Difference between revisions of "Masahito Shimizu"

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{{stub}}'''{{PAGENAME}}''' (清水 雅仁) was a director and game designer at [[Sega]] who, in the late 90's, became a producer and localization for [[Sony Computer Entertainment]]. In 2012, he returned to game direction and design at new employer [[Arzest]], which includes working on ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''.
 
{{stub}}'''{{PAGENAME}}''' (清水 雅仁) was a director and game designer at [[Sega]] who, in the late 90's, became a producer and localization for [[Sony Computer Entertainment]]. In 2012, he returned to game direction and design at new employer [[Arzest]], which includes working on ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''.
  
His career seems to overlap exactly with that of '''Roppyaku Tsurumi''' (鶴見 六百) (also written Tsurumi-0600), with the two names sometimes being used interchangeably, such as between the in-game{{ref|1=https://www.youtube.com/watch?v=OuwZPxAeRrE}} and manual credits{{ref|https://web.archive.org/web/20230427093631/https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation//Manual/formated/Spyro_the_Dragon_-_1998_-_Sony_Computer_Entertainment.pdf}} for ''Spyro the Dragon''. Tsurumi has also been a writer for [[Beep!]] magazine, originally under the name 氷水 芋吉 before joining Sega in 1989.{{ref|https://web.archive.org/web/20230427094808/https://news.denfaminicogamer.jp/interview/190625a}}
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His career seems to overlap exactly with that of '''Roppyaku Tsurumi''' (鶴見 六百) (also written Tsurumi-0600), with the two names sometimes being used interchangeably, such as between the in-game{{ref|https://ghostarchive.org/varchive/OuwZPxAeRrE|2=https://www.youtube.com/watch?v=OuwZPxAeRrE}} and manual credits{{ref|https://web.archive.org/web/20230427093631/https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation//Manual/formated/Spyro_the_Dragon_-_1998_-_Sony_Computer_Entertainment.pdf}} for ''Spyro the Dragon''. Tsurumi has also been a writer for [[Beep!]] magazine, originally under the name 氷水 芋吉 before joining Sega in 1989.{{ref|https://web.archive.org/web/20230427094808/https://news.denfaminicogamer.jp/interview/190625a}}
  
 
==Career==
 
==Career==

Latest revision as of 13:11, 7 December 2024

RoppyakuTsurumi.png
Masahito Shimizu
Employment history:
Sega of Japan (1989[1] – 1996[1])
Divisions:
Sammy (2009[1] – 2012[1])
Arzest (2012[1] – )
Role(s): Director, Designer, Producer, Localiser
Twitter: @tsurumy

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Masahito Shimizu (清水 雅仁) was a director and game designer at Sega who, in the late 90's, became a producer and localization for Sony Computer Entertainment. In 2012, he returned to game direction and design at new employer Arzest, which includes working on Mario & Sonic at the Rio 2016 Olympic Games.

His career seems to overlap exactly with that of Roppyaku Tsurumi (鶴見 六百) (also written Tsurumi-0600), with the two names sometimes being used interchangeably, such as between the in-game[4] and manual credits[5] for Spyro the Dragon. Tsurumi has also been a writer for Beep! magazine, originally under the name 氷水 芋吉 before joining Sega in 1989.[1]

Career

Roppyaku Tsurumi pointing to a whiteboard filled with a roadmap to his games, Sega's development departments and their managers.

Production history


External links

References