Difference between revisions of "Keiichi Matsunami"
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*''[[Hatsune Miku: Project DIVA F]]'' (2013) — Development Support | *''[[Hatsune Miku: Project DIVA F]]'' (2013) — Development Support | ||
*''[[Hatsune Miku: Project DIVA F 2nd]]'' (2014) — Development Support | *''[[Hatsune Miku: Project DIVA F 2nd]]'' (2014) — Development Support | ||
*''[[Hatsune Miku: Project DIVA Arcade Future Tone]]'' (2013) — Executive Director | *''[[Hatsune Miku: Project DIVA Arcade Future Tone]]'' (2013) — Executive Director | ||
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*''[[Hatsune Miku: Project Mirai DX]]'' (2015) — Rhythm Game Director (Development) | *''[[Hatsune Miku: Project Mirai DX]]'' (2015) — Rhythm Game Director (Development) | ||
*''[[Hatsune Miku: Project DIVA Future Tone]]'' (2017) — Executive Director | *''[[Hatsune Miku: Project DIVA Future Tone]]'' (2017) — Executive Director |
Revision as of 14:47, 1 November 2023
Keiichi Matsunami |
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Place of birth: Kobe, Japan[1] |
Employment history: Video System
Media Design & Art
Divisions:
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Role(s): Director |
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Keiichi Matsunami (松並 桂一) is a director and planner at Sega. He previously worked for the companies Media Design & Art and Video System, but has worked for Sega since 2002.[2]
Production history
- The King of Route 66 (NAOMI 2; 2001) — Director
- The King of Route 66 (PlayStation 2; 2003) — Special Thanks
- Quest of D (Chihiro Satellite Terminal; 2004) — Director, Game System Design
- Quest of D: Gofu no Keisyousya (Chihiro Satellite Terminal; 2005) — Director, Game System Design
- Quest of D: Oukoku no Syugosya (Chihiro Satellite Terminal; 2005) — Director, Game System Design
- Quest of D: The Battle Kingdom (Chihiro Satellite Terminal; 2007) — Special Thanks
- Rhythm Tengoku (NAOMI; 2007) — Director
- Sega Racing Classic (RingWide; 2009) — Planner
- Hatsune Miku: Project DIVA Arcade (RingEdge; 2010) — Director, Producer, Game System Design
- Hatsune Miku: Project DIVA Dreamy Theater 2nd (PlayStation 3; 2011) — Director, Game System Design
- Daytona USA (PlayStation 3; 2011) — Planner
- Daytona USA (Xbox 360; 2011) — Planner
- Hatsune Miku: Project DIVA Dreamy Theater extend (PlayStation 3; 2012) — Director, Game System Design
- Hatsune Miku: Project Mirai 2 (Nintendo 3DS; 2013) — Director, Game System Design
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Executive Director
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Development Support
- Hatsune Miku: Project Mirai DX (Nintendo 3DS; 2015) — Rhythm Game Director
- Miracle Girls Festival (PlayStation Vita; 2015) — 技術協力 (as 松並 桂一)
- KanColle Arcade (Nu 1.1; 2016) — Director, Game System Design
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Executive Director
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Producer/Director
- Hatsune Miku: Project DIVA Mega Mix+ (Steam; 2022) — Producer
- Hatsune Miku: Project DIVA Mega Mix+ (Steam; 2022) — Director
- Touch Striker (Arcade; unreleased)
- Hatsune Miku: Project DIVA F (2013) — Development Support
- Hatsune Miku: Project DIVA F 2nd (2014) — Development Support
- Hatsune Miku: Project DIVA Arcade Future Tone (2013) — Executive Director
- Hatsune Miku: Project Mirai DX (2015) — Rhythm Game Director (Development)
- Hatsune Miku: Project DIVA Future Tone (2017) — Executive Director