Difference between revisions of "Sega System 1"
From Sega Retro
Line 68: | Line 68: | ||
* Graphics chipset: | * Graphics chipset: | ||
** Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (11.79648 MHz, 23.59296 MB/s), 7.86432 MHz sprite line buffer render clock, 3.93216 MHz sprite line buffer scan/erase/pixel clock{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} | ** Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (11.79648 MHz, 23.59296 MB/s), 7.86432 MHz sprite line buffer render clock, 3.93216 MHz sprite line buffer scan/erase/pixel clock{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} | ||
− | |||
* Video resolution: 248×224 (active), 256×256 (overscan) | * Video resolution: 248×224 (active), 256×256 (overscan) | ||
** [[Pixel]] clock rate: 3.93216 MHz | ** [[Pixel]] clock rate: 3.93216 MHz |
Revision as of 02:34, 6 October 2016
Sega System 1 | |||||
---|---|---|---|---|---|
Manufacturer: Sega | |||||
|
The Sega System 1 is an arcade platform officially debuted by Sega in 1983,[1] based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long "System" series of arcade boards.
The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.
Contents
Specifications
System 1
Graphics
- Graphics chipset:[2]
- Video resolution: 256×224 (active), 640×260 (overscan)[2]
- Color palette: 4096[6]
- Colors on screen: 2048[2]
- Sprite plane: Line buffer, double buffering, 16 colors per sprite, sprite flipping, hardware collision detection[6][2]
- Background planes: 2 tilemap layers (1 static, 1 scrolling), 8×8 tiles[6][2]
- Tilemap sizes: 256×256 for both planes
Memory
Prototype
Super Locomotive in 1982 ran on prototype arcade hardware that was very similar to the Sega System 1 later released in 1983. Super Locomotive had largely identical specifications, but with the following differences:[8][9][10]
Graphics
- Graphics chipset:
- Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (11.79648 MHz, 23.59296 MB/s), 7.86432 MHz sprite line buffer render clock, 3.93216 MHz sprite line buffer scan/erase/pixel clock[5]
- Video resolution: 248×224 (active), 256×256 (overscan)
- Pixel clock rate: 3.93216 MHz
- Refresh rate: 60 Hz
- Color palette: 1568
- Colors on screen: 768
- Sprite plane:
Memory
Gallery
List of Games
- Super Locomotive (prototype hardware) (1982)
- Star Jacker (1983)
- Regulus (1983)
- Up'n Down (1983)
- Bull Fight (1984)
- Flicky (1984)
- Mister Viking (1984)
- Spatter (1984)
- SWAT (1984)
- Water Match (1984)
- 4D Warriors (1985)
- Choplifter (1985)
- I'm Sorry (1985)
- My Hero (1985)
- Pitfall II (1985)
- Sega Ninja (1985)
- Teddy Boy Blues (1985)
- Brain (1986)
- Gardia (1986)
- Noboranka (1986)
- Rafflesia (1986)
- Wonder Boy (also released on Sega System 2) (1986)
- Wonder Boy Deluxe (1986)
- Block Gal (1987)
References
- ↑ 1983 Timeline (Sega Corporation)
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Sega System 1 / System 2 (MAME)
- ↑ File:Regulus System1 US Manual.pdf, page 8
- ↑ File:HangOn Schematics.pdf, page 4
- ↑ 5.0 5.1 5.2 5.3 Sega Pre-System 16 hardware notes (2004-03-29)
- ↑ 6.0 6.1 6.2 6.3 System1 / System 2 video hardware (MAME)
- ↑ Star Jacker (MAME)
- ↑ Super Locomotive (MAME)
- ↑ Super Locomotive video hardware (MAME)
- ↑ Sega Z80 Based Hardware (System 16)
- ↑ Super Locomotive (MAME)
Sega arcade boards |
---|
Originating in arcades |
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
Console-based hardware |
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
|
PC-based hardware |
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|