Difference between revisions of "Ninku Gaiden: Hiroyuki Daikatsugeki"
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==Gameplay== | ==Gameplay== | ||
Gameplay is mostly identical to that of ''[[Pengo]]'', with some key differences. {{2}} can be used to momentarily "stun" enemies, which replaces the ability to waggle the edges of the screen, and special blocks exist which can repel moving ice cubes. | Gameplay is mostly identical to that of ''[[Pengo]]'', with some key differences. {{2}} can be used to momentarily "stun" enemies, which replaces the ability to waggle the edges of the screen, and special blocks exist which can repel moving ice cubes. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Katsuhiro Hasegawa|長谷川 勝弘]] | ||
+ | *'''Director:''' [[Naoyoshi Yoshida|吉田 尚嘉]] | ||
+ | *'''Planner:''' [[Takeshi Tanaka|田中 武]] | ||
+ | *'''Designer:''' [[Yoichi Takano|高野 洋一]], [[Tetsuya Nakamura|中村 哲也]], [[Yoko Inao|稲生 陽子]] | ||
+ | *'''Programmer:''' [[Kenji Sakurai|桜井 健二]], [[Toru Maruyama|丸山 徹]], [[Yoshihiko Toyoshima|豊嶋 宜彦]] | ||
+ | *'''Sound Director:''' [[Tatsuyuki Maeda|前田 龍之]], {{rolloverText|入江 茂明|Shigeaki Irie}} (USP) | ||
+ | *'''Sound Programmer:''' [[Junya Kosakai|小酒井 順哉]] | ||
+ | *'''Sound Composer:''' {{rolloverText|南部 栄作|Eisaku Nanbu}} (USP) | ||
+ | *'''Special Thanks:''' [[Shueisha|㈱集英社]], [[Pierrot Project|㈱ぴえろプロシェクト]] | ||
+ | *'''Presented By:''' [[Sega]] | ||
+ | | source=In-game credits | ||
+ | | console=GG | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 03:29, 1 August 2022
Ninku Gaiden: Hiroyuki Daikatsugeki | ||||||||||
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System(s): Sega Game Gear | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega | ||||||||||
Licensor: Kouji Kiriyama, Shueisha, Fuji TV, Studio Pierrot | ||||||||||
Genre: Action[1], Puzzle[1][2] | ||||||||||
Number of players: 1 | ||||||||||
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Ninku Gaiden: Hiroyuki Daikatsugeki (忍空外伝 - ヒロユキ大活劇) is a Sega Game Gear top-down action game based on the Ninku franchise.
Contents
Gameplay
Gameplay is mostly identical to that of Pengo, with some key differences. can be used to momentarily "stun" enemies, which replaces the ability to waggle the edges of the screen, and special blocks exist which can repel moving ice cubes.
Production credits
Magazine articles
- Main article: Ninku Gaiden: Hiroyuki Daikatsugeki/Magazine articles.
Physical scans
Sega Retro Average | |||||||||
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53 | |
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Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
512kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 File:NinkuGaiden GG JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Famitsu, "1995-11-10,17" (JP; 1995-10-27), page 30
Ninku Gaiden: Hiroyuki Daikatsugeki | |
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Main page | Magazine articles | Reception |
Ninku games for Sega systems/published by Sega | |
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Ninku (1995) | Ninku Gaiden: Hiroyuki Daikatsugeki (1995) | Ninku 2: Tenkuryu-e no Michi (1995) | |
Ninku: Tsuyokina Yatsura no Daigekitotsu! (1996) |
Games in the Pengo Series | |
---|---|
Pengo (1982) | Pepenga Pengo (1995) | Ge-Sen Love: Plus Pengo! (2014) | |
Pengo (LCD) (1982) | FL Pengo (1982) | Ninku Gaiden: Hiroyuki Daikatsugeki (1995) | Pengo for Zaurus (2001) | Pengo (2001) | Pengo (Pocket Boy) (2009) | Pengo! (unreleased) |