Difference between revisions of "A/X-101"
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The game is a rail shooter played as the Captain of the Earth Defense Force squadron. The game is played from a first-person perspective inside the cockpit of the Captain's starfighter, which flies through set paths in each stage. The player moves a targeting reticle with the D-Pad and fires the ship's Laser Cannons with {{A}} or {{C}}. A green crosshair appears when an enemy is directly in the line of fire. The Laser Cannons have unlimited ammunition. The laser's power weakens with continuous use but recharges quickly when holding fire. A full-strength blast can destroy most enemies in a single shot. The ship is also stocked with a supply of Fusion Warheads, which are deployed with {{B}} and do not need to be aimed. These warheads destroy any smaller enemies on screen and damage larger enemies. The player starts with three warheads and gains another every 5,000 points (up to a maximum of five). | The game is a rail shooter played as the Captain of the Earth Defense Force squadron. The game is played from a first-person perspective inside the cockpit of the Captain's starfighter, which flies through set paths in each stage. The player moves a targeting reticle with the D-Pad and fires the ship's Laser Cannons with {{A}} or {{C}}. A green crosshair appears when an enemy is directly in the line of fire. The Laser Cannons have unlimited ammunition. The laser's power weakens with continuous use but recharges quickly when holding fire. A full-strength blast can destroy most enemies in a single shot. The ship is also stocked with a supply of Fusion Warheads, which are deployed with {{B}} and do not need to be aimed. These warheads destroy any smaller enemies on screen and damage larger enemies. The player starts with three warheads and gains another every 5,000 points (up to a maximum of five). | ||
− | The ship has an energy shield that | + | The ship has an energy shield that drains as it takes damage from enemy fire or colliding with enemies. The shield regenerates slowly over time. If the ship depletes its shield, it is destroyed and the game ends. The game can be continued from the title screen up to three times from the beginning of the current stage. When the Earth Defense Force starfighters download the A/X-101, the ship's shield and weapon power increase by 120%. |
The game has three selectable difficulty levels (Easy, Normal, and Hard). The player can also change the speed of the targeting reticle or invert the vertical controls in the options before starting or continuing a game. | The game has three selectable difficulty levels (Easy, Normal, and Hard). The player can also change the speed of the targeting reticle or invert the vertical controls in the options before starting or continuing a game. |
Revision as of 05:09, 14 November 2022
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A/X-101 | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Sega (Japan), Absolute Entertainment (US) | |||||||||||||||
Developer: Genki, Micronet | |||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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A/X-101 (エーエックス101 or AX-101) is a rail shooter for the Sega Mega-CD. It uses full-motion video backdrops.
Contents
Story
In the year 2500, humanity has reached its technological zenith. The world has been at peace for centuries and space travel is commonplace. Earth makes contact with alien life for the first time as an emissary from the planet Prism warns Earth that it is soon to be attacked by a war-driven alien race called the Gurzons. The Gurzons crush Earth's cities and the Earth Defense Force.
Further investigation leads to the discovery of a weapon and computer upgrade system located on Prism called the A/X-101. The Earth Defense Force sends four of its best fighter pilots (Bob, Kelly, Chris, and their Captain) to travel to Prism, retrieve the A/X-101, and use it to repel the Gurzon.
Gameplay
The game is a rail shooter played as the Captain of the Earth Defense Force squadron. The game is played from a first-person perspective inside the cockpit of the Captain's starfighter, which flies through set paths in each stage. The player moves a targeting reticle with the D-Pad and fires the ship's Laser Cannons with or . A green crosshair appears when an enemy is directly in the line of fire. The Laser Cannons have unlimited ammunition. The laser's power weakens with continuous use but recharges quickly when holding fire. A full-strength blast can destroy most enemies in a single shot. The ship is also stocked with a supply of Fusion Warheads, which are deployed with and do not need to be aimed. These warheads destroy any smaller enemies on screen and damage larger enemies. The player starts with three warheads and gains another every 5,000 points (up to a maximum of five).
The ship has an energy shield that drains as it takes damage from enemy fire or colliding with enemies. The shield regenerates slowly over time. If the ship depletes its shield, it is destroyed and the game ends. The game can be continued from the title screen up to three times from the beginning of the current stage. When the Earth Defense Force starfighters download the A/X-101, the ship's shield and weapon power increase by 120%.
The game has three selectable difficulty levels (Easy, Normal, and Hard). The player can also change the speed of the targeting reticle or invert the vertical controls in the options before starting or continuing a game.
Stages
Utyuu | |
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Bokan Near | |
Bokan In | |
Gake | |
Cave 1 | |
Cave 2 | |
Cave 3 | |
Cave Boss | |
Uni 1 | |
Uni 2 | |
Core | |
Asteroid | |
Senkan | |
Kikan | |
Suityuu | |
Sea Boss | |
Gerza Tuuro | |
Gerza Core | |
Production credits
- Producer: Aki.M
- CG Art: Sada, Aoke
- Program: Cob, Zenman
- Sound: Magician, Dynamite
- Story: Jyo
- Technical Support: Shaka
- Material: T.M, Yasu
- Thanks to: A.OK, Meg, Kyon-chan, Kaeruko-chan, Gen, A.N, K.K, Page Boy
- Game Design, Programming, and Conversion by: Micronet Co. Ltd.
- Package Design by: W.R. Wentworth, Mike Buchman
- Manual Design by: Mike Buchman
- Manual by: Brian English
Magazine articles
- Main article: A/X-101/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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48 | |
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Based on 11 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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618,169,104 | CD (JP) | G-6031 | ||||||||||
? |
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630,780,528 | CD (US) | T-86015 |
References
- ↑ File:AX101 MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ File:AX101 MCD JP SSCredits.pdf
- ↑ File:Ax101 mcd us manual.pdf, page 21
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 22
- ↑ Famitsu, "" (JP; 1994-03-18), page 1
- ↑ GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 27
- ↑ Hippon Super, "April 1994" (JP; 1994-03-03), page 63
- ↑ MAN!AC, "06/94" (DE; 1994-05-11), page 69
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 36
- ↑ Mega Fun, "05/94" (DE; 1994-04-20), page 110
- ↑ Mega Power, "May 1994" (UK; 1994-04-21), page 38
- ↑ Sega Power, "July 1994" (UK; 1994-05-05), page 54
- ↑ Sega Pro, "June 1994" (UK; 1994-05-24), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
A/X-101 | |
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