Difference between revisions of "Mega SWIV"

From Sega Retro

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{{B}} fires a single shot and can be held down for rapidfire. {{A}} cycles between a variety of weapons. {{C}} uses a special weapon that can be collected in levels. Weapons are powered up by collecting more from the same type. Each weapon has seven power levels. From the main menu, hitting {{A}}, {{B}}, or {{C}} allows access to a configuration menu which brings up the choice between playing as a helicopter (which will not be blocked by obstacles) or a jeep (which can turn to aim in any direction but must actually complete the turn and stop firing before the gun sets in the new position).
 
{{B}} fires a single shot and can be held down for rapidfire. {{A}} cycles between a variety of weapons. {{C}} uses a special weapon that can be collected in levels. Weapons are powered up by collecting more from the same type. Each weapon has seven power levels. From the main menu, hitting {{A}}, {{B}}, or {{C}} allows access to a configuration menu which brings up the choice between playing as a helicopter (which will not be blocked by obstacles) or a jeep (which can turn to aim in any direction but must actually complete the turn and stop firing before the gun sets in the new position).
  
''Mega SWIV'' features an all new stage (stage 1, with the desert stage from the original becoming stage 2), not seen in any other iterations of the game.
+
''Mega SWIV'' features an all new level (level 1, with the desert stage from the original becoming level 2), not seen in any other iterations of the game.
  
 
===Weapons===
 
===Weapons===
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*Special Weapons: homing missiles, circular bomb, straight rockets
 
*Special Weapons: homing missiles, circular bomb, straight rockets
 
*J Shot (counts as special weapon, last stage only, "J" likely stands for "Jedi", a reference to ''[[Star Wars]]'')
 
*J Shot (counts as special weapon, last stage only, "J" likely stands for "Jedi", a reference to ''[[Star Wars]]'')
 +
 +
===Levels===
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{{InfoTable|imagewidths=200|
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| title=Level 2
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{{InfoRow
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| title=Level 3
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| title=Level 4
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{{InfoRow
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| title=Level 5
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| title=Level 6
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{{InfoRow
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==Versions==
 
==Versions==

Revision as of 12:02, 25 March 2022

n/a

MegaSWIV MDTitleScreen.png

Mega SWIV
System(s): Sega Mega Drive
Publisher: Time Warner Interactive
Developer:
Sound driver: Teque London/Peter Hennig
Genre: Shooting

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
EU
T-48366-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJ48366
Sega Mega Drive
UK
£39.9939.99[2][3] T-48366-50
ELSPA: 3+ OK

This short article is in need of work. You can help Sega Retro by adding to it.


Mega SWIV is a shoot-'em-up developed by Sales Curve Interactive in 1994 and published by Time Warner Interactive exclusively in Europe for the Sega Mega Drive. It is an extended port of the 1992 Super Nintendo game Super SWIV (also known as Firepower 2000) and the sequel to the original SWIV for home computers. The acronym "SWIV" stands for Special Weapons Interdiction Vehicles.

Plot

Tests of prototype military airships near Bermuda end in disaster as the airships vanish; in reality, an underground race capture the airships and use their technology to build a new, unstoppable army powered by computer drones — an army that no nation's army can match. And it is up to the player to stop it.

Gameplay

B fires a single shot and can be held down for rapidfire. A cycles between a variety of weapons. C uses a special weapon that can be collected in levels. Weapons are powered up by collecting more from the same type. Each weapon has seven power levels. From the main menu, hitting A, B, or C allows access to a configuration menu which brings up the choice between playing as a helicopter (which will not be blocked by obstacles) or a jeep (which can turn to aim in any direction but must actually complete the turn and stop firing before the gun sets in the new position).

Mega SWIV features an all new level (level 1, with the desert stage from the original becoming level 2), not seen in any other iterations of the game.

Weapons

  • "Bullet" - default weapon, actually looks like rockets, gainst a small spread when powered up
  • "Flame" - Flamethrower
  • "Plasma" - up to 5 way blue spreadshot (almost identical to Twin Cobra)
  • "Laser" - piercing laser attack
  • "Ionic" - Split Shot (splits into two shots on contact)
  • Special Weapons: homing missiles, circular bomb, straight rockets
  • J Shot (counts as special weapon, last stage only, "J" likely stands for "Jedi", a reference to Star Wars)

Levels

Notavailable.svg

Level 1

Notavailable.svg

Level 2

Notavailable.svg

Level 3

Notavailable.svg

Level 4

Notavailable.svg

Level 5

Notavailable.svg

Level 6

Notavailable.svg

Level 7

Versions

Comparison with Super SWIV

It is widely thought that Mega SWIV was rushed to meet a deadline, as the game is not as fully optimised for Mega Drive hardware as seemingly planned.

Stage 3 (Jungle), for example loads a complete but largely unused 16-colour palette into memory, while pieces of scrap metal in the scenery appear to have been given the wrong palette line, causing them to appear dark grey with odd green spots. Assigning the unused palette to this metal causes it to look more natural, with a gradient metallic shading. Many design oversights, such as only a few flying enemies having shadows, also exist.

The Jeep had the ability to jump in the original SNES release, a feature omitted from this version. Instead the jeep can no run over most obstacles that required a jump in the original.

Also noticable is that enemy behaviours and sizes (e.g. the black jets) weren't recreated faithfully, causing Mega SWIV to become an easier game.

Magazine articles

Main article: Mega SWIV/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[4]
Consoles + (FR)
80
[5]
GamesMaster (UK) PAL
87
[6]
Games World: The Magazine (UK) PAL
76
[3]
Hobby Consolas (ES)
86
[7]
MAN!AC (DE) PAL
49
[8]
Mega (UK) PAL
87
[9]
Mega Force (FR) PAL
76
[10]
Mega Fun (DE) PAL
59
[11]
Megazin (SI)
68
[12]
Mean Machines Sega (UK) PAL
66
[13]
Player One (FR)
82
[14]
Play Time (DE)
60
[15]
Power Up! (UK)
70
[16]
Power Unlimited (NL)
73
[17]
Sega Magazine (UK) PAL
66
[1]
Sega Power (UK) PAL
64
[18]
Sega Pro (UK) PAL
79
[19]
Sonic the Comic (UK) PAL
92
[20]
Todo Sega (ES)
85
[21]
Tricks 16 bit (RU)
79
[22]
Última Generación (ES)
78
[23]
Video Games (DE) PAL
52
[24]
Sega Mega Drive
72
Based on
23 reviews

Mega SWIV

Mega Drive, EU
MegaSWIV MD EU Box.jpg
Cover
MegaSWIV MD EU Cart.jpg
Cart
Mega SWIV MD EU Manual.jpg
Manual
MegaSWIV MD EU pcb.jpg
PCB
Mega Drive, PT
MegaSWIV MD PT cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 78c2f046
MD5 1e29842b5721eb1845bb55e0a2e31cef
SHA-1 6396fb0f204c9f23d0af0b39d069ff0883e191aa
1MB 1994-11 Cartridge (EU)

References


Mega SWIV

MegaSWIV MDTitleScreen.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information


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