F355 Challenge
From Sega Retro
F355 Challenge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI Multiboard, Sega Dreamcast, PlayStation 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega Enterprises, Ltd. (JP) Acclaim Entertainment (US, Europe) Sega (US, Japan) Sony Computer Entertainment Europe (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 Sega Mechatro (Deluxe Cabinet)[1] AM2 of CRI Tose | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Halifax (IT) Infogrames Benelux (NL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Ferrari Idea | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit, Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box, Dreamcast Taisen Cable GT Force | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing Simulator (レーシングシミュレーター)[2][3], Racing[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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F355 Challenge (F355 チャレンジ), also known as F355 Challenge: Passione Rossa, is an arcade racing game developed by Sega AM2 for Sega NAOMI Multiboard hardware. It is the brainchild of AM2 head and Ferrari enthusiast Yu Suzuki, and was originally released in 1999.
Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the "Ferrari Challenge". Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an "F355 Challenge" for the Ferrari F355 as the car was still current, however this changes year-on-year (at the time of writing for example, they are running F430 and 458 challenges, though the basic goals are the same).
The game's subtitle "Passione Rossa" is Italian for "Red Passion", and takes its name from the official Ferrari owners club of the same name.
Contents
Gameplay
As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.
The arcade F355 Challenge is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in the Arcade and Dreamcast versions of F355 Challenge to change the view - games are always played as if the player was sitting in the driver's seat.
Tracks
- Motegi (oval circuit)
- Suzuka (short configuration)
- Monza (1998 configuration)
- Sugo
- Suzuka (full configuration)
- Long Beach
- Atlanta*
- Nürburgring*
- Laguna-Seca*
- Sepang*
- Fiorano (Ferrari test track)*
* exclusive to home versions.
History
Development
F355 Challenge was conceived by Yu Suzuki, who had been working for over ten years trying to deliver a true driving experience to video game consumers. The game can be seen as a spiritual sequel to the 1986 release of OutRun, however was designed with a completely different style of gameplay in mind. Whereas OutRun (and many other Sega arcade racers) aim for a unrealistic and fast-paced arcade experience, F355 Challenge aims to be as realistic as possible, giving the user the experience of driving a Ferrari without actually owning one.
It is rumoured that Yu Suzuki's personal Ferrari F355 was used as a basis for many of the features included in this game.
The game features a hard rock soundtrack by Japanese singers Genki Hitomi and Minoru Niihara.
Legacy
The arcade version was followed by F355 Challenge 2: International Course Edition in 2001. F355 Challenge 2 is largely the same game but gives arcade users the five console-only tracks from F355 Challenge and two new music tracks.
Versions
The Original Arcade Version Of F355, Released in July 1999 was only available as a deluxe version, and uses its own BIOS that is made especially for the game, the BIOS itself is based on the rev C NAOMI BIOS with support for a special shared memory board that interfaces with all 4 NAOMI motherboards. 3 of the NAOMI systems are set as slaves, and the 4th is the master, syncing all of the units together. All Arcade Deluxe variants of F355 can support an optional thermal printer that prints out your racing line, lap times and gear shifting. The December 1999 version used a Updated BIOS,added multiplayer,and a single screen twin mode, which only uses 2 NAOMIs instead of 4. twin mode also removes the simulator setting and thermal printer, as the six speed shifter and clutch was removed in this version to make it more affordable. and added VMU support to view your race data on Shenmue Passport although the Dreamcast version can also read this data. In August 2000, F355 Challenge was ported to the Sega Dreamcast, in the west sporting a subtitle, F355 Challenge: Passione Rossa. Acclaim distributed the game in North America and Europe instead of Sega itself. Following the demise of the Dreamcast, it was also brought to the PlayStation 2 in 2002, this time as Ferrari F355 Challenge. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks, online play in the Dreamcast version, and a third-person camera in the PS2 version.
While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model and less detailed textures in some areas.
Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[16][17]
Production credits
- Main article: F355 Challenge/Production credits.
Digital manuals
Magazine articles
- Main article: F355 Challenge/Magazine articles.
Promotional material
also published in:
- Dreamcast Magazine (UK) #13: "No. 13" (2000-09-07)[18]
Artwork
Photo gallery
Physical scans
NAOMI version
Sega Retro Average | |||||||||||||||||||
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96 | |
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Based on 3 reviews |
Dreamcast version
83 | |
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Based on 41 reviews |
Dreamcast, UK |
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Dreamcast, FR/NL |
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PlayStation 2 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 8 reviews |
Technical information
- Main article: F355 Challenge/Technical information.
In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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2,188,509,184 | DVD-ROM (EU/AU) | SCES-50956 (V1.00) | ||||||||||
? |
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1,875,509,248 | DVD-ROM (JP) | SLPM-65178 (V1.00) | ||||||||||
? |
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1,875,443,712 | DVD-ROM (US) | SLUS-20558 (V1.01) |
External links
- Acclaim webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast, PlayStation 2
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
- F355 Challenge on PlayStation.com: JP, US
References
- ↑ http://sega-mechatro.com/products-mt/1999/07/f355_challengedx.html (Wayback Machine: 2008-08-21 10:28)
- ↑ File:F355Challenge DC JP Box Back.jpg
- ↑ 3.0 3.1 3.2 http://sega.jp/dc/000802/ (Wayback Machine: 2014-08-03 13:36)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-10-19 04:28)
- ↑ Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 103
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3232 (Wayback Machine: 2002-07-12 14:20)
- ↑ http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
- ↑ 10.0 10.1 Computer & Video Games, "November 2000" (UK; 2000-10-11), page 81
- ↑ Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 62
- ↑ http://www.micromania.fr/zooms/?ref=17815 (Wayback Machine: 2002-12-19 14:48)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15256&codprov= (Wayback Machine: 2001-09-17 04:34)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 15.0 15.1 http://www.sega.jp/ps2/f355/ (Wayback Machine: 2002-10-15 00:04)
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ Dreamcast Magazine, "No. 13" (UK; 2000-09-07), page 2
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
- ↑ Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
- ↑ Arcade, "September 1999" (UK; 1999-07-27), page 95
- ↑ Consoles News, "Octobre 1999" (FR; 1999-xx-xx), page 56
- ↑ Game Informer, "November 1999" (US; 1999-1x-xx), page 93
- ↑ 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 38
- ↑ Ação Games, "Outubro 2000" (BR; 2000-xx-xx), page 43
- ↑ Arcade, "October 2000" (UK; 2000-09-08), page 74
- ↑ Bonus, "3/2001" (YU; 2001-04-25), page 40
- ↑ Click!, "5/2001" (PL; 2001-03-01), page 23
- ↑ Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 66
- ↑ Dreamcast Monthly, "December 2000" (UK; 2000-10-26), page 72
- ↑ Dreamcast Monthly, "November 2000" (UK; 2000-09-28), page 88
- ↑ Dreamcast Magazine, "2000-26 extra (2000-08-11ex)" (JP; 2000-07-28), page 23
- ↑ Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 50
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Edge, "October 2000" (UK; 2000-09-11), page 90
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 205
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 75
- ↑ Famitsu, "2000-08-11" (JP; 2000-07-28), page 37
- ↑ Fun Generation, "09/2000" (DE; 2000-08-23), page 80
- ↑ GameFan, "Volume 8, Issue 11: November 2000" (US; 2000-1x-xx), page 24
- ↑ GamePro, "December 2000" (US; 2000-1x-xx), page 153
- ↑ GamesMaster, "October 2000" (UK; 2000-09-05), page 70
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "December 2000" (US; 2000-1x-xx), page 126
- ↑ Gamers' Republic, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Hyper, "April 2001" (AU; 2001-02-28), page 92
- ↑ MAN!AC, "12/2000" (DE; 2000-11-02), page 76
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 44
- ↑ Mega Fun, "12/2000" (DE; 2000-11-02), page 51
- ↑ Mega Fun, "10/2000" (DE; 2000-09-06), page 64
- ↑ Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 55
- ↑ Next Generation, "January 2001" (US; 2000-12-21), page 96
- ↑ Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 60
- ↑ Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 102
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 63
- ↑ Play, "Styczeń 2001" (PL; 2001-xx-xx), page 28
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 40
- ↑ Sega Magazin, "October 2000" (DE; 2000-09-04), page 16
- ↑ Strana Igr, "Sentyabr 2000 1/2" (RU; 2000-xx-xx), page 14
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
- ↑ Video Gamer, "December 2000" (UK; 2000-11-01), page 84
- ↑ Video Games, "12/2000" (DE; 2000-11-02), page 114
- ↑ Video Games, "10/2000" (DE; 2000-09-06), page 132
- ↑ GamePro, "November 2002" (US; 2002-1x-xx), page 164
- ↑ GamesMaster, "October 2002" (UK; 2002-0x-xx), page 87
- ↑ Game Station (UK) (+0:00)
- ↑ MAN!AC, "10/2002" (DE; 2002-09-04), page 72
- ↑ PlayStation 2 Official Magazine - UK, "November 2002" (UK; 2002-10-04), page 88
- ↑ Play, "October 2002" (US; 2002-xx-xx), page 85
- ↑ PSM2, "October 2002" (UK; 2002-10-02), page 72
- ↑ PSX Extreme, "12/2002" (PL; 2002-1x-xx), page 55
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Demos: F355 Challenge Taikenban (2000) |
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