Difference between revisions of "Sachiko Kawamura"
From Sega Retro
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− | {{PAGENAME}} is an artist for [[Sonic Team]]. She is known for creating the [[:sonic:Chao|Chao]] and designing the [[:sonic:Chao Garden|Chao Garden]] gameplay for ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' in conjunction with [[Yoshihisa Hashimoto]]. She worked once again with Hashimoto to redefine Sonic's look and feel for ''[[Sonic Unleashed]]''. | + | | birthplace= |
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+ | {{sub-stub}}'''{{PAGENAME}}''' is an artist for [[Sonic Team]]. She is known for creating the [[:sonic:Chao|Chao]] and designing the [[:sonic:Chao Garden|Chao Garden]] gameplay for ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' in conjunction with [[Yoshihisa Hashimoto]]. She worked once again with Hashimoto to redefine Sonic's look and feel for ''[[Sonic Unleashed]]''. | ||
==Production history== | ==Production history== | ||
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Revision as of 13:19, 25 September 2017
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Sachiko Kawamura |
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Role(s): Artist |
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Sachiko Kawamura is an artist for Sonic Team. She is known for creating the Chao and designing the Chao Garden gameplay for Sonic Adventure and Sonic Adventure 2 in conjunction with Yoshihisa Hashimoto. She worked once again with Hashimoto to redefine Sonic's look and feel for Sonic Unleashed.
Production history
- Sonic 3D Blast (1996) — Artist
- Sonic Jam (1997) — Artist
- Sonic Adventure (1998) — Visual effects designer, Artist
- ChuChu Rocket! (Dreamcast Version) (1999) — Character Designer
- Roommania #203 — Special Thanks
- ChuChu Rocket! (GBA Version) (2001) — Character Design (Design) (Original Staff)
- Sonic Adventure 2 (2001) — Chao System Director, Lead Chao Artist
- Sonic Adventure 2: Battle (2001) — Chao Director, Lead Chao Artist (Chao Main), Game Designer (Tiny Chao Garden), Artist (Tiny Chao Garden)
- Sonic Advance (2001) — Designer
- Sonic Advance 2 (2002) — Designer
- Sonic Adventure DX: Director's Cut (2003) — A-Life System Designer (Sonic Adventure DX Staff), A-Life System Artist (Sonic Adventure DX Staff), GBA Minigame Artist (Sonic Adventure DX Staff), Visual Effects Designer (Sonic Adventure Original Staff), Artist (Sonic Adventure Original Staff)
- Sonic Pinball Party (2003) — Designer
- Sonic Heroes (2003) — Special Thanks
- Sega Superstars (2004) — Designer
- Sonic Rush (2005) — Special Thanks
- Nounenrei Nou-Stress Kei Atama Scan (2006) — Character Designer
- Sonic the Hedgehog (2006) — Special Thanks
- Sonic and the Secret Rings (2007) — Special Thanks
- Mario & Sonic at the Olympic Games (2007) — Sonic Family Character Supervisor
- The House of the Dead 2 & 3 Return (2007) — Special Thanks
- Sonic Riders: Zero Gravity (2008) — Special Thanks
- Sega Superstars Tennis (2008) — Special Thanks
- Night of the Werehog (2008) — Special Thanks
- Sonic Unleashed (2008) (PS3 & Xbox 360 Version) — Art Director, Publicity Artwork
- Sonic Unleashed (2008) (Wii & PS2 Version) — Art Director
- Sonic and the Black Knight (2009) — Development Support
- Sonic & Sega All-Stars Racing (2010) — CS2 R&D (Sega Japan)
- Sonic the Hedgehog 4 Episode I (2010) — Special Thanks (Sega Corporation)
- Sonic Generations (2011) (PS3, Xbox 360 and PC Versions) (2011) — Art Director (Sonic Generations Development Team)
- Sonic Generations (2011) (3DS Version) (2011) — Art Director
- Sonic Lost World (2013) — Art Director
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) — Project Support (Sega Development Team)
- Puyo Puyo Tetris (2014) — Project Support
- Super Smash Bros. for Nintendo 3DS (2014) — Supervisor (Original Games)
- Super Smash Bros. for Wii U (2014) — Supervisor (Original Games)
- Sonic Runners (2015) — Art Director
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Project Support (Sega Games Development Team)
- Sonic Boom: Fire & Ice (2016) — Project Support