Difference between revisions of "SDI: Strategic Defense Initiative/Production credits"

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*'''Planed by:''' [[Black Holl Tomo]]
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*'''Planed by:''' [[Takazumi Tomoike|Black Holl Tomo]]
 
*'''Project Leader:''' [[Joe Kacchan]]
 
*'''Project Leader:''' [[Joe Kacchan]]
 
*'''Programer:''' [[Katsumi Tojo|Sweet Tohchan]], [[Hideshi Kawatake|Anatano Pideshi]], [[Ippo Ogapi]]
 
*'''Programer:''' [[Katsumi Tojo|Sweet Tohchan]], [[Hideshi Kawatake|Anatano Pideshi]], [[Ippo Ogapi]]

Revision as of 15:05, 2 April 2024

Back to: SDI: Strategic Defense Initiative.

Arcade version

Source:
In-game credits [1]

Note:According to Sega Ages 2500 Vol. 21, Masaki Kondoh (近藤 正樹) was a "Designer", Katsumi Tojo (藤乗 勝巳) was the "main programmer" and Hideshi Kawatake (川竹 英士) was also a programmer. All three worked on Galaxy Force too.

Master System version

Source:
Uncredited


Commodore 64 version

(C)1988 Activision
Software Studios
  • Produced by: Neil Jackson
  • Coding Graphics and Music was Produced by: Source the Software House Ltd
  • Artwork by: Bryn Redman, Ross Harris
  • Music Composed by: Paul Summers
  • Programming by: Mike Chilton


Breakdown

Katsumi Tojo

  • Main programmer.[5][6]
  • Added Flicky as a hidden playable character.[5][7]

Hideshi Kawatake

  • Sub-programmed enemy movements.[5]
  • Sub-programmed sounds.[5]

Masaki Kondoh

  • Created background artwork.[5]
  • Designed enemies.[5]
  • Created the European title Global Defense.[5]

References


SDI: Strategic Defense Initiative

SDI title.png

Main page | Comparisons | Credits | Magazine articles | Reception


Music: SDI & Quartet: Sega System 16 Collection: Original Soundtrack (2005)

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