Difference between revisions of "Time Trax"
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{{UnreleasedBob | {{UnreleasedBob | ||
| bobscreen=TimeTrax title.png | | bobscreen=TimeTrax title.png | ||
− | | publisher=[[Black | + | | publisher=[[Black Pearl Software]] |
| developer=[[Malibu Interactive]] | | developer=[[Malibu Interactive]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
Line 11: | Line 11: | ||
| status=Prototype dumped | | status=Prototype dumped | ||
}} | }} | ||
− | {{sub-stub}}'''''Time Trax''''' is an unreleased [[Sega Mega Drive]] action game developed by [[Malibu Interactive]] and set to be published by [[Black | + | {{sub-stub}}'''''Time Trax''''' is an unreleased [[Sega Mega Drive]] action game developed by [[Malibu Interactive]] and set to be published by [[Black Pearl Software]], based on the [[wikipedia:Time Trax|TV series of the same name]]. Originally released for the SNES on April of 1994, the Mega Drive version of the game was not widely covered and was largely unheard of until the title screen music by Tim Follin, was released online. Some years later, development documents were acquired and a prototype ROM was released to the general public in July 2013. {{ref|1=http://segaage.com/forum/messageview.cfm?catid=45&threadid=106916}} |
It is not known why the Mega Drive version of the game was cancelled - a [[Super Nintendo]] version was released in North America and Europe in early 1994, suggesting the Mega Drive version was originally set to be released around this period. Malibu would be sold to [[GameTek]] in the coming months which may explain its disappearance. A different ''Time Trax'' was released for the Commodore 64 and ZX Spectrum in 1986. | It is not known why the Mega Drive version of the game was cancelled - a [[Super Nintendo]] version was released in North America and Europe in early 1994, suggesting the Mega Drive version was originally set to be released around this period. Malibu would be sold to [[GameTek]] in the coming months which may explain its disappearance. A different ''Time Trax'' was released for the Commodore 64 and ZX Spectrum in 1986. | ||
The game is notable for its use of a relatively advanced sound driver designed by Dean Belfield for Follin - one which was never used in any other Mega Drive games neither before or since. The SNES version uses an entirely different soundtrack. | The game is notable for its use of a relatively advanced sound driver designed by Dean Belfield for Follin - one which was never used in any other Mega Drive games neither before or since. The SNES version uses an entirely different soundtrack. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Game Design:''' Terry Lloyd | ||
+ | *'''Game Programmer:''' Dave Priomore | ||
+ | *'''Backgrounds and Maps:''' Terry Lloyd | ||
+ | *'''Sprite Graphics:''' Lee Pullen | ||
+ | *'''Intro and Stills:''' Robert Hemphill | ||
+ | *'''Additional Sprites and Stills:''' Terry Lloyd | ||
+ | *'''Intro Programming:''' Tim Coupe | ||
+ | *'''Management:''' Ian McGee | ||
+ | *'''Sound FX and Music:''' Tim Follin | ||
+ | *'''Development Tools:''' Echidna, Rob Northen, Cross Products | ||
+ | *'''Produced By:''' Ian McGee, George Sinfield, Steve Rynd | ||
+ | *'''Lead Tester and Bug Finder:''' Tony McColgan | ||
+ | *'''Technical Support:''' Rob Toone | ||
+ | *'''Game Testing and Support:''' Matthew Lloyd, Tim Coupe, Helen Jones, Ian Sabine, Mark Jacobs, Allen Fernandez, Howard Phillips, Kevin Mulhall, Jun Caliva | ||
+ | |source=In-game credits | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 22:22, 6 October 2017
Time Trax |
---|
System(s): Sega Mega Drive |
Publisher: Black Pearl Software |
Developer: Malibu Interactive |
Planned release date(s): 1993-11[1], 1994-01[2], 1994-04[3] |
Genre: Action |
Number of players: 1 |
Status of prototype(s): Prototype dumped |
Sound driver: Dean Belfield |
This teeny-tiny article needs some work. You can help us by expanding it.
Time Trax is an unreleased Sega Mega Drive action game developed by Malibu Interactive and set to be published by Black Pearl Software, based on the TV series of the same name. Originally released for the SNES on April of 1994, the Mega Drive version of the game was not widely covered and was largely unheard of until the title screen music by Tim Follin, was released online. Some years later, development documents were acquired and a prototype ROM was released to the general public in July 2013. [4]
It is not known why the Mega Drive version of the game was cancelled - a Super Nintendo version was released in North America and Europe in early 1994, suggesting the Mega Drive version was originally set to be released around this period. Malibu would be sold to GameTek in the coming months which may explain its disappearance. A different Time Trax was released for the Commodore 64 and ZX Spectrum in 1986.
The game is notable for its use of a relatively advanced sound driver designed by Dean Belfield for Follin - one which was never used in any other Mega Drive games neither before or since. The SNES version uses an entirely different soundtrack.
Production credits
- Game Design: Terry Lloyd
- Game Programmer: Dave Priomore
- Backgrounds and Maps: Terry Lloyd
- Sprite Graphics: Lee Pullen
- Intro and Stills: Robert Hemphill
- Additional Sprites and Stills: Terry Lloyd
- Intro Programming: Tim Coupe
- Management: Ian McGee
- Sound FX and Music: Tim Follin
- Development Tools: Echidna, Rob Northen, Cross Products
- Produced By: Ian McGee, George Sinfield, Steve Rynd
- Lead Tester and Bug Finder: Tony McColgan
- Technical Support: Rob Toone
- Game Testing and Support: Matthew Lloyd, Tim Coupe, Helen Jones, Ian Sabine, Mark Jacobs, Allen Fernandez, Howard Phillips, Kevin Mulhall, Jun Caliva
Magazine articles
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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|
67 | |
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Based on 8 reviews |
- Main article: Time Trax/Magazine articles.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1MB | 1993-03 | (499 kB) (info) | Page |
References
- ↑ File:GamePro US 045.pdf, page 113
- ↑ File:GamePro US 054.pdf, page 224
- ↑ File:Mega UK 20.pdf, page 81
- ↑ http://segaage.com/forum/messageview.cfm?catid=45&threadid=106916
- ↑ 5.0 5.1 File:VideoGames US 67.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 67.pdf_p82" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 313
- ↑ Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
- ↑ Electronic Gaming Monthly, "April 1994" (US; 1994-xx-xx), page 40
- ↑ Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 54
- ↑ GamePro, "July 1994" (US; 1994-xx-xx), page 58
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 22
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
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