Difference between revisions of "Darxide"

From Sega Retro

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| developer=[[Frontier Developments]]
 
| developer=[[Frontier Developments]]
 
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| system=[[Sega 32X]]
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'''''Darxide''''' is a [[Sega 32X]] shoot-'em-up game developed by [[Frontier Developments]] and published by [[Sega]] in early 1996. It is notable for being one of two 32X games only to be released in Europe, and the only one which is region locked.
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{{stub}}'''''{{PAGENAME}}''''' is a [[Sega 32X]] shoot-'em-up game developed by [[Frontier Developments]] and published by [[Sega]] in early 1996. It is notable for being one of two 32X games only to be released in Europe, and the only one which is region locked.
  
 
''Darxide'' was developed with the canceled [[Sega Neptune]] [[Sega Mega Drive]]/[[Sega 32X]] hybrid console in mind (with the aim of becoming a launch title), but delays in production and the subsequent halting of the Neptune project meant it premiered as the very last 32X game in Europe (with North America seeing theirs, ''[[Spider-Man: Web of Fire]]'' in early 1996). ''Darxide'' was once set for release in North America but the plans fell through for unknown reasons.
 
''Darxide'' was developed with the canceled [[Sega Neptune]] [[Sega Mega Drive]]/[[Sega 32X]] hybrid console in mind (with the aim of becoming a launch title), but delays in production and the subsequent halting of the Neptune project meant it premiered as the very last 32X game in Europe (with North America seeing theirs, ''[[Spider-Man: Web of Fire]]'' in early 1996). ''Darxide'' was once set for release in North America but the plans fell through for unknown reasons.
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==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
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*'''Designed by:''' Peter Irvin, David Braben
 
*'''Designed by:''' Peter Irvin, David Braben
 
*'''Programmed by:''' Peter Irvin
 
*'''Programmed by:''' Peter Irvin
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*'''2D Graphics by:''' Aggy Finn, Chris Mullender, Reece Millidge
 
*'''2D Graphics by:''' Aggy Finn, Chris Mullender, Reece Millidge
 
*'''Additional Thanks to:''' James Dixon, Jonathan Roach
 
*'''Additional Thanks to:''' James Dixon, Jonathan Roach
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| cover=Darxide 32X EU Box.jpg
 
| cover=Darxide 32X EU Box.jpg
 
| cart=Darxide 32X EU cart.jpg
 
| cart=Darxide 32X EU cart.jpg
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}}
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==Technical information==
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===ROM dump status===
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{{romtable|
 +
{{rom|32X|sha1=108B4FFED8643ABDEFA921CFB58389B119B47F3D|md5=30EE320F76DB70A836EDEFF2C8CE9CD2|crc32=22D7C906|size=2MB|date= |source=Cartridge (EU)|comments= |quality=|prototype=}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 10:26, 9 May 2018

n/a

Darxide Title.png

Darxide
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Simulation

















Number of players: 1
Release Date RRP Code
Sega 32X
EU
84580-50

This short article is in need of work. You can help Sega Retro by adding to it.


Darxide is a Sega 32X shoot-'em-up game developed by Frontier Developments and published by Sega in early 1996. It is notable for being one of two 32X games only to be released in Europe, and the only one which is region locked.

Darxide was developed with the canceled Sega Neptune Sega Mega Drive/Sega 32X hybrid console in mind (with the aim of becoming a launch title), but delays in production and the subsequent halting of the Neptune project meant it premiered as the very last 32X game in Europe (with North America seeing theirs, Spider-Man: Web of Fire in early 1996). Darxide was once set for release in North America but the plans fell through for unknown reasons.

Gameplay

The game is a 3D shooter, similar to Asteroids but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons and basic lighting, setting it aside from most other 32X games which stuck with two dimensions. The entire game is in fact rendered by the 32X hardware, unlike most other 32X titles which share responsibilities with the Mega Drive components.

During gameplay, Darxide usually runs between 10FPS and 20FPS, depending on how active the screen is at any one time. However, the game can drop to single digit frame rates when presented with polygons being rendered close to the camera. All textured polygons are handled in software, and as no perspective correction is used, textures "warp" when viewed from oblique angles (something more commonly seen on the original PlayStation).

History

Legacy

Despite receiving mixed reviews from the press at the time, in recent years Darxide has become one of the rarest (or at least, most sought-after) 32X games, with copies being known to sell for $700-$1000 USD second-hand. Frontier released a sequel (or partial remake), Darxide EMP for Pocket PCs and the Nokia Series 60 in 2003/2004.

Production credits

  • Designed by: Peter Irvin, David Braben
  • Programmed by: Peter Irvin
  • Assisted by: Chris Mullender
  • Produced by: Duncan Kershaw
  • Music and Sound Effects by: Adam Salkeld
  • 3D Shapes by: Aggy Finn
  • 2D Graphics by: Aggy Finn, Chris Mullender, Reece Millidge
  • Additional Thanks to: James Dixon, Jonathan Roach


Magazine articles

Main article: Darxide/Magazine articles.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
51 №39, p58/59
36 №4/96, p67[2]
63 №3/96, p87[3]
79 №40, p72/73[1]
82 №28, p16[4]
59 №76, p38/39
72 №2/96, p88[5]
Sega 32X
63
Based on
7 reviews
Sega Retro Average 
Publication Version Score
Hobby Consolas (ES) PAL
87
[6]
MAN!AC (DE) PAL
36
[2]
Mega Fun (DE) PAL
63
[3]
Mean Machines Sega (UK) PAL
79
[1]
Sega Magazin (DE) PAL
82
[4]
Sega News (CZ) PAL
80
[7]
Sega Power (UK) PAL
59
[8]
Sega Pro (UK) PAL
85
[9]
Video Games (DE) PAL
72
[5]
Sega 32X
71
Based on
9 reviews

Darxide

32X, EU
Darxide 32X EU Box.jpg
Cover
Darxide 32X EU cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
 ?
CRC32 22d7c906
MD5 30ee320f76db70a836edeff2c8ce9cd2
SHA-1 108b4ffed8643abdefa921cfb58389b119b47f3d
2MB Cartridge (EU)

References

  1. 1.0 1.1 1.2 File:MeanMachinesSega40UK.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega40UK.pdf_p72" defined multiple times with different content
  2. 2.0 2.1 File:MAN!AC DE 1996-04.pdf, page 67 Cite error: Invalid <ref> tag; name ":File:MAN!AC DE 1996-04.pdf_p67" defined multiple times with different content
  3. 3.0 3.1 File:MegaFun DE 1996-03.pdf, page 87 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1996-03.pdf_p87" defined multiple times with different content
  4. 4.0 4.1 File:SegaMagazin DE 28.pdf, page 16 Cite error: Invalid <ref> tag; name ":File:SegaMagazin DE 28.pdf_p16" defined multiple times with different content
  5. 5.0 5.1 File:VideoGames DE 1996-02.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:VideoGames DE 1996-02.pdf_p84" defined multiple times with different content
  6. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 74
  7. Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 29
  8. Sega Power, "March 1996" (UK; 1996-01-18), page 38
  9. Sega Pro, "March 1996" (UK; 1996-01-25), page 58