Difference between revisions of "Bubsy II"
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Revision as of 22:28, 4 January 2024
Bubsy II | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Accolade | |||||||||||||||||||||||||||||||||||
Developer: Accolade | |||||||||||||||||||||||||||||||||||
Sound driver: Accolade sound driver | |||||||||||||||||||||||||||||||||||
Genre: Action/Platform | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Bubsy II is a platform video game released in 1994 by Accolade and is the sequel to Bubsy in: Claws Encounters of the Furred Kind. It was released on the Sega Mega Drive, Super Nintendo, and Game Boy, and offers numerous improvements over the first game.
During development, the game was subtitled as Bubsy 2: Still No Pants![5]. A port to the Sega Game Gear was worked on, but was not released.
Contents
Story
The corrupt entrepreneur Oinker P. Hamm has created a new theme park called the Amazatorium. Bubsy Bobcat, his sidekick Arnold Armadillo, and his twin niece and nephew are excited. Fearing that the place might get too crowded, the twins decide to break into the theme park on the eve of its opening day and discover that Oinker P. Hamm is using his Wompum device to steal the world's history for his park.
Gameplay
The game is side-scrolling platformer. It plays similarly to its predecessor but adds some special abilities and hub levels for choosing the next level. Bubsy moves with and and crouches with . He jumps with (and jumps higher if the button is held for longer). He can glide in midair or from a running start by holding . If he is standing, pressing causes him to jump a short amount and glide. He defeats enemies by landing on top of them from a jump or glide. He enters passageways or activates switches by pressing while standing in front of them.
Bubsy has an assortment of special usable items, including a Nerf Ballzooka gun that he can fire at enemies. Items are selected with + and used with . Trading Cards are found in the levels and also be acquired by defeating enemies with the Ballzooka gun or playing mini-games. After completing a level, the player can exchange cards in the Gift Shop for more usable items.
Some levels are played with Bubsy piloting a rocket or a biplane. These levels play similarly to a shoot-'em-up. Bubsy moves in any direction using the D-Pad. He turns around with or . He shoots his Ballzooka forwards with and drops pies downwards with . Both weapons have unlimited ammunition.
Bubsy now has three hit points and loses a life if he loses all of them. His health is depicted by his portrait in the corner of the screen, which grows increasingly despondent as he is injured. Some hazards, such as falling in water, still cause him to lose a life instantly. Levels are timed, so Bubsy also loses a life if time runs out. The game ends if Bubsy runs out of lives, but it can be continued as long as the player has continues remaining.
There are two two-player modes: "Friendly" and "Feisty." In both modes, the second player controls one of the Bubsy's twin relatives, who flies and follows Bubsy. In Friendly mode, the second player can pick up items for Bubsy, throw bananas at enemies, and flip switches to help him. In Feisty mode, the second player can throw bananas at Bubsy to make him slide or flip switches to activate hazards. The twin moves in any direction with the D-Pad and throws or drops bananas with .
Items
Marbles | |
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Award bonus points. | |
Bag o' Marbles | |
Worth 50 marbles. | |
Marble Crate | |
Worth 100 marbles. | |
Patch-Up | |
Recovers Bubsy's hit points. | |
Trading Card | |
Exchange for usable items in the Gift Shop after completing a level. | |
Nerf Ballzooka | |
Gives Bubsy 15 more rounds of Nerf Ballzooka ammo (up to a maximum of 99). Bubsy can buy one round of ammunition for the Ballzooka per card in the Gift Shop. | |
Smart Bomb | |
Gives Bubsy another Smart Bomb usable item. Costs 25 cards in the Gift Shop. | |
Diving Suit | |
Gives Bubsy another Diving Suit usable item. Costs 10 cards in the Gift Shop. | |
Portable Hole | |
Gives Bubsy another Portable Hole usable item. Costs 5 cards in the Gift Shop. | |
Bubble | |
Collect for bonus points in the Liquid Lunacy mini-game. | |
Super Marble | |
Worth 10 Trading Cards. Found in the Liquid Lunacy mini-game. | |
Numbered T-Shirt | |
Gives the player one or two extra lives. One extra life costs 25 cards in the Gift Shop. | |
Continue | |
Gives the player a continue. | |
Mid-Level Marker | |
Checkpoint where Bubsy is revived after losing a life. | |
End-of-Level Marker | |
Goal at the end of the level. |
Usable items
Usable items are selected with + and used with . They can be replenished by finding them in levels or purchasing more in the Gift Shop.
Nerf Ballzooka | |
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Shoots a projectile attack at enemies. | |
Smart Bomb | |
Explodes and turns visible enemies into marbles. In Feisty two-player games, setting off a bomb stuns the other player. | |
Diving Suit | |
Bubsy can jump into water to enter the Liquid Lunacy mini-game if he has a Diving Suit. Water is only found in the Egypt levels. | |
Portable Hole | |
Bubsy can use the Portable Hole to return back to the hub level. |
Levels
The amusement park has two "wings," an East Wing and a West Wing, with three "floors" of increasing difficulty. Each floor contains a hub level containing one level for each of the five worlds (Egypt, Music, Space, Medieval, and Aerial), which can be played in any order, and a boss room that unlocks when every level is completed. The boss fights are the same for both wings. Levels on the same floor can be replayed after they are completed.
The player can choose either wing and either a specific floor or the "Grand Tour" (all three floors for a total of 15 levels per wing). Bubsy starts with a different number of extra lives depending on which floor the player selects: 10 for the first floor, 7 for the second floor, 5 for the third floor, and 3 for the Grand Tour.
West wing
First floor
King of De-Nile | |
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Star Wreck | |
Bach in Time | |
The Hindenburger | |
Hamalot | |
Second floor
Mummy Dearest | |
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Cattlecar Piglattia | |
Sax, Drums, and Rock and Roll | |
Swine Flew | |
Goat of Arms | |
Third floor
I Sphinx, Therefore I Ham | |
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Plan Swine from Outer Space | |
Suey Lewis and the Ewes | |
A Fly in the Oinkment | |
The Once and Future Bobcat | |
East Wing
First floor
Dark Side of the Tomb | |
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Star Boars | |
C Sharp or B Flat | |
Fleece Academy | |
My Penguin for a Horse | |
Second floor
The Lion, the Switch, and the Hoardroom | |
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Mighty Morphin' Bobcat Dangers | |
Forget Do and Re, What About Me? | |
The Great Goatsby | |
Richard the Swinehearted | |
Third floor
A Tomb with a View | |
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Mars Needs Bobcats | |
2 Live Shrew | |
Wild Boar Yonder | |
Surely You Joust | |
Bosses
Aporklyps Now | |
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This boss fight is a gauntlet of enemies, played after completing all of the levels on the first floor. | |
Pig Trouble in Little China | |
This boss fight is a gauntlet of enemies, played after completing all of the levels on the second floor. | |
Oinker P. Hamm | |
The final fight against Oinker P. Hamm is played after completing all of the levels on the third floor. |
Mini-games
Mini-games are accessed by entering special doorways in levels (or by diving into water with the Diving Suit, in the case of Liquid Lunacy). They can also be played by one or two players by selecting them from the options menu.
History
Legacy
The Super NES version of the game was re-released on Steam via emulation in 2015 as part of the Bubsy Two-Fur, a two-game compilation that also includes the Super NES version of Bubsy in Claws Encounters of the Furred Kind.
Production credits
- Produced by: Cynthia Kirkpatrick
- Executive Producer: John A.S. Skeel
- Associate Producer: James Kucera
- Designed by: Team Bubsy
- Art Design: Beckett Gladney
- Map Design: Cynthia Kirkpatrick, James Kucera, Arlin Robins, Gary Strawn
- Bubsy Design and Animation: Ken Macklin
- Programming: Paul Kwinn, Russell Shiffer
- Art: Adrian Bourne, William Eakin, Beckett Gladney, Ken Macklin, Mike McLaughlin, Arlin Robins
- Music: Chip Harris
- Voice of Bubsy: Rob Paulson
- Game Testers: Scott Barnes, Alex Cabal, Harry Chavez
- Game Testers: Dexx, Steve Fallas, Richard Gangwish, Sandy Jackson, Chris Nash, Kevin Seiter, James Vitales
Magazine articles
- Main article: Bubsy II/Magazine articles.
Promotional material
also published in:
- EGM² (US) #5: "November 1994" (1994-1x-xx)[7]
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[8]
Artwork
Physical scans
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80 | |
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Based on 28 reviews |
Mega Drive, GR (Zegetron) |
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Technical information
- Main article: Bubsy II/Technical information.
References
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 85
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 40
- ↑ 3.0 3.1 Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 13
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 24
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 80
- ↑ File:Bubsy II MD credits.pdf
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 29
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 41
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 38
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 102
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 43
- ↑ Computer & Video Games, "October 1994" (UK; 1994-09-15), page 100
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 66
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 100
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 298
- ↑ Freak, "11/94" (IL; 1994-xx-xx), page 1
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 154
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 104
- ↑ GamesMaster (UK) "Series 4, episode 4" (1994-10-11, 24:00) (+8:14)
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 18
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 72
- ↑ Micromanía (segunda época), "Diciembre 1994" (ES; 1994-xx-xx), page 56
- ↑ Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 66
- ↑ Novaya Real'nost' (RU) "Episode 12" (1995-09-01, ) (+0:00)
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 104
- ↑ Play Time, "11/94" (DE; 1994-10-05), page 102
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 50
- ↑ Sega Pro, "November 1994" (UK; 1994-10-06), page 68
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 41
- ↑ Sonic the Comic, "December 9th 1994" (UK; 1994-11-26), page 10
- ↑ Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 64
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 76
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 31
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 102
Bubsy II | |
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Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
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Bubsy in Claws Encounters of the Furred Kind (1993) | Bubsy II (1994) | Bubsy 3D (unreleased) |
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