Difference between revisions of "Battle Mania Daiginjou"
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− | ''''' | + | {{stub}}'''''{{PAGENAME}}''''' (バトルマニア大吟醸), sometimes referred to as ''Battle Mania Daiginjo'' and ''Battle Mania 2'', is a shoot-'em-up developed and published by [[VIC Tokai]] in 1993 for the [[Sega Mega Drive]] exclusively in Japan and South Korea. It is the sequel to ''[[Battle Mania]]'' (which was released in the US as ''Trouble Shooter''). |
The ROM header's International Title field calls the game '''''Trouble Shooter Vintage'''''; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their ''[[Tougi Ou King Colossus]]'' patch as an extra before [http://mijet.eludevisibility.org/BattleMania2/BattleMania2.html releasing it separately later]. | The ROM header's International Title field calls the game '''''Trouble Shooter Vintage'''''; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their ''[[Tougi Ou King Colossus]]'' patch as an extra before [http://mijet.eludevisibility.org/BattleMania2/BattleMania2.html releasing it separately later]. | ||
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==Gameplay== | ==Gameplay== | ||
Gameplay is identical to the original game: Pressing {{B}} shoots (with rapidfire when held down). Holding {{A}} charges a special weapon which is activated with {{A}} when fully charged, and {{C}} has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete. | Gameplay is identical to the original game: Pressing {{B}} shoots (with rapidfire when held down). Holding {{A}} charges a special weapon which is activated with {{A}} when fully charged, and {{C}} has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete. | ||
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+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== |
Revision as of 06:54, 18 June 2018
Battle Mania Daiginjou | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: VIC Tokai | |||||||||||||||
Developer: VIC Tokai | |||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Battle Mania Daiginjou (バトルマニア大吟醸), sometimes referred to as Battle Mania Daiginjo and Battle Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter).
The ROM header's International Title field calls the game Trouble Shooter Vintage; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their Tougi Ou King Colossus patch as an extra before releasing it separately later.
Contents
Story
A group calling itself the Kikokukyou have resurrected the leader of Blackball, the antagonist group of the original game, and the Trouble Shooters are called to stop Blackball and destroy Kikokukyou.
Gameplay
Gameplay is identical to the original game: Pressing shoots (with rapidfire when held down). Holding charges a special weapon which is activated with when fully charged, and has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete.
Magazine articles
- Main article: Battle Mania Daiginjou/Magazine articles.
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1993-09 | Cartridge (JP) |
References
Battle Mania games for Sega systems | |
---|---|
Battle Mania/Trouble Shooter (1991/1992) | Battle Mania Daiginjou (1993) |