Difference between revisions of "Chack'n Pop"
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Revision as of 15:06, 29 January 2022
Chack'n Pop | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||
Licensor: Taito | |||||||||||||||
Original system(s): Arcade boards | |||||||||||||||
Developer(s) of original games: Taito | |||||||||||||||
Genre: Action[1] | |||||||||||||||
Number of players: 1-2 (alternating) | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Chack'n Pop (チャックン ポップ) is an arcade game developed by Taito which was subsequently ported to the SG-1000 in 1985. It follows a yellow creature named Chack'n who must traverse across several mazes blowing up monsters.
Though Chack'n Pop was not a particularly successful game for Taito, it would go on to inspire the success of Bubble Bobble, which shares many of the same characters and devotes a stage to Chack'n Pop. Chack'n has also cameoed in numerous Taito games since, including Bubble Bobble, Fairyland Story, Parasol Stars, Puzzle Bobble (and sequels), Bubble Symphony, Bubble Memories and Arkanoid DS.
Versions
The SG-1000 version was notably the first Sega My Card game (by catalog number) to advertise compatibility with the Sega Mark III, which had been released within the same year.
Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop (チャックン ポップ) as opposed to the hiragana script used in almost every other version (ちゃっくんぽっぷ). And it includes extra cutscenes and a training level not seen in the arcade version.
Physical scans
SG-1000, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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32kB | Cartridge (JP) | |||||||||||
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32kB | Cartridge (TW) |
References
NEC Retro has more information related to Chack'n Pop
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- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1986-05-01" (JP; 1986-05-01), page 6
Chack'n Pop | |
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