Difference between revisions of "Rise 2 Resurrection"
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− | {{stub}}'''''{{PAGENAME}}''''', known as '''''Rise of the Robots 2''''' (ライズオブザロボット2) in Japan, is a fighting game for the [[Sega Saturn]] | + | {{stub}}'''''{{PAGENAME}}''''', known as '''''Rise of the Robots 2''''' (ライズオブザロボット2) in Japan, is a fighting game for the [[Sega Saturn]], released in 1996 by [[Acclaim]]. It is the sequel to ''[[Rise of the Robots]]''. |
+ | |||
+ | It is sometimes erroneously referred to as '''''Resurrection Rise 2''''' because of the placement of the words in the logo. | ||
+ | |||
+ | ==Story== | ||
+ | After Coton the Cyborg (ECO 35-2) defeated the liquid metal Supervisor in combat in the previous game, she used her morphing ability to assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design. | ||
+ | |||
+ | Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had sent them earlier. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control. The robots started battling each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. In the chaos, Coton uploaded his consciousness to another robot to attempt another attack on the Supervisor. | ||
==Gameplay== | ==Gameplay== | ||
Likely due to the cool reception of the original ''Rise of the Robots'', ''Rise 2'' chose to completely overhaul its combat system over its predecessor, creating something more akin to ''[[Mortal Kombat]]'' (complete with "executions" (fatalities) at the end of matches). | Likely due to the cool reception of the original ''Rise of the Robots'', ''Rise 2'' chose to completely overhaul its combat system over its predecessor, creating something more akin to ''[[Mortal Kombat]]'' (complete with "executions" (fatalities) at the end of matches). | ||
− | + | ===Robots=== | |
+ | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
− | === | + | All seven robots from the original game return, including the final boss, the Supervisor. Some of the robots have been renamed: the Builder is now called the Prime-8, the Military is now called the War, and the Sentry is now called the Rook. |
− | {{ | + | |
+ | All of the robots except for the Rook have alternative counterparts: the Chromax and the Insane, the Crusher and the Vandal, the Cyborg and the Necroborg, the Detain and the Deadlift, the Loader and the Lockjaw, the Prime8 and the Griller, the Suikwan and the Steppenwolf, the Supervisor and the V1-Hyper, and the War and the Salvo. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Loader | ||
+ | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Loader | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Lightning | {{right}} {{right}} {{down}} {{punch}} | The Loader slams its forks onto the ground, shooting a surge of electricity across the ground.}} | ||
+ | {{MoveListRow | Headbutt | {{down}} {{up}} {{punch}} | The Loader rises diagonally upwards with a headbutt.}} | ||
+ | {{MoveListRow | Ground Spike | {{QCF}} {{punch}} | The Loader drives its forks into the ground, causing spikes to pop out of the ground slightly more than half the screen width away.}} | ||
+ | {{MoveListRow | Leg Trip | {{down}} {{downleft}} {{down}} {{kick}} | The Loader does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
+ | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=War |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=0}} |
− | | desc= | + | | desc=War |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Barrel Roll | {{down}} {{up}} {{punch}} | The War jumps in an arc while spinning its arms like helicopter blades.}} | ||
+ | {{MoveListRow | Air Barrel Roll | {{down}} {{down}} {{punch}} in midair | The War falls diagonally downwards while spinning its arms like helicopter blades.}} | ||
+ | {{MoveListRow | Grenade | {{left}} {{downleft}} {{down}} {{punch}} | The War drops a grenade on the ground that rolls a short distance before exploding.}} | ||
+ | {{MoveListRow | Somersault Kick | {{QCB}} {{kick}} | The War rolls forward while kicking in a semicircle.}} | ||
+ | {{MoveListRow | Dash Attack | {{left}} {{right}} {{punch}} | The War runs forward while slashing with its arm.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The War slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{right}} {{HCF}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Necroborg |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=0}} |
− | | desc= | + | | desc=Necroborg |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Flying Punch | {{down}} {{up}} {{punch}} | The Necroborg flies into the air with an uppercut.}} | ||
+ | {{MoveListRow | Lightning | {{left}} {{left}} {{left}} {{punch}} | The Necroborg throws bolts of lightning across the screen.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Necroborg slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Rook |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=100}} |
− | | desc= | + | | desc=Rook |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Jet Pack | {{left}} {{left}} | The Rook activates its jetpack and flies backwards. It continues flying as long as {{left}} is held, ascending until it reaches the edge of the screen.}} | ||
+ | {{MoveListRow | Double Punch | {{QCF}} {{punch}} | The Rook punches twice quickly.}} | ||
+ | {{MoveListRow | Jet Kick | {{QCF}} {{kick}} | The Rook propels itself forward for a burning kick.}} | ||
+ | {{MoveListRow | Air Jet Kick | {{right}} {{right}} {{kick}} in midair | The Rook drops diagonally downwards with a burning kick.}} | ||
+ | {{MoveListRow | Fireball | {{QCB}} {{punch}} | The Rook shoots a fireball across the screen.}} | ||
+ | {{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | The Rook kicks repeatedly in front of itself.}} | ||
+ | {{MoveListRow | Sweep Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Rook does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCB}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Crusher |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=100}} |
− | | desc= | + | | desc=Crusher |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Acid Spit | {{left}} {{left}} {{left}} {{kick}} or {{hold|{{left}}|{{kick}} {{kick}} {{kick}}}} | The Crusher throws a low fireball.}} | ||
+ | {{MoveListRow | Ground Lance | {{right}} {{right}} {{punch}} | The Crusher flies forward, just above the ground, with its claws out.}} | ||
+ | {{MoveListRow | Air Lance | {{down}} {{down}} {{punch}} in midair | The Crusher dives diagonally downwards with its claws out.}} | ||
+ | {{MoveListRow | Uppercut | {{QCF}} {{punch}} | The Crusher swipes its claws upwards.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Vandal |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=100}} |
− | | desc= | + | | desc=Vandal |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Buzzsaw Attack | {{QCF}} {{punch}} | The Vandal slashes its buzzsaw in front of it.}} | ||
+ | {{MoveListRow | Jet Kick | {{right}} {{right}} {{kick}} in midair | The Vandal flies across the screen with a kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Vandal slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Salvo |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=200}} |
− | | desc= | + | | desc=Salvo |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Knife Throw | {{right}} {{downright}} {{down}} {{punch}} | The Salvo throws a knife across the screen.}} | ||
+ | {{MoveListRow | Flame Thrower | {{QCF}} {{punch}} | The Salvo sprays a burst of flame across the screen.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Salvo slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{right}} {{HCF}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Suikwan |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=200}} |
− | | desc= | + | | desc=Suikwan |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Fireball | {{QCB}} {{punch}} | The Suikwan throws a fireball across the screen.}} | ||
+ | {{MoveListRow | Sword Dash | {{right}} {{right}} {{punch}} | The Suikwan flies through the air with its sword on fire.}} | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} {{kick}} in midair | The Suikwan falls forwards with a flaming kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Suikwan slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{hold|{{right}}|{{punch}} {{punch}} {{punch}}}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Detain |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=200}} |
− | | desc= | + | | desc=Detain |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | 3-Hit Chaos | {{right}} {{right}} {{punch}} | The Detain dashes forward with three quick strikes.}} | ||
+ | {{MoveListRow | Headbutt | {{down}} {{up}} {{punch}} | The Detain hops forward with a headbutt.}} | ||
+ | {{MoveListRow | Sweep Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Detain slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{left}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Chromax |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=300}} |
− | | desc= | + | | desc=Chromax |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Low Fireball | {{QCF}} {{punch}} | The Chromax throws a low fireball across the screen.}} | ||
+ | {{MoveListRow | Head Throw | {{left}} {{left}} {{left}} {{punch}} | The Chromax removes its head and throws it half the width of the screen.}} | ||
+ | {{MoveListRow | Dash Attack | {{left}} {{left}} {{left}} {{kick}} or {{hold|{{left}}|{{kick}} {{kick}} {{kick}}}} | The Chromax dashes forward with a punch.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Chromax slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{left}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Steppenwolf |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=300}} |
− | | desc= | + | | desc=Steppenwolf |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Cannon | {{QCF}} {{punch}} | The Steppenwolf shoots a laser from its chest (which pushes it back slightly).}} | ||
+ | {{MoveListRow | Airstrike | {{QCB}} {{punch}} | The Steppenwolf calls in a volley of missiles that fly diagonally downwards from the sky to the opponent.}} | ||
+ | {{MoveListRow | Guns | {{left}} {{left}} {{left}} {{punch}} or {{hold|{{left}}|{{punch}} {{punch}} {{punch}}}} | The Steppenwolf shoots its arm-mounted cannons across the screen.}} | ||
+ | {{MoveListRow | Jump Kick | {{left}} {{right}} {{kick}} | The Steppenwolf leaps through the air with a flying kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Cyborg |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=300}} |
− | | desc= | + | | desc=Cyborg |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Air Fireball | {{right}} {{right}} {{punch}} in midair | The Cyborg shoots a fireball diagonally downwards from the air.}} | ||
+ | {{MoveListRow | Shoulder Barge | {{left}} {{left}} {{right}} {{kick}} | The Cyborg rushes forward with a shoulder charge.}} | ||
+ | {{MoveListRow | Flying Punch | {{QCF}} {{punch}} | The Cyborg flies into the air with an uppercut.}} | ||
+ | {{MoveListRow | Sweep Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Cyborg does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{right}} {{downleft}} {{right}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Deadlift |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=400}} |
− | | desc= | + | | desc=Deadlift |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | High Fireball | {{QCF}} {{punch}} | The Deadlift throws a high fireball across the screen.}} | ||
+ | {{MoveListRow | Low Fireball | {{left}} {{downleft}} {{down}} {{punch}} | The Deadlift throws a low fireball across the screen.}} | ||
+ | {{MoveListRow | Upward Fireball | {{QCB}} {{punch}} | The Deadlift throws a fireball diagonally upwards.}} | ||
+ | {{MoveListRow | Sword Attack | {{left}} {{left}} {{right}} {{punch}} | The Deadlift charges forward with a sword strike.}} | ||
+ | {{MoveListRow | Teleport | {{right}} {{right}} {{kick}} | The Deadlift disappears and reappears on the other side of the screen.}} | ||
+ | {{MoveListRow | Sweep Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Deadlift does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=V1-Hyper |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=400}} |
− | | desc= | + | | desc=V1-Hyper |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Acid Ball | {{QCF}} {{punch}} | The V1-Hyper throws a fireball across the screen.}} | ||
+ | {{MoveListRow | Head Whip | {{QCB}} {{punch}} | The V1-Hyper whips the cord on its head in a fan shape through the air in front of it.}} | ||
+ | {{MoveListRow | Low Whip | {{right}} {{downright}} {{down}} {{punch}} | The V1-Hyper crouches and whips the cord on its head in front of it.}} | ||
+ | {{MoveListRow | Super Move | {{HCB}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Lockjaw |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=400}} |
− | | desc= | + | | desc=Lockjaw |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Missile | {{QCB}} {{punch}} | The Lockjaw shoots a volley of rockets across the screen.}} | ||
+ | {{MoveListRow | Air Missile | {{right}} {{right}} {{punch}} in midair | The Lockjaw shoots a volley of rockets diagonally downwards from the air.}} | ||
+ | {{MoveListRow | Headbutt | {{QCF}} {{kick}} | The Lockjaw rises diagonally upwards with a headbutt.}} | ||
+ | {{MoveListRow | Uppercut | {{QCF}} {{punch}} | The Lockjaw swipes its claws upwards, which tosses its opponent high into the air.}} | ||
+ | {{MoveListRow | Super Move | {{right}} {{HCF}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Prime-8 |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=500}} |
− | | desc= | + | | desc=Prime-8 |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Ground Smash | {{down}} {{down}} {{down}} {{punch}} | The Prime-8 smashes the ground, knocking over opponents on the ground.}} | ||
+ | {{MoveListRow | Swan Dive | {{QCF}} {{punch}} | The Prime-8 leaps through the air and falls with a body splash.}} | ||
+ | {{MoveListRow | Rolling Crush | {{down}} {{up}} {{kick}} | The Prime-8 curls into a ball and rolls forward in an arc, unrolling with a fist smash near the end.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Prime-8 slides along the ground with a sweep kick.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Insane |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=500}} |
− | | desc= | + | | desc=Insane |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Bat Attack | {{QCF}} {{kick}} | The Insane swings its bats around in front of it.}} | ||
+ | {{MoveListRow | Ice Ball | {{QCF}} {{punch}} | The Insane throws an ice ball across the screen while standing.}} | ||
+ | {{MoveListRow | Crouching Ice Ball | {{QCB}} {{kick}} | The Insane throws an ice ball across the screen while crouching.}} | ||
+ | {{MoveListRow | Sweep Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Insane does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Griller |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=500}} |
− | | desc= | + | | desc=Griller |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Ground Bash | {{HCF}} {{punch}} | The Griller smashes the ground, knocking over opponents on the ground.}} | ||
+ | {{MoveListRow | Slap Attack | {{left}} {{right}} {{right}} {{punch}} | The Griller swings its arms in front of it.}} | ||
+ | {{MoveListRow | 4-Hit Chaos | {{HCB}} {{punch}} (close) | The Griller punches rapidly in front of itself.}} | ||
+ | {{MoveListRow | Slide Kick | {{left}} {{downleft}} {{down}} {{kick}} | The Griller slides along the ground with a sweep kick.}} | ||
+ | }} | ||
+ | }} | ||
}} | }} | ||
+ | ====Bosses==== | ||
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Supervisor |
| image= | | image= | ||
| desc= | | desc= | ||
}} | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
| title=Anil-8 | | title=Anil-8 | ||
| image= | | image= | ||
− | | desc= | + | | desc= |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Assault | | title=Assault | ||
| image= | | image= | ||
− | | desc= | + | | desc= |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mayhem | | title=Mayhem | ||
| image= | | image= | ||
− | | desc= | + | | desc= |
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Vitriol | | title=Vitriol | ||
| image= | | image= | ||
− | | desc= | + | | desc= |
}} | }} | ||
}} | }} | ||
− | == | + | ==Music and sound== |
− | As with the original game, it also had the involvement of [[wikipedia: | + | As with the original game, it also had the involvement of [[wikipedia:Brian May|Brian May]] from the band [[wikipedia: Queen (band)|Queen]]. As with that game, only one track of his made it to the final release, titled "Cyborg," which is used for the title screen. This track appeared on ''Rise 2'' first, and a redone version was later included on May's solo album ''[[wikipedia:Another World (Brian May album)|Another World]]'' in 1998. |
==Versions== | ==Versions== |
Revision as of 22:43, 9 February 2024
Rise 2 Resurrection | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | ||||||||||||||||||||||||||||||||||||||||
Developer: Mirage Technologies | ||||||||||||||||||||||||||||||||||||||||
Distributor: Roadshow Interactive (AU) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (9 tracks) | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Rise 2 Resurrection, known as Rise of the Robots 2 (ライズオブザロボット2) in Japan, is a fighting game for the Sega Saturn, released in 1996 by Acclaim. It is the sequel to Rise of the Robots.
It is sometimes erroneously referred to as Resurrection Rise 2 because of the placement of the words in the logo.
Contents
Story
After Coton the Cyborg (ECO 35-2) defeated the liquid metal Supervisor in combat in the previous game, she used her morphing ability to assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design.
Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had sent them earlier. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control. The robots started battling each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. In the chaos, Coton uploaded his consciousness to another robot to attempt another attack on the Supervisor.
Gameplay
Likely due to the cool reception of the original Rise of the Robots, Rise 2 chose to completely overhaul its combat system over its predecessor, creating something more akin to Mortal Kombat (complete with "executions" (fatalities) at the end of matches).
Robots
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All seven robots from the original game return, including the final boss, the Supervisor. Some of the robots have been renamed: the Builder is now called the Prime-8, the Military is now called the War, and the Sentry is now called the Rook.
All of the robots except for the Rook have alternative counterparts: the Chromax and the Insane, the Crusher and the Vandal, the Cyborg and the Necroborg, the Detain and the Deadlift, the Loader and the Lockjaw, the Prime8 and the Griller, the Suikwan and the Steppenwolf, the Supervisor and the V1-Hyper, and the War and the Salvo.
Bosses
Supervisor | |
---|---|
Hidden
Anil-8 | |
---|---|
Assault | |
Mayhem | |
Vitriol | |
Music and sound
As with the original game, it also had the involvement of Brian May from the band Queen. As with that game, only one track of his made it to the final release, titled "Cyborg," which is used for the title screen. This track appeared on Rise 2 first, and a redone version was later included on May's solo album Another World in 1998.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Rise 2 Resurrection | Rise 2 Resurrection |
English (US) | Rise 2 Resurrection | Rise 2 Resurrection |
Japanese | ライズ オブ ザ ロボット2 | Rise of the Robots 2 |
Comparisons
- Main article: Rise 2 Resurrection/Comparisons.
Production credits
- Produced by: Peter Jones, Andy Wood
- Directed by: Gary Leach
- Editor Design: Andy Clark
- Character Design, Models and Animation: Sean Naden, Jason Swift-Clowes
- Set Design, Construction and Animation: Kwan Lee
- Animation Editing and Pixel Art: Matt Smith
- Programming:
- PC: Gary Leach
- PlayStation: Andy Clark
- Saturn: Tony Stoddart
- Mac: Ben Fowler
- Artificial Intelligence and Menu Selection: Ian Webb
- Mirage music and sound effects: Tom Grimshaw
- Animation Input: Indira Knight
- Character Input: Thomas Wardle
- CD Streaming Software: Pete Dabbs
- AI Data: Sean Rhodes, Matt Smith, Thomas Wardle, Ian Webb
- Marketing and Public Relations: Julia Coombs, Clare Barnett
- Financial Control: Deborah Jones, Holly Bourne
- Distribution: Roy Campbell, Dave Cotton
- Technical Support: Rob Nicholson
- Product Administrator: Kate Auty
- Secretarial: Sarah Mould
- Quality Control Supervisor: Chris Judge
- Quality Control: Ian Knowles, Gary Stevens, Guy Selwood, Lee Austin, Brett Bailey, John Capbell,, Anthony Cousens, Gary Mason
- Renovation: Dave Eardley, Kev Sheppard
- "Cyborg' Music and Sound Effects: Brian May
- Engineered by: Justin Shirley-Smith
- Thanks to Mirage personnel: Jonathan Baddeley, Mike Bareham, Pete Dabbs. Les Eaves, Kevin Green, Paul Johnson, Jean Nixon, Derek Nixon, Julie Walker
- Special Thanks: Jim Beach, Ciaran Brennan, Mike Brunton, Rod Cousens, Julie Glover, Rodger Harris, Frank Herman, Rob Holmes, Bernard Fischbach, Gregory Fischbach, Sam Goldberg, Jim Murdoch, Michael Thomas, Amanda Walker, Bev Wood
- Executive Producer: Bill Pidgeon
- Producer: Eric Kuby, Martin De Riso, Eric Weiner, Kelly Coleman
- QA Senior Manager: Mike Weiner
- QA Supervisor: Carol Caracciolo
- Technical Support Supervisor: Harry Reimer
- PC Supervisor: Gil Leong
- Lead Analyst: Steve Bremer
- Testers: Chris McGovern, Jon Cerabone, James Ackermann
- PC Compatability: Ed Kok, Askia Foreman, John Melendez, Rich Varney, Jesus Arozamena
- Technical Support: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
- Product, Marketing: Steve Lux, Evan Stein, Doug Sherman, Ed Fortune, Irith Libovitzi
- Advertising Communications: Holly Newman, Lori McCue, Tracy Lopez, Valerie Nifora
- Creative Services: Dawn Manaras, Terri Ruffino, Amy Andresakes, Michael M. Duarte, Ken Kilkenny, Lisanne Schnell, Jacqueline Scibelli
- Thanks to: Bill Dickson, David Minogue, Jim Herzner
- Text Translations: Alpha CRC Ltd.
- 'Cyborg' and incidental sound effects composed and performed by Brian May.
- Published (R.O.W) by Queen Music Ltd./ EMI Music Publishing Ltd.
- Published (Japan) by Queen Music Ltd. /Watanabe Music Publishing Ltd.
- Published (France) by Queen Music Ltd/Les Editions Marouani Ltd.
- Published (U.S.A.J by Queen Music Ltd./EMI Music Publishing Ltd.
- Brian May is an exclusive EMI Records Recording Artist (R.O.W.)
- Brian May is an exclusive Hollywood Records Recording Artist (U.S.A.)
- RISE 2 RESURRECTION™ is licensed from Mirage Technologies (Multimedia) Ltd. © 1996 Mirage Technologies (Multimedia) Ltd.
- MIRAGE™ and RISE 2 RESURRECTION™ are trademarks of Mirage Technologies (Multimedia) Ltd. and used with permission. All Rights Reserved.
Magazine articles
- Main article: Rise 2 Resurrection/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
46 | |
---|---|
Based on 15 reviews |
Technical information
- Main article: Rise 2 Resurrection/Technical information.
References
- ↑ File:Rise2Resurrection Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/r2gtOdFxxSQ/m/2H3BT7MxNxQJ
- ↑ Computer Trade Weekly, "" (UK; 1996-04-15), page 85
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 6.0 6.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 91
- ↑ File:Rise2resurrection sat us manual.pdf, page 28
- ↑ Hyper, "May 1996" (AU; 1996-xx-xx), page 29
- ↑ Famitsu, "1996-07-05" (JP; 1996-06-21), page 1
- ↑ Freak, "3/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 64
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 67
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 125
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 80
- ↑ Secret Service, "Maj 1996" (PL; 1996-05-01), page 28
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 17
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 54
- ↑ Sega Saturn Magazine, "1996-11 (1996-07-12)" (JP; 1996-06-28), page 230
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 44
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 89
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 68
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