Difference between revisions of "DoDonPachi"
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==Production credits== | ==Production credits== | ||
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− | '''Producer:''' [[Kenichi Takano]] | + | *'''Producer:''' [[Kenichi Takano]] |
− | '''Designer:''' [[Naoki Ogihara]], [[Akira Wakabayashi]], [[Hiroyuki Tanaka]], [[Junya Inoue]], [[Riichirou Nitta]] | + | *'''Designer:''' [[Naoki Ogihara]], [[Akira Wakabayashi]], [[Hiroyuki Tanaka]], [[Junya Inoue]], [[Riichirou Nitta]] |
− | '''Programmer:''' [[Tuneki Ikeda]], [[Satoshi Kohyama]], [[Makoto Watanabe]], [[Takashi Ichimura]] | + | *'''Programmer:''' [[Tuneki Ikeda]], [[Satoshi Kohyama]], [[Makoto Watanabe]], [[Takashi Ichimura]] |
− | '''Special Thanks:''' [[Toshiaki Tomizawa]], [[Atunori Aburatani]], [[Ryuichi Yabuki]] | + | *'''Special Thanks:''' [[Toshiaki Tomizawa]], [[Atunori Aburatani]], [[Ryuichi Yabuki]] |
− | '''SS Designer:''' [[Akira Wakabayashi]], [[Hiroyuki Tanaka]], [[Junya Inoue]] | + | *'''SS Designer:''' [[Akira Wakabayashi]], [[Hiroyuki Tanaka]], [[Junya Inoue]] |
− | '''SS Program:''' [[Takashi Ichimura]], [[Hiroyuki Uchida]], [[Masahiko Komuro]] | + | *'''SS Program:''' [[Takashi Ichimura]], [[Hiroyuki Uchida]], [[Masahiko Komuro]] |
− | '''Special Thanks:''' [[Toshiaki Tomizawa]], [[Ryuichi Yabuki]], [[Atlus]] | + | *'''Special Thanks:''' [[Toshiaki Tomizawa]], [[Ryuichi Yabuki]], [[Atlus]] |
+ | |source=In-game credits {{fileref|DoDonPachi_Saturn_JP_SSEnding.pdf}} | ||
+ | }} | ||
==Track list== | ==Track list== |
Revision as of 07:59, 25 June 2016
DoDonPachi | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Atlus | |||||||||||||||
Developer: Cave | |||||||||||||||
Sound driver: SCSP/CD-DA (12 tracks) | |||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
DoDonPachi (怒首領蜂) is a "bullet hell" shooter developed by Cave as the sequel to DonPachi. Following its arcade release, it was ported to the Sega Saturn in 1997. Like its prequel, the Saturn version of the game did not leave Japan.
Production credits
- Producer: Kenichi Takano
- Designer: Naoki Ogihara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta
- Programmer: Tuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura
- Special Thanks: Toshiaki Tomizawa, Atunori Aburatani, Ryuichi Yabuki
- SS Designer: Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue
- SS Program: Takashi Ichimura, Hiroyuki Uchida, Masahiko Komuro
- Special Thanks: Toshiaki Tomizawa, Ryuichi Yabuki, Atlus
Track list
1. [data track] |
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2. Name Entry (00:55) |
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ネームエントリー |
3. Saturn version Original Stage BGM (06:00) |
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サターン版オリジナルステージBGM |
4. Stages 1 & 4 BGM (07:06) |
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1&4面BGM |
5. Stages 2 & 5 BGM (06:09) |
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2&5面BGM |
6. Stages 3 & 6 BGM (06:16) |
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3&6面BGM |
7. WARNING (06:36) |
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WARNING~ボス |
8. Boss (06:32) |
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ボス |
9. Final Brutal Weapon (01:31) |
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最終鬼畜兵器 |
10. 2nd Loop Ending (01:32) |
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2周目エンディング |
11. 1st Loop Ending (02:18) |
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1周目エンディング |
12. Saturn version Staff roll BGM (01:01) |
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サターン版スタッフロールBGM |
13. Airship Select (01:35) |
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自機セレクト |
► Running time: 47:31
Promotional material
Sega Saturn Magazine (JP) Print advertisement
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 7 reviews |
Saturn, JP (Satakore) |
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References
- ↑ File:DoDonPachi_Saturn_JP_SSEnding.pdf
- ↑ File:SSM_JP_19970926_1997-33.pdf, page 196
- ↑ 3.0 3.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ Famitsu, "1997-09-26" (JP; 1997-09-12), page 1
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 53
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 64
- ↑ Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 184
- ↑ Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
- ↑ Sega Saturn Magazine, "1997-33 (1997-09-26)" (JP; 1997-09-12), page 196
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