Difference between revisions of "Sega Music Development System"
From Sega Retro
(was this ever used in anything? what early early games don't use GEMS?) |
IgoreshaZhu (talk | contribs) |
||
Line 9: | Line 9: | ||
==Games which use the {{PAGENAME}}== | ==Games which use the {{PAGENAME}}== | ||
− | {{SoundDriverList| | + | {{SoundDriverList|Sega Music Development System|MD}} |
==Production credits== | ==Production credits== |
Revision as of 06:16, 28 October 2024
Sega Music Development System |
---|
System(s): Mega Drive |
Developer: Artech Digital Entertainments[1] |
This teeny-tiny article needs some work. You can help us by expanding it.
The Sega Music Development System is a Mega Drive sound driver developed by Artech Digital Entertainments. Commissioned by Sega of America, it was one of the very first Western-developed sound drivers for the system. While workable, the system was reportedly difficult to work with[2], and was soon replaced with Recreational Brainware's GEMS.
Games which use the Sega Music Development System
- 688 Attack Sub (1991)
- Art Alive! (1992)
- Dark Castle (1991)
- Fantasia (1991)
- Joe Montana II Sports Talk Football (1992)
- M-1 Abrams Battle Tank (1991)
- Mario Lemieux Hockey (1991)
- Pac-Mania (1991)
- Spider-Man vs. The Kingpin (1991)
- Sports Talk Baseball (1992)
- ToeJam & Earl (1992)
Production credits
- Evaluation: David Javelosa[2]