Difference between revisions of "Sega NAOMI 2"
From Sega Retro
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− | The '''Sega NAOMI 2''' arcade board is a successor to | + | The '''Sega NAOMI 2''' is an arcade board developed by [[Sega]] and is a successor to [[Sega NAOMI]] hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor. |
+ | |||
+ | The NAOMI 2 is by and large a more powerful version of the NAOMI, adding a secondary CPU and GPU, as well as increasing the graphics memory. This leads to games with roughly twice as many polygons as a NAOMI game with faster rendering times, though everything else remains largely the same. | ||
As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants. | As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants. | ||
==Technical Specifications== | ==Technical Specifications== | ||
− | *'''CPU:''' 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) | + | *'''CPU:''' 2 x [[Hitachi]] [[SH-4]] 32-bit [[RISC]] CPU (200 MHz 360 MIPS / 1.4 GFLOPS) |
− | *'''Graphic Engine:''' 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans) | + | *'''Graphic Engine:''' 2 x [[PowerVR 2]] (PVR2DC-CLX2) GPU's - (under the fans) |
*'''Geometry Processor:''' Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink) | *'''Geometry Processor:''' Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink) | ||
− | *'''Sound Engine:''' ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM) | + | *'''Sound Engine:''' [[ARM7]] [[Yamaha]] [[AICA]] 45 MHz (with internal 32-bit [[RISC]] CPU, 64 channel [[ADPCM]]) |
*'''Main Memory:''' 32MB 100MHz SDRAM | *'''Main Memory:''' 32MB 100MHz SDRAM | ||
*'''Graphic Memory:''' 32MB | *'''Graphic Memory:''' 32MB | ||
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*'''Media:''' ROM Board / [[GD-ROM]] | *'''Media:''' ROM Board / [[GD-ROM]] | ||
*'''Simultaneous Number of Colors:''' Approx. 16,770,000 (24-bits) | *'''Simultaneous Number of Colors:''' Approx. 16,770,000 (24-bits) | ||
− | *'''Polygons:''' 10 | + | *'''Polygons:''' 10,000,000 polygons/sec with 6 light sources |
− | *'''Rendering Speed:''' 2000 | + | *'''Rendering Speed:''' 2000 Mega pixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses) |
− | *'''Additional Features:''' Bump | + | *'''Additional Features:''' Bump mapping, multiple fog modes, 8-bit alpha blending (256 levels of transparency), mip-mapping (polygon-texture auto switch), tri-linear filtering, super sampling for full scene anti-aliasing, environment mapping, and specular effect. |
*'''Compatibility:''' Fully backwards compatible with all NAOMI and GD-ROM games. | *'''Compatibility:''' Fully backwards compatible with all NAOMI and GD-ROM games. | ||
Revision as of 06:19, 10 December 2012
Sega NAOMI 2 | |||||
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Manufacturer: Sega | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor.
The NAOMI 2 is by and large a more powerful version of the NAOMI, adding a secondary CPU and GPU, as well as increasing the graphics memory. This leads to games with roughly twice as many polygons as a NAOMI game with faster rendering times, though everything else remains largely the same.
As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.
Contents
Technical Specifications
- CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
- Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
- Geometry Processor: Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink)
- Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
- Main Memory: 32MB 100MHz SDRAM
- Graphic Memory: 32MB
- Model Data Memory: 32MB
- Sound Memory: 8MB
- Media: ROM Board / GD-ROM
- Simultaneous Number of Colors: Approx. 16,770,000 (24-bits)
- Polygons: 10,000,000 polygons/sec with 6 light sources
- Rendering Speed: 2000 Mega pixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
- Additional Features: Bump mapping, multiple fog modes, 8-bit alpha blending (256 levels of transparency), mip-mapping (polygon-texture auto switch), tri-linear filtering, super sampling for full scene anti-aliasing, environment mapping, and specular effect.
- Compatibility: Fully backwards compatible with all NAOMI and GD-ROM games.
List of Games
NAOMI 2 Games
- Club Kart: European Session (2002)
- Club Kart Prize (2003)
- Jet Squadron (prototype) (2000)
- King of Route 66 (2002)
- Sega Driving Simulator (2002)
- Soul Surfer (2002)
- Virtua Fighter 4 (2001)
- Virtua Fighter 4: Evolution (2002)
- Virtua Fighter 4 Final Tuned (2004)
- Virtua Striker 3 (2001)
- Wild Riders (2001)
NAOMI 2 GD-ROM Games
- Beach Spikers (2001)
- Initial D: Arcade Stage (2002)
- Initial D: Arcade Stage 2 (2003)
- Initial D: Version 3 (2004)
- Virtua Fighter 4 (2001)
- Virtua Fighter 4: Evolution (2002)
- Virtua Fighter 4 Evolution Ver. B (2003)
- Virtua Fighter 4 Final Tuned (2004)
- Virtua Fighter 4 Ver. B (2001)
- Virtua Fighter 4 Ver. B (2001)
- Virtua Fighter 4 Ver. C (2002)
- Virtua Striker 3 (2001)
NAOMI 2 Satellite Terminal Games
- Mobile Suit Gundam 0079 Card Builder (2005)
- Mobile Suit Gundam 0083 Card Builder (2007)
- World Club Champion Football European Clubs 2004-2005 (2005)
- World Club Champion Football European Clubs 2005-2006 (2006)
- World Club Champion Football Serie A 2001-2002 (2002)
- World Club Champion Football Serie A 2001-2002 Ver.2 (2003)
- World Club Champion Football Serie A 2002-2003 (2003)
- World Club Champion Football Serie A 2002-2003 Ver.2 (2004)
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