Difference between revisions of "Dead Angle"
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− | {{sub-stub}}'''''Dead Angle''''' is a 1988 arcade game by [[Seibu Kaihatsu]] which was ported to and published by [[Sega]] for the [[Sega Master System]]. | + | {{sub-stub}}'''''Dead Angle''''' is a 1988 arcade game by [[Seibu Kaihatsu]] which was ported to and published by [[Sega]] for the [[Sega Master System]]. Story takes place in 30's and follows the story of Private Detective George Phoenix as he attempts to bring down Robert King, a powerful criminal kingpin who has Phoenix's fiancee kidnapped. |
+ | |||
+ | Game has less levels from arcade counterpart and some elements are cut, such as throwing grenades. | ||
+ | |||
+ | ==Gameplay== | ||
+ | Dead Angle is a rail shooter. Players control Phoenix's silhuette and crosshair at the same time. Players can move around the screen at will. A set number of enemies must be eliminated for boss to appear. If enemies shot at Phoenix's silhuette he will be damaged. Don't let the large life bar fool you as three shots is enough to die. Several power ups appear randomly: First Aid Kit will recover damage while Tommy Gun will give player a machinegun with 300 bullets. | ||
+ | |||
+ | Despite the fact that it is a rail shooter, game has no light phaser support. | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 09:57, 7 October 2012
Dead Angle | |||||
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System(s): Sega Master System | |||||
Publisher: Sega | |||||
Developer: Seibu Kaihatsu, Sega | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1 | |||||
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Dead Angle is a 1988 arcade game by Seibu Kaihatsu which was ported to and published by Sega for the Sega Master System. Story takes place in 30's and follows the story of Private Detective George Phoenix as he attempts to bring down Robert King, a powerful criminal kingpin who has Phoenix's fiancee kidnapped.
Game has less levels from arcade counterpart and some elements are cut, such as throwing grenades.
Gameplay
Dead Angle is a rail shooter. Players control Phoenix's silhuette and crosshair at the same time. Players can move around the screen at will. A set number of enemies must be eliminated for boss to appear. If enemies shot at Phoenix's silhuette he will be damaged. Don't let the large life bar fool you as three shots is enough to die. Several power ups appear randomly: First Aid Kit will recover damage while Tommy Gun will give player a machinegun with 300 bullets.
Despite the fact that it is a rail shooter, game has no light phaser support.
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 14 reviews |
Master System Version
Master System, BR |
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- ↑ Aktueller Software Markt, "Januar 1990" (DE; 1989-1x-xx), page 60
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 95
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "January 1990" (UK; 1989-12-16), page 117
- ↑ Joystick, "Avril 1990" (FR; 1990-03-20), page 42
- ↑ Micromanía (segunda época), "Julio 1990" (ES; 1990-0x-xx), page 48
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Power Play, "2/90" (DE; 1990-01-25), page 62
- ↑ S: The Sega Magazine, "February 1990" (UK; 1990-01-04), page 8
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 35
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Février 1990" (FR; 1990-0x-xx), page 67