Difference between revisions of "Sega System E"
From Sega Retro
Line 1: | Line 1: | ||
− | The '''Sega System E''' is an arcade platform produced by Sega between 1985 and 1988. It is based upon the [[Sega Master System]] hardware, using a Z80 as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System | + | {{ConsoleBob |
+ | | logos= | ||
+ | | consoleimage=SystemE mainboard.jpg | ||
+ | | imgwidth=320 | ||
+ | | name= | ||
+ | | maker=[[Sega]] | ||
+ | | releases={{releases | ||
+ | | arcade_date_world=1985 | ||
+ | }} | ||
+ | }} | ||
+ | The '''Sega System E''' is an arcade platform produced by Sega between 1985 and 1988. It is based upon the [[Sega Master System]] hardware, using a [[Z80]] as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System. | ||
− | ==Specifications== | + | The system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies. |
+ | |||
+ | ==Technical Specifications== | ||
* CPU: None; game cartridges are expected to provide their own 8Mhz [[Z80]]s | * CPU: None; game cartridges are expected to provide their own 8Mhz [[Z80]]s | ||
* ROM: 32K for code + up to 4 x 32/64K for banks | * ROM: 32K for code + up to 4 x 32/64K for banks | ||
Line 13: | Line 25: | ||
* Sprites: 8x8, 8x16, 16x16 (up to 128 on screen at a time) | * Sprites: 8x8, 8x16, 16x16 (up to 128 on screen at a time) | ||
− | == | + | ==Gallery== |
<gallery> | <gallery> | ||
File:SystemE mainboard.jpg|Main Board | File:SystemE mainboard.jpg|Main Board |
Revision as of 15:08, 6 December 2012
Sega System E | |||||
---|---|---|---|---|---|
Manufacturer: Sega | |||||
|
The Sega System E is an arcade platform produced by Sega between 1985 and 1988. It is based upon the Sega Master System hardware, using a Z80 as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System.
The system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies.
Technical Specifications
- CPU: None; game cartridges are expected to provide their own 8Mhz Z80s
- ROM: 32K for code + up to 4 x 32/64K for banks
- RAM: 16K
- Video RAM: 64K (2 banks of 16K for each VDP)
- VDP: 2 x 315-5124
- Colors: 64 (32 for each VDP. Each VDP picks its palette from a possible 64 colors)
- Resolution: 256 x 192
- Audio: 6 tone channels and 2 noise channels
- Characters: 8 x 8 (448 definitions per VDP)
- Sprites: 8x8, 8x16, 16x16 (up to 128 on screen at a time)
Gallery
List of Games
- Astro Flash / Transformer (TransBot on the Master System) (1986)
- Fantasy Zone II (1988)
- Hang-On Jr. (1985)
- Opa Opa (Fantasy Zone: The Maze on the Master System) (1987)
- Riddle of Pythagoras (1986)
- Slap Shooter (1986)
- Tetris (1988)
Sega arcade boards |
---|
Originating in arcades |
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
Console-based hardware |
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
|
PC-based hardware |
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|