Difference between revisions of "Galaxian-based hardware"

From Sega Retro

Line 36: Line 36:
 
** [[wikipedia:Bitmap|Bitmap]] plane: Star generator, scrolling
 
** [[wikipedia:Bitmap|Bitmap]] plane: Star generator, scrolling
 
* [[Sprite]] plane: Line buffer, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}}
 
* [[Sprite]] plane: Line buffer, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}}
** Sprites on screen: 65 sprites (57 character sprites,{{ref|1=[https://www.youtube.com/watch?v=XhYVcwhSWjI Galaxian MAME Footage (YouTube)]}} 7 shells, 1 missile)
+
** Character sprites: 16×16 [[texel]]s
** Sprites per scanline: 9 sprites (7 character sprites, 1 missile, 1 shell)
+
** Shells/Missiles: 4×1 or 1×4 texels
** Character sprite sizes: 8×8, 16×16
 
** Shell/Missile sizes: 1×4, 4×1
 
 
** Colors per character sprite: 4 colors (3 opaque, 1 transparent)
 
** Colors per character sprite: 4 colors (3 opaque, 1 transparent)
 
** Colors per shell/missile: 2 colors (1 opaque, 1 transparent)
 
** Colors per shell/missile: 2 colors (1 opaque, 1 transparent)
** [[Texel]]s per scanline: 120 texels
+
** Sprites per scanline: 9 sprites (7 character sprites, 1 shell, 1 missile)
 +
** [[Texel]]s per scanline: 120 texels (112 texels for character sprites, 8 texels for shells/missiles)
 +
** Character sprite texels on screen: 25,088 texels
 +
** Sprites on screen: 106 sprites (98 character sprites, 7 shells, 1 missile)
 
}}
 
}}
  

Revision as of 05:53, 5 October 2016

Notavailable.svg
Galaxian-based hardware
Manufacturer: Namco (variants by Sega)
Release Date RRP Code

Galaxian-based hardware was used for several Sega licensed arcade games in the early 1980s, based on Namco's Galaxian arcade hardware, which debuted in 1979.[1]

Sega's hardware variants were based on the arcade hardware used by the companies it licensed from, such as Konami, Nihon Bussan, and Alpha Denshi, which all used Galaxian-based hardware at the time. Several modifications were made to the hardware, with Super Cobra (and its predecessor Scramble) adding side-scrolling capabilities, and Jump Bug adding multi-directional scrolling and parallax scrolling capabilities.

Technical Specifications

The technical specifications for this hardware include:[1][2][3][4]

  • Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)
  • Sound chipset: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel)
  • GPU chipset: Namco Galaxian video hardware
  • Display resolution: 256×224 (horizontal), 224×256 (vertical)
  • Overscan resolution: 384×264 (horizontal), 264×384 (vertical)
  • Refresh rate: 60.60606 Hz (V-sync)
  • Color model: RGB
  • Background planes:
    • Tilemap plane: 8×8 tile sizes, scrolling
    • Bitmap plane: Star generator, scrolling
  • Sprite plane: Line buffer, sprite flipping, sprite animation[6]
    • Character sprites: 16×16 texels
    • Shells/Missiles: 4×1 or 1×4 texels
    • Colors per character sprite: 4 colors (3 opaque, 1 transparent)
    • Colors per shell/missile: 2 colors (1 opaque, 1 transparent)
    • Sprites per scanline: 9 sprites (7 character sprites, 1 shell, 1 missile)
    • Texels per scanline: 120 texels (112 texels for character sprites, 8 texels for shells/missiles)
    • Character sprite texels on screen: 25,088 texels
    • Sprites on screen: 106 sprites (98 character sprites, 7 shells, 1 missile)

Modifications

Super Cobra (and its predecessor Scramble) added the following upgrade to the hardware in early 1981:

  • Background planes: Side-scrolling

Jump Bug made the following modifications to the hardware later in 1981:

  • Sound chip: AY-3-8910 @ 1.78975 MHz
  • Background planes: Multi-directional scrolling, parallax scrolling[7]

List of Games

Sega licensed arcade games that ran on this hardware include:[1]

References


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23