Difference between revisions of "Munekazu Makino"
From Sega Retro
m (Text replacement - "| company= |" to "| employment= |") |
|||
Line 4: | Line 4: | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | employment= | + | | employment={{Employment |
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega-AM2 (company)|Sega-AM2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega AM2 (2004)|Sega AM2]] | ||
+ | }} | ||
| role=Artist | | role=Artist | ||
| education= | | education= |
Revision as of 05:27, 29 July 2022
Munekazu Makino |
---|
Employment history:
Divisions:
Divisions:
|
Role(s): Artist |
This teeny-tiny article needs some work. You can help us by expanding it.
Munekazu Makino
Production history
- Fighting Vipers 2 (Model 3; 1998) — Special Thanks to
- F355 Challenge (NAOMI Multiboard; 1999) — Designers
- Shenmue (Dreamcast; 1999) — R&D Dept. #2 Designers
- F355 Challenge (Dreamcast; 2000) — Designers
- F355 Challenge 2: International Course Edition (NAOMI Multiboard; 2001) — Designers
- Fighting Vipers 2 (Dreamcast; 2001) — Special Thanks to[1]
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Main Designer / Stage Design
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Special Thanks[2]
- Virtua Fighter 5 (Lindbergh; 2005) — Characters
- Virtua Fighter 5 R (Lindbergh; 2008) — Character
- Virtua Fighter 5: Final Showdown (Lindbergh; 2010) — Designer
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Designer
- Virtua Fighter 5: Final Showdown (PlayStation 3; 2012) — Designer
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Character Models
- Hatsune Miku: Project Mirai DX (Nintendo 3DS; 2015) — Designers
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Character Models
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Character Models