Spider-Man: Web of Fire
From Sega Retro
Spider-Man: Web of Fire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega 32X | ||||||||||
Publisher: Sega of America | ||||||||||
Developer: BlueSky Software | ||||||||||
Licensor: Marvel Characters | ||||||||||
Sound driver: 32X standard U | ||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
Spider-Man: Web of Fire, known as The Amazing Spider-Man: Web of Fire on packaging, is an action game developed by BlueSky Software and published by Sega for the Sega 32X.
Contents
Story
According to the Daily Bugle, the terrorist organization known as HYDRA has placed generators throughout Manhattan creating a web of lasers above the city. The city has fallen into total chaos and an evacuation has been called. Meanwhile HYDRA sets a ransom of one billion dollars for the city and sends out The Enforcers into the city and managed to captured Daredevil. Spider-Man swings into action to save his city and rescue Daredevil from HYDRA and his army of henchmen.
Gameplay
The goal of Web of Fire is to reach the end of the level. As the game progresses, the levels get longer and broken up into multiple stages with more traps and complicated paths. At the end of each stage is a boss fight and a generator that Spider-Man has to defeat and destroy. Like most action games, Spider-Man can jump and attack as well as use his signature web shooter for additional abilities. Spider-Man also has a red health bar and a blue web bar that's consumed whenever he uses any of his web abilities. Both can be refilled with recovery items found throughout the level, but they do not refill when a level is completed. The bars only refill when the player loses a life by being killed by a trap or enemy (pitfall deaths do not count against the player).
Spider-Man can perform a three hit combo that can take out most weaker enemies, as well as a powerful running kick and a jump kick. His web shot can be shot in four directions and can stun enemies while also destroying some of the smaller weaker robots with one shot. By pressing the jump button again while in the air, Spider-Man can perform a web swing and travel across the stages faster. Depending on the length of the web, Spider-Man can travel great distances quickly. If the player times a jump at the end of the swing, Spider-Man can also gain greater height than he would with a regular jump. Along with web swinging and web shooting, Spider-Man can crawl on walls and ceilings as well as floors to avoid projectiles. He can also punch down to destroy weak floors. After Spider-Man rescues Daredevil, he can be summoned via the pause menu to initiate an attack that damages all enemies on screen as long as Spider-Man has a stock of Daredevil tokens found throughout the level.
Levels
Level 1: New York City | |
---|---|
Spider-Man swings from the city's rooftops taking down HYDRA Henchmen and coming face to face with The Dragonman. | |
Level 2: Power Plant | |
Following a news tip, Spider-Man heads off to The power plant to short circuit The Eel and a second generator. | |
Level 3-1: George Washington Bridge | |
Spider-Man takes on HYDRA head on in between the car wreckage on the bridge. | |
Level 3-2: Burning Oil Refinery | |
Spider-Man tracks down the last generator being safely guarded by Thermite. | |
Level 4: HYDRA Ship | |
With the generators destroyed and the web of fire gone, Spider-Man boards a retreating HYDRA ship and takes the fight to their home base. | |
Level 5-1: HYDRA Entrance | |
The HYDRA ship leads Spider-Man into the entrance of their fortress. | |
Level 5-2: HYDRA Fortress | |
Spider-Man takes HYDRA's forces head on in a final showdown. | |
Level 5-3: Escape | |
HYDRA may have been defeated, but it plans to take Spider-Man down with it. |
Production credits
- SEGA Producer: Jerry Markota
- Blue Sky Producer: Jerry Huber
- Lead Programmers: Brian Belfield, Keith Freiheit
- Programmers: Scott Lafollette, Ronald Thompson
- Additional Programmers: Dave Cartt, John Fulbright, Karl Robillard
- Background Artist: Rosie Cosgrove, Rob Cuenca, James Doyle, Steve Lennox, Kevin McMahon, Tom Moon, Rick Schmitz, Dok Whitson
- Animation Artist: Elizabeth Anderson-Hendricks, Ellis Goodson, Chris Kreidel, Drew Krevi
- Sound and Music: Sam Powell, Brian Schmidt
- Special Thanks To: Mark Dobratz, Matt McDonald, John Roy, Jason Weesner, Mike Thomas, Dana Moreshead
- Game Designer: Zono
- Game Lead: Tony Lynch
- Assistant Leads: Caroline Trujillo, Scott Crisostomo, Rich Krinock, Mitch Giampaoli, George Sandoval
- Testers: David Murphy, Anthony Desantis, Bine Arceo, Jay Mijares, Dylan Manger, Tim Spencler, Scott Green, Jeremy Caine, Steve Wong, Justin Acevedo, Dave Paniagua, Ray Suansing, Marcus Montgomery, Darren Nactalon, Deserae Blevins
- Marketing Manager: Earl Malit
- Manual Writer: Curtis Clarkson
- Manual Designer: Steve Cambouris
- Testers: Joe Cecchin, Ovonji Powell, Donovan Soto, Mark Lerma, Phil Gamble, AJ Nollwy, Chris Johnson, Dave Dodge, Victor Quimson, Polly Villatuya, Tim Hess
- Special Thanks: Marianne Arotzarena, Dianna Boundy, Eric Dunstan
Magazine articles
- Main article: Spider-Man: Web of Fire/Magazine articles.
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
49 | |
---|---|
Based on 4 reviews |
Technical information
- Main article: Spider-Man: Web of Fire/Technical information.
External links
- Sega of America webpage: 32X
References
- ↑ GamePro, "January 1996" (US; 199x-xx-xx), page 57
- ↑ 2.0 2.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 65
- ↑ File:Spider-Man 32X credits.pdf
- ↑ File:AmazingSpider-Man32XUSManual.pdf, page 16
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 261
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 91
- ↑ Game Informer, "February 1996" (US; 1996-0x-xx), page 32
Spider-Man: Web of Fire | |
---|---|
Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information |
Spider-Man games for Sega systems | |
---|---|
Spider-Man: The Videogame (1991) | |
Spider-Man vs. The Kingpin (1991) | Spider-Man and the X-Men in Arcade's Revenge (1993) | Spider-Man and Venom: Maximum Carnage (1994) | Spider-Man: The Animated Series (1995) | Venom - Spider-Man: Separation Anxiety (1995) | |
Spider-Man vs. The Kingpin (1991) | Spider-Man: Return of the Sinister Six (1993) | |
Spider-Man vs. The Kingpin (1992) | Spider-Man: Return of the Sinister Six (1993) | Spider-Man and the X-Men in Arcade's Revenge (1994) | |
Spider-Man vs. The Kingpin (1993) | |
Spider-Man: Web of Fire (1996) | |
Spider-Man (2001) |