Difference between revisions of "Sega Y Board"

From Sega Retro

Line 9: Line 9:
 
}}
 
}}
 
}}
 
}}
The '''Sega Y Board''' is an arcade system board released by [[Sega]] in 1988. Just like the [[X Board]] before it, the Y Board was known for its sprite manipulation capabilities. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by [[SNK]] for their Neo-Geo hardware in 1990).
+
The '''Sega Y Board''' is an arcade system board released by [[Sega]] in 1988 as a successor to the [[Sega X Board]]. Like the X Board before it, the Y Board was known for its sprite manipulation capabilities.
 +
 
 +
The Y Board is quite different to the X Board in terms of design, offering a third CPU and more advanced video equipment. Most notably, the Y Board allows for real-time rotation of sprites as well as scaling. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by [[SNK]] for their Neo-Geo hardware in 1990).
  
 
==Technical Specifications==
 
==Technical Specifications==

Revision as of 14:02, 7 December 2012

YBoard topPCB.jpg
Sega Y Board
Manufacturer: Sega
Release Date RRP Code

The Sega Y Board is an arcade system board released by Sega in 1988 as a successor to the Sega X Board. Like the X Board before it, the Y Board was known for its sprite manipulation capabilities.

The Y Board is quite different to the X Board in terms of design, offering a third CPU and more advanced video equipment. Most notably, the Y Board allows for real-time rotation of sprites as well as scaling. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by SNK for their Neo-Geo hardware in 1990).

Technical Specifications

  • Main CPU: 3 x MC68000 @ 12.5 MHz
  • Sound CPU: Z80 @ 4 MHz
  • Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 MHz
  • Display resolution: 320 x 224
  • Board composition: CPU board and video board
  • Hardware features: a sky gradient; a first sprite layer, which plugs into a full-screen rotation; a second sprite layer on top of them, which has priority; full sprite zooming and scaling on both sprite planes.

List of Games

Gallery


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23