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Fantasia, called Fantasia: Mickey Mouse Magic (ファンタジア ミッキーマウス・マジック) in Japan, is a 1991 game by Infogrames for the Sega Mega Drive made as part of the 50th Anniversary celebration of Disney's 1940 film of the same name.
The game is a typical platformer where you play as Mickey Mouse the Apprentice Sorcerer as he tries to recover his master's stolen music notes. jumps. To successfully stomp on enemy player must hold while in air. Mickey also attacks by performing spells. You can cast spells so long as you have enough magic hats — the number of magic hats is shown at the bottom left corner of the screen. casts a little spell (costs one magic hat) and casts a big spell (costs three). Collecting flying books recovers magic.
Game allows to change controls, swapping actions that are performed on , and buttons around.
Fantasia was rushed for release and poorly received at launch. Former Head of Product Development at Sega of America, Ken Balthaser has said on record that he regrets releasing it in its current "unplayable" state.
Reportedly Roy Disney was unaware that Disney's licensing department had given Sega the rights to produce a Fantasia game. Roy had promised his late uncle, Walt Disney, not to give out licenses for Fantasia, and having learnt of the news, requested that Sega of America pull all copies of the game from sale and destroy them. Sega were assured that this was the fault of Disney, and as well as being compensated for lost profits, were granted further licenses for Disney properties. In the end, all but 5000 copies of Fantasia were recalled by Sega of America and destroyed.
The game was panned by most critics due to its terrible, bland and unfair level design. For the delayed controls (Mickey takes too long to jump). And for the awful hit detection.