Difference between revisions of "GameWorks"
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:[[User:Ted618|Ted618]] ([[User talk:Ted618|talk]]) 00:03, 6 December 2021 (GMT) | :[[User:Ted618|Ted618]] ([[User talk:Ted618|talk]]) 00:03, 6 December 2021 (GMT) | ||
+ | ==Seattle stuff== | ||
alongside the Vegas one which opened immediately after it, Seattle is one of the only locations I intend to tackle with a proper breakdown of its history, facilities, etc - most of the others simply weren't as big or well-documented to demand more. And over the years I have came to realise some really special Sega stuff from the late 90s is still hanging in there, nearly 25 years on from it first opening | alongside the Vegas one which opened immediately after it, Seattle is one of the only locations I intend to tackle with a proper breakdown of its history, facilities, etc - most of the others simply weren't as big or well-documented to demand more. And over the years I have came to realise some really special Sega stuff from the late 90s is still hanging in there, nearly 25 years on from it first opening | ||
Revision as of 19:06, 5 December 2021
To do
- Neat article here.
- The Vegas GameWorks was a big one, lots of promotion and massive machines, one of the few Western non-SegaWorld locations where you had massive Sega machines. Also featured in L.A. Machineguns.
CartridgeCulture (talk) 00:16, 20 November 2021 (EST)
- yes, the original Vegas location did indeed seem to be the flagship/biggest branch. Touted in many sources as being 47,000 square feet, which means it even outmatches the Rio de Janeiro location with rarer Joypolis attractions. A real shame that it was one of those that got the chop in favour of another site soon after Sega scrubbed their hands of the venture, but the rent must've been eye-watering...
- on the massive machines part, several of the larger GameWorks locations had the Virtua Formula incarnation of Indy 500 anyway (and Sega did sell it to a whole bunch of unaffiliated arcades, despite it costing a fortune), but more uncommon was its Lost World: Jurassic Park Special units. Amazing attraction with an experience different to the original game, also a great bit of shameless cross-brand synergy for Spielberg and Sega
- and we may well have some more spotting to do - another obvious in-game homage to the location also appears in the more recent StarHorse4. Nice to see SoJ remember their former western colleagues efforts, putting an oblique reference to them in what is, for all intents and purposes, a medal game meant only for operation in Japan, where next to nobody would get the hint.
Seattle stuff
alongside the Vegas one which opened immediately after it, Seattle is one of the only locations I intend to tackle with a proper breakdown of its history, facilities, etc - most of the others simply weren't as big or well-documented to demand more. And over the years I have came to realise some really special Sega stuff from the late 90s is still hanging in there, nearly 25 years on from it first opening
there are god knows how many photos of that eye-catching mural out there and I need to figure out the best ones to mirror on here soon