Difference between revisions of "Nightmare Circus/Magazine articles"
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| title=''Nightmare Circus'' | | title=''Nightmare Circus'' | ||
− | | comment=While ''Nightmare Circus'' may be one of the best designed Genesis games of all time, it already may have missed its window of opportunity for great success | + | | comment=While ''Nightmare Circus'' may be one of the best designed Genesis games of all time, it already may have missed its window of opportunity for great success. |
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{{magrow|tricks16|3|183 | {{magrow|tricks16|3|183 |
Latest revision as of 08:13, 21 January 2024
- Back to: Nightmare Circus.
File | Date | Source | Title and comments | |||||||||
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1995-0x-xx | EGM² (US), "July 1995" | |||||||||||
1995-11-21 | Next Generation (US), "December 1995" | "Nightmare Circus" While Nightmare Circus may be one of the best designed Genesis games of all time, it already may have missed its window of opportunity for great success. | ||||||||||
1998-03-20 | Tricks 16 bit (RU), "Tricks Sega Gold 800 igr"
Reprints/translations:
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2001-xx-xx | 1700 igr dlya Sega (RU), "" |
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References
Nightmare Circus | |
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Main page | Hidden content | Bugs | Development | Magazine articles | Reception | Region coding | Technical information |