Mega Drive, UK (Woolworths)
BatmanForever MD UK woolworths front.jpg
Cover
BatmanForever MD EU Cart.jpg
Cart
Batman Forever MD EU Manual.jpg
Manual
Batman Forever MD UK Woolworths Bundle Contents.JPG
Contents
BatmanForever MD UK woolworths vhs cover.jpg
VHS tape
Batman Forever MD UK Woolworths Organiser.PDF
Organiser
Batman Forever MD UK Competition Card.jpg
Competition Card
Mega Drive, PT
BatmanForever MD PT cover.jpg
Cover
Mega Drive, PT (alt)
BatmanForever MD PT alt cover.jpg
Cover
Mega Drive, SE (rental)
BatmanForever MD SE Box Rental.jpg
Cover
Mega Drive, AU (PAL)
BatmanForever MD AU pal cover.jpg
Cover
Mega Drive, AU (NTSC)
BatmanForever MD AU Box.jpg
Cover
BatmanForever MD US Cart.jpg
Cart
Batman Forever MD US Manual.pdf
Manual
Mega Drive, AU (Limited Edition)
BatmanForever MD AU le front.jpg
Cover
Mega Drive, BR
BatmanForever MD BR cover.jpg
Cover
BatmanForever MD BR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 8b723d01
MD5 b04c06df1009c60182df902a4ec7c959
SHA-1 6e6776b2c9d0f74e8497287b946ead7f630a35ce
3MB 1995-07 Cartridge (US/EU/JP)

References

  1. File:BatmanForever MD JP cover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. File:BatmanForever MD-GG US PrintAdvert.jpg
  4. 4.0 4.1 GamePro, "December 1995" (US; 1995-xx-xx), page 92
  5. 5.0 5.1 Computer & Video Games, "October 1995" (UK; 1995-09-14), page 80
  6. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 19
  7. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 18
  8. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 35
  9. File:Batman Forever MD credits.pdf
  10. GamesMaster, "September 1995" (UK; 1995-08-03), page 41
  11. 1700 igr dlya Sega, "" (RU; 2003-03-10), page 27
  12. Cool Gamer, "9" (RU; 2002-10-13), page 26
  13. Digitiser (UK) (1995-09-13)
  14. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
  15. Famitsu, "1995-11-03" (JP; 1995-10-20), page 32
  16. Freak, "10/95" (IL; 1995-xx-xx), page 1
  17. GamePro, "November 1995" (UK; 1995-09-xx), page 38
  18. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 78
  19. MAN!AC, "11/95" (DE; 1995-10-11), page 77
  20. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 48
  21. Mega Fun, "10/95" (DE; 1995-09-20), page 61
  22. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 70
  23. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 129
  24. Sega Magazine, "October 1995" (UK; 1995-09-12), page 86
  25. Sega Power, "October 1995" (UK; 1995-08-17), page 50
  26. Sega Pro, "November 1995" (UK; 1995-10-05), page 52
  27. Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 79
  28. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 20
  29. Video Games, "9/95" (DE; 1995-08-30), page 106


Batman Forever (Mega Drive)

BatmanForever MD title.png

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Batman games for Sega systems
Sega Mega Drive
Batman (1990) | Batman: Revenge of The Joker (1992) | Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Justice League Task Force (1995) | Batman Forever (1995)
Sega Game Gear
Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Batman Forever (1995)
Sega Master System
Batman Returns (1993)
Sega Mega-CD
Batman Returns (1993) | The Adventures of Batman & Robin (1995)
Pinball
Batman Forever (1995)
Arcade
Sega Saturn
Batman Forever (1996) | Batman & Robin (unreleased)