From Sega Retro
|Publisher: Sega, Acclaim Entertainment (US/EU), Sony Computer Entertainment (EU)|
|Developer: Sega AM2, CRI, Tose|
|System(s): Sega NAOMI Multiboard, Sega Dreamcast, PlayStation 2|
|Peripherals supported: Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box, Dreamcast Taisen Cable|
|Number of players: 1-2|
F355 Challenge (F355 チャレンジ) is an arcade racing game developed by Sega AM2 for Sega NAOMI Multiboard hardware. It is the brainchild of AM2 head and Ferrari enthusiast Yu Suzuki, and was originally released in 1999.
Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the "Ferrari Challenge". Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an "F355 Challenge" for the Ferrari F355 as the car was still current, however this changes year-on-year (at the time of writing for example, they are running F430 and 458 challenges, though the basic goals are the same).
- 1 Gameplay
- 2 History
- 3 Versions
- 4 Production credits
- 5 Digital manuals
- 6 Magazine articles
- 7 Promotional material
- 8 Artwork
- 9 Photo gallery
- 10 Physical scans
- 11 Technical information
- 12 External links
- 13 References
As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.
The arcade F355 Challenge is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in F355 Challenge to change the view - games are always played as if the player was sitting in the driver's seat.
- Motegi (oval circuit)
- Suzuka (short configuration)
- Monza (1998 configuration)
- Suzuka (full configuration)
- Long Beach
- Fiorano (Ferrari test track)*
* exclusive to home versions.
F355 Challenge was conceived by Yu Suzuki, who had been working for over ten years trying to deliver a true driving experience to video game consumers. The game can be seen as a spiritual sequel to the 1986 release of OutRun, however was designed with a completely different style of gameplay in mind. Whereas OutRun (and many other Sega arcade racers) aim for a unrealistic and fast-paced arcade experience, F355 Challenge aims to be as realistic as possible, giving the user the experience of driving a Ferrari without actually owning one.
It is rumoured that Yu Suzuki's personal Ferrari F355 was used as a basis for many of the features included in this game.
The arcade version was followed by F355 Challenge 2: International Course Edition in 2001. F355 Challenge 2 is largely the same game but gives arcade users the five console-only tracks from F355 Challenge
Less than a year after its arcade debut, F355 Challenge was ported to the Sega Dreamcast, in the west sporting a subtitle, F355 Challenge: Passione Rossa. Acclaim distributed the game in North America and Europe instead of Sega itself. Following the demise of the Dreamcast, it was also brought to the PlayStation 2, this time as Ferrari F355 Challenge. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks.
While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model.
- Producer and Director: Yu Suzuki
- Assistant Director: Koki Koiwa
- Main Programmer: Takuji Masuda
- Programmers: Takanori Kobayashi, Kazuhiro Shigekuni, Hideki Tanaka, Takehiko Usui, Shigeru Yoshida, Takayuki Kazama
- Main Designer: Youji Kato
- Designers: Makoto Ando, Yukitoshi Katsuyama, Tomoaki Inoue, Munekazu Makino, Kazufumi Ohashi, Mitsugu Tsuchida, Norihiro Adachi, Shigetaka Kyoya, Takashi Matsuda
- Sound: Satoru Higashi, Fumio Ito, Naoyuki Machida, Takenobu Mitsuyoshi, Hideaki Miyamoto, Tatsutoshi Narita, Yasuhiro Takagi, Keisuke Tsukahara
- Music: Tomoya Koga
- Songs: Genki, Minoru Niihara
- Voice: Alan J.
- Publicity: Ai Kotani, Utako Okukawa
- Publicity Designers: Kaznori O, Akira Yamanaka
- Supervisor: Makoto Osaki
- Licensing Director: Masahiro Nakagawa
- Special Thanks to: Naoki Hattori, Tetsuya Ohta, Kazuo Shimizu, Masahiro Sugiyama, Funky Corporation
- The Developers with to Thank the Following: City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Race Way (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN. BHD. and Ferrari Idea S.A.
Presented by Sega
Original Game ©Sega Enterprises, Ltd. 1999
©Sega Enterprises, Ltd./CRI 2000
Developed By AM2 of CRI
PlayStation 2 version
- Director: Makoto Osaki
- Sound Producer: Tatsutoshi Narita
- Special Thanks: Masahiro Nakagawa (Sega of Japan), Koji Kuroki (Sega of Japan), Yasushi Yamashita (Sega of Japan), Akihiko Chatani, Motokazu Tsubono, Akihito Kato, Hideki Tanaka, Koki Koiwa
- Director: Hiroyoshi Inoue
- Assistant Director and Game Designer: Teruyuki Okumura
- Assistant Director: Gouki Kitamura
- Main Programmer: Takashi Higashijima
- Programmers: Kiyotaka Omura, Hisashi Sugimoto, Ryuzo Konda, Ken Morimoto
- Main Designer: Noboru Shirahase
- Designers: Ryuki Shimatani, Koukichi Yamamoto, Tetsuo Nishikawa, Yusuke Yamazaki, Keiju Go, Kouji Nakajima
- Sound: Takeshi Sato
- Producer: Yu Suzuki
- General Producer: Hisashi Suzuki
- The Developers wish to Thank the Following: City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Raceway (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN BHD and Ferrari
- Main article: F355 Challenge/Magazine articles.
#137: "December 2000" (2000-10-30)
#81: "2000-27 (2000-08-18)" (2000-08-04)
#6: "Septembre/Octobre 2000" (2000-xx-xx)
#7: "Décembre 2000/Janvier 2001" (2000-xx-xx)
|Sega Retro Average|
| Based on|
|Sega Retro Average|
| Based on|
PlayStation 2 version
|PlayStation 2, IT|
In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
ROM dump status
|2,188,509,184||DVD-ROM (EU/AU)||SCES-50956 (V1.00)|
|1,875,509,248||DVD-ROM (JP)||SLPM-65178 (V1.00)|
|1,875,443,712||DVD-ROM (US)||SLUS-20558 (V1.01)|
- Sega of Japan catalogue pages (Japanese): Dreamcast, PlayStation 2
- F355 Challenge on PlayStation.com: JP, US
- File:DCM JP 20000526 2000-18.pdf, page 151
- File:ODCM US 09.pdf, page 103
- File:CVG UK 228.pdf, page 81
- http://www.sega.jp/ps2/f355/ (archived: 2002-10-15 00:04)
- File:DreamcastMagazine UK 13.pdf, page 2
- File:Arcade UK 10.pdf, page 95
- File:Arcade UK 24.pdf, page 74
- File:DCM JP 20000811 2000-26ex.pdf, page 23
- File:Dorimaga JP 20021011 2002-18.pdf, page 33
- File:Edge UK 089.pdf, page 90
- File:VideoGamer UK 01.pdf, page 84