Difference between revisions of "Gungriffon"
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{{stub}}'''''{{PAGENAME}}''''', known as '''''Gungriffon: The Eurasian Conflict''''' (ガングリフォン) in Japan is a first person mech shooter for the [[Sega Saturn]]. | {{stub}}'''''{{PAGENAME}}''''', known as '''''Gungriffon: The Eurasian Conflict''''' (ガングリフォン) in Japan is a first person mech shooter for the [[Sega Saturn]]. | ||
+ | |||
+ | Developed by Game Arts, Gungriffon series, similar to Square Enix's Front Mission franchise focuses on realism and authentic real life politics rather than over the top visuals and overly powerful vehicles, as is common in other Japanese mecha anime series. | ||
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+ | After the 2022 Russian invasion of Ukraine, Gungriffon became a hot topic among Japan as a game that predicted the future, as several missions in the game take place in Russian occupied Ukraine. https://bunshun.jp/articles/-/37451 | ||
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+ | ==Story and Premise== | ||
+ | |||
+ | Following information is based on a series of articles published in Sega Saturn Magazine before the release of Gungriffon II. | ||
+ | |||
+ | At the beginning of the 21st Century, majority of Earth's farmable land is lost due to conflicts and abnormal weather patterns, causing a worldwide food crisis. United States, suffering from economical problems, abolishes security treaties it had made with overseas countries and instead establishes "AFTA", an alliance of North and South American countries and enters an isolationist stance. Europe and CIS countries band together to form "PEU" while Japan, now without the protection of US security umbrella, forms "APC" with other Asian and Oceanic nations. Several African nations also come together to form "OAU". | ||
+ | |||
+ | PEU and APC are competing for influence in OAU's few developmental areas, due to the loss of American market and tensions flare soon enough. When Chinse-led APC forces in Libya launch a surprise attack on PEU forces in Egypt during a training excercise, World War III breaks out between these two superpowers. When China pressures Japan into sending forces overseas, Japan amends its constitution and forms Japanese Foreign Legion, an expeditonary force consisting of mostly foreign nationals to send overseas and prevent the deployment of Japanese Self-Defence Forces out of the country. | ||
+ | |||
+ | Main land weapons of the conflict are AWGSs, which stands for "Armored Walking Gun System", basically large manned robots with much better offensive capabilities and mobility compared to tanks and able to travel rough terrain. Trump card of the conflict is HIGH-MACS, an AWGS jointly developed by Japan and US before the war. HIGH-MACS is capable of limited gliding and low altitude flight, giving it performance of not only a main battle tank but also limited capabilities of an attack helicopter. | ||
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+ | Player is a member of the 501st (and later 504th) Mobile Anti-Tank Squadron "Griffon", pilotting a HIGH-MACS. | ||
==Gameplay== | ==Gameplay== |
Revision as of 06:17, 20 July 2022
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Gungriffon | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Game Arts (Japan) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Game Arts, Youmex | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (37 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Movie Card, Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: 3D Shooting[1], Shooting[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Gungriffon, known as Gungriffon: The Eurasian Conflict (ガングリフォン) in Japan is a first person mech shooter for the Sega Saturn.
Developed by Game Arts, Gungriffon series, similar to Square Enix's Front Mission franchise focuses on realism and authentic real life politics rather than over the top visuals and overly powerful vehicles, as is common in other Japanese mecha anime series.
After the 2022 Russian invasion of Ukraine, Gungriffon became a hot topic among Japan as a game that predicted the future, as several missions in the game take place in Russian occupied Ukraine. https://bunshun.jp/articles/-/37451
Contents
Story and Premise
Following information is based on a series of articles published in Sega Saturn Magazine before the release of Gungriffon II.
At the beginning of the 21st Century, majority of Earth's farmable land is lost due to conflicts and abnormal weather patterns, causing a worldwide food crisis. United States, suffering from economical problems, abolishes security treaties it had made with overseas countries and instead establishes "AFTA", an alliance of North and South American countries and enters an isolationist stance. Europe and CIS countries band together to form "PEU" while Japan, now without the protection of US security umbrella, forms "APC" with other Asian and Oceanic nations. Several African nations also come together to form "OAU".
PEU and APC are competing for influence in OAU's few developmental areas, due to the loss of American market and tensions flare soon enough. When Chinse-led APC forces in Libya launch a surprise attack on PEU forces in Egypt during a training excercise, World War III breaks out between these two superpowers. When China pressures Japan into sending forces overseas, Japan amends its constitution and forms Japanese Foreign Legion, an expeditonary force consisting of mostly foreign nationals to send overseas and prevent the deployment of Japanese Self-Defence Forces out of the country.
Main land weapons of the conflict are AWGSs, which stands for "Armored Walking Gun System", basically large manned robots with much better offensive capabilities and mobility compared to tanks and able to travel rough terrain. Trump card of the conflict is HIGH-MACS, an AWGS jointly developed by Japan and US before the war. HIGH-MACS is capable of limited gliding and low altitude flight, giving it performance of not only a main battle tank but also limited capabilities of an attack helicopter.
Player is a member of the 501st (and later 504th) Mobile Anti-Tank Squadron "Griffon", pilotting a HIGH-MACS.
Gameplay
History
Development
During development Gungriffon was known as 3D Robot Shooting (3Dロボットシューティング)[7].
Sega of America originally intended to release the US version of the game under a new title, Iron Rain. Without naming names, Working Designs alludes in its manual of the localised PlayStation 2 sequel, Gungriffon Blaze, that it convinced Sega's Japanese arm to force the name back to Gungriffon so as not to confuse customers with Iron Storm (that and the new title "sucked really hard")[8]. Working Designs were not involved in the Saturn version of Gungriffon, but had a strong working relationship with Game Arts at the time, seeing prototypes of the technology at Winter CES 1995[8].
Legacy
In Japan, the game was followed by Gungriffon II.
Production credits
- Director: 宮路 武
- Main programmer: 浜田 憲一
- Sub Programmer: 金井 秀樹, 増渕 利道, 小山 洋幸
- Game Data Making: 原田 修, 浜田 憲一, 庭野 健一
- Model Animator: 原田 修, 金井 秀樹
- Visual Coordinator: 高橋 秀信
- Texture Drawing: 迫 章久, 里 大樹, 横川 憲太郎
- Background Design: 迫 章久, 横川 憲太郎
- Special Effect Making: 里 大樹
- Visual Designer: 安住 政敏
- Visual Design Assistant: 迫 章久
- Sound System Programmer: 上条 有
- Sound Effect Programmer: 松田 明男
- Sound Treatment & Strategies: 西 隆宏
- TrueMotion S Data Making: 増渕 利道
- Situational Designer: 岡田 厚利
- A.W.G.S. Design: Bee-Craft, 山田 隆博, 阿久津 潤一, 広部 滋
- 3D Modeling: 柳川 渉
- Opening & Ending CG: 株式会社リンクス, 倉澤 幹隆, 平野 善久, 西井 育生, 竹中 隆弘, 斎藤 紀生, 大谷 謙, 名越 輝幸, 斎藤 香, 江崎 達也, 田中 将史, 海亀事務所, 林 弘幸, イクイティ エンタテインメント, 鈴木 慎二
- All Songs Composed & Arranged: 武内 基朗
- Recording & Mixing Engineer: 小林 敦
- Manipulator: 小西 輝男
- Sound Production: Two Five, 溝口 功, 高野 聡
- Narration Recording: ユーメックススタジオ, 猪股 一彦, 加園 稔
- Narrator: 野田 圭一
- Marking Design: ㈲戦船
- Data Research: 長村 琢哉, 柏木 朗, 早川 真吾
- Special Thanks for: 須永 有三, 柏木 朗, 吉田 聡士, 大畑 和幸, 岡野 崇宏, 加藤 孝視, 池谷 昌彦, 松田 充弘
- Sales: 岡部 利香, 菅谷 由美, 小川 陽平
- Producer: 内田 敏幸
- Executive Producer: 宮路 洋一
- Presented by: Game Arts
- Producer: Greg Becksted
- Lead Tester: Mark Griffin
- Assistant Lead Testers: Jeff Hedges, Mark Paniagua, David Wood
- Testers: Rob Prideaux, Sean Potter, Al Dutton, Joel Breton, Jeff Loney, Don Carmichael, Lorne Asuncion, Steve Bourdet, Rick Greer, Gene Rivers, Matt Ironside, Tim McKnew, Abe Navarro, Lance Nelson, Todd Slepian, Patrick Walsh, Kenny Robinson, Chris Sur, Roger Somerville-Deforest, Marc Dawson, Jeff Junio, Lloyd Kinoshita, Tony Lynch, Dave Paniagua, Tim Spengler, Daniel Dunn, Fernando Valderrama, Matt Underwood, Richard Krinock, Rey Alferez, David Dodge, Sean Doidge, Howard Gipson, Zenon Thorton
- Manual: Wendy Dinsmore
- Special Thanks: Frontline Marketing
Magazine articles
- Main article: Gungriffon/Magazine articles.
Promotional material
Physical scans
Sega Retro Average |
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81 | |
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Based on 34 reviews |
Saturn, JP (Satakore) |
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Saturn, PT |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
550,951,296 | CD-ROM (EU) | MK81046-50 V1.000 | ||||||||||
✔ |
|
619,961,328 | 1996-01-31 | CD-ROM (JP) | T-4502G, T-4509G V1.01 | |||||||||
? |
|
550,953,648 | CD-ROM (US) | 81046 V1.010 | ||||||||||
? |
|
1995-12-25 | CD-R | Page |
References
- ↑ File:GunGriffon Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ File:Gungriffon Saturn JP Flyer.pdf
- ↑ http://sega-saturn.com/saturn/software/gg.htm (Wayback Machine: 1996-12-15 06:16)
- ↑ 5.0 5.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 75
- ↑ 6.0 6.1 Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 74
- ↑ File:SegaHotInformation JP 1995.pdf, page 18
- ↑ 8.0 8.1 File:GungriffonBlaze PS2 US Manual.pdf, page 26
- ↑ File:Gungriffon sat us manual.pdf, page 22
- ↑ 576 KByte, "Szeptember 1996" (HU; 1996-xx-xx), page 34
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 100
- ↑ Computer & Video Games, "July 1996" (UK; 1996-06-12), page 68
- ↑ Edge, "June 1996" (UK; 1996-05-03), page 73
- ↑ Electronic Gaming Monthly, "August 1996" (US; 1996-xx-xx), page 22
- ↑ Famitsu, "1996-03-22" (JP; 1996-03-08), page 30
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 55
- ↑ Gambler, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 5: May 1996" (US; 1996-xx-xx), page 15
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 72
- ↑ Game Informer, "August 1996" (US; 1996-0x-xx), page 49
- ↑ Joypad, "Juin 1996" (FR; 1996-0x-xx), page 78
- ↑ Joypad, "Mai 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 10
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 70
- ↑ Maximum, "May 1996" (UK; 1996-05-30), page 127
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 38
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 66
- ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 80
- ↑ neXt Level, "September 1996" (DE; 1996-08-14), page 80
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 94
- ↑ Power Up!, "Saturday, August 10, 1996" (UK; 1996-08-10), page 1
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Saturn+, "Issue 4" (UK; 1996-10-24), page 29
- ↑ Secret Service, "Listopad 1996" (PL; 1996-11-01), page 64
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 8
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 58
- ↑ Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 72
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 225
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 31
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 94
- ↑ VideoGames, "September 1996" (US; 1996-08-20), page 64
Gungriffon | |
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Demos: Gungriffon Hibaihin Auto Demo (1996)
Prototypes: 1995-12-25
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