Difference between revisions of "Castlevania Resurrection"
From Sega Retro
(Wording it out better, as those Contra games were indeed produced by Konami of America but developed by Appaloosa in Hungary) |
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Rather than focusing on exploration or platforming the game was to be more action oriented, much like ''[[Castlevania: Bloodlines]]''. Only five or six stages were planned but they were fairly long. The camera controls and aiming system was to be revamped over the previous 3D ''Castlevania<nowiki>'</nowiki>s'' also. | Rather than focusing on exploration or platforming the game was to be more action oriented, much like ''[[Castlevania: Bloodlines]]''. Only five or six stages were planned but they were fairly long. The camera controls and aiming system was to be revamped over the previous 3D ''Castlevania<nowiki>'</nowiki>s'' also. | ||
− | ''Resurrection'' was being developed by Konami's US branch Konami of America, as opposed to the Japanese arm which had produced all prior ''Castlevania'' games{{magref|egm|114|56}}. It wasn't the first time they created new games based on Japanese Konami licenses, as they had already produced the [[Appaloosa Interactive]] developed '[[Contra: Legacy of War]]'' and ''C: The Contra Adventure'' titles. | + | ''Resurrection'' was being developed by Konami's US branch Konami of America, as opposed to the Japanese arm which had produced all prior ''Castlevania'' games{{magref|egm|114|56}}. It wasn't the first time they created new games based on Japanese Konami licenses, as they had already produced the [[Appaloosa Interactive]] developed ''[[Contra: Legacy of War]]'' and ''C: The Contra Adventure'' titles. |
The game was then cancelled in March of 2000 for a variety of possible reasons; including disagreements between the American and Japanese Konami teams. According to art director Greg Orduyan, the game was simply cancelled due to Konami's lack of faith in the Dreamcast platform{{ref|http://www.castlevaniadungeon.net/features/orduyan.html}}. Reportedly the game was passed on to Konami's Japanese studio in Kobe (responsible for the [[Nintendo 64]] ''Castlevania'' games), who reached the conclusion that it would be better to restart development from scratch than continue with what they had{{magref|egm|137|176}}. | The game was then cancelled in March of 2000 for a variety of possible reasons; including disagreements between the American and Japanese Konami teams. According to art director Greg Orduyan, the game was simply cancelled due to Konami's lack of faith in the Dreamcast platform{{ref|http://www.castlevaniadungeon.net/features/orduyan.html}}. Reportedly the game was passed on to Konami's Japanese studio in Kobe (responsible for the [[Nintendo 64]] ''Castlevania'' games), who reached the conclusion that it would be better to restart development from scratch than continue with what they had{{magref|egm|137|176}}. |
Revision as of 14:46, 19 February 2022
Castlevania Resurrection |
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System(s): Sega Dreamcast |
Publisher: Konami |
Developer: Konami of America |
Planned release date(s): 2000-04 |
Genre: Action |
Number of players: 1 |
Status of prototype(s): Prototype dumped |
Castlevania Resurrection for the Sega Dreamcast is an unreleased entry in the Castlevania (Akumajou Dracula in Japan) series of games by Konami. It was the second Castlevania title for a Sega console to be cancelled.
Contents
History
Unlike the Sega Castlevania games before it, this game would have taken place in 3D environments. It was to star Sonia Belmont and Victor Belmont whom meet through a time travel aspect. The story was to be set in 1666. Victor Belmont was a vampire hunter from the 1800's who had abandoned his lineage and left the region in fear of his vampire slaying destiny. The game was to feature a female vampire as one of the main villians.
Rather than focusing on exploration or platforming the game was to be more action oriented, much like Castlevania: Bloodlines. Only five or six stages were planned but they were fairly long. The camera controls and aiming system was to be revamped over the previous 3D Castlevania's also.
Resurrection was being developed by Konami's US branch Konami of America, as opposed to the Japanese arm which had produced all prior Castlevania games[1]. It wasn't the first time they created new games based on Japanese Konami licenses, as they had already produced the Appaloosa Interactive developed Contra: Legacy of War and C: The Contra Adventure titles.
The game was then cancelled in March of 2000 for a variety of possible reasons; including disagreements between the American and Japanese Konami teams. According to art director Greg Orduyan, the game was simply cancelled due to Konami's lack of faith in the Dreamcast platform[2]. Reportedly the game was passed on to Konami's Japanese studio in Kobe (responsible for the Nintendo 64 Castlevania games), who reached the conclusion that it would be better to restart development from scratch than continue with what they had[3].
The soundtrack for the game has been released in mp3 format and can still be found online.
Discovery
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In 2021, a pre-E3 demo build of the game was discovered, and finally saw release on April 27th, 2021.
Story
“ | The year is 1666. Dracula has returned to threaten the mortal world! Summoning all of the power of Hell, the dark countess of Castlevania has created a portal allowing Dracula to re-enter the material plane. Accompanied by foul creatures of the nether world anxious to do their bidding, Dracula and his lover intend to join forces with the goal of final victory over the Belmonts and absolute dominion of the world! Their actions, however, have not gone un-noticed.
The twisting of reality by the Countess has upset the balance between good and evil, creating a rift that will ultimately plunge the mortal world into eternal chaos unless it can be sealed! To counter this, the forces of light decide to turn this power back summoning heroes from the Belmont clan from the very halls of time.... One from the past...one from the future! The powers of light summon SONIA BELMONT; legendary Belmont heroine drawn from the past and well suited to stand, not just against the sinister wiles of the Countess, but Count Dracula himself! Sonia has already been successful in defeating Dracula in the past. Can she defeat the combined power of both vampires? From the future of the 1800's, the powers of light summon VICTOR BELMONT! A wandering gambler and soldier of fortune, Victor chose not to accept the Belmont legacy as a Vampire hunter by running away from home at an early age. During his travels, Victor learned not just the art, but the science of warfare, all the while attempting to avoid his true destiny in the petty politics of 19th century Europe. But the blood of the Belmont clan cannot be ignored forever, and Victor would eventually return to the land of his birth, a rebel and outcast. It is here that Victor is given the quest by the guardian of light to prove himself worthy of the name Belmont by battling Dracula and his evil mistress[4] |
„ |
Gallery
Magazine articles
- Main article: Castlevania Resurrection/Magazine articles.
Gameplay Footage
Official Trailer
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
1999-11-05 | GD-R | Pre-E3 demo | Page |
External links
- Official Trailer on YouTube
- Small clip of gameplay on YouTube
- Original release post on SEGA Dreamcast Info Games Preservation
References
Castlevania games for Sega systems | |
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Castlevania: Bloodlines (1994) | Super Castlevania IV (unreleased) | |
Castlevania: The Bloodletting (unreleased) | |
Akumajou Dracula X: Gekka no Yasoukyoku (1998) | Castlevania: The Bloodletting (unreleased) | |
Castlevania Resurrection (unreleased) |