Difference between revisions of "Blackthorne"
From Sega Retro
Line 4: | Line 4: | ||
| title=Blackthorne | | title=Blackthorne | ||
| publisher=[[Interplay]] | | publisher=[[Interplay]] | ||
− | | developer=[[Blizzard Entertainment]] {{32X}} [[Paradox]] | + | | developer=[[Blizzard Entertainment]] {{32X}} [[Paradox Development]] |
| system=[[Sega 32X]] | | system=[[Sega 32X]] | ||
| romsize=3MB | | romsize=3MB | ||
Line 16: | Line 16: | ||
}} | }} | ||
{{sub-stub}} | {{sub-stub}} | ||
− | '''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in | + | '''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by [[Paradox Development]] and brought to the [[Sega 32X]] the following year. |
+ | ''Blackthorne'' is a slow paced action platformer similar to ''[[Prince of Persia]]'' or ''[[Flashback]]'', though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood. | ||
+ | |||
==Production Credits== | ==Production Credits== | ||
{{multicol| | {{multicol| |
Revision as of 09:22, 13 March 2013
Blackthorne | |||||
---|---|---|---|---|---|
System(s): Sega 32X | |||||
Publisher: Interplay | |||||
Developer: Blizzard Entertainment Paradox Development | |||||
| |||||
This teeny-tiny article needs some work. You can help us by expanding it.
Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by Paradox Development and brought to the Sega 32X the following year.
Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood.
Contents
Production Credits
Blizzard Entertainment
- Level Design: Ronald Millar Sr.
- Programming: Frank Pearce Jr., Patrick Wyatt
- Additional Programming: James Edward Anhalt III
- Producers: Ronald Millar Sr., Matthew Findley
- Executive Producers: Allen Adham, Alan Pavlish
- Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
- Art Technician: Joeyray Hall
- Sound: Glenn Stafford
- Music: Glenn Stafford
- Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
- Play Test: Interplay Productions, Blizzard Entertainment
32X Quality Assurance
- Director: Jeremy S. Barnes
- Assistant Director: David L. Simon
- Lead Tester: Dan Forsyth
- Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
32X Conversion by Paradox
- Programming: Chris Sehy, James Higgins
- Artwork: Paul Interante, Terry Lloyd, Damon DuBois
- Sound: Michael Bartlow, Brian Schmidt
- Music: Michael Bartlow, Brian Schmidt
- Additional Level Design: Terry Lloyd
- Interplay Producer: Feargus Urquhart
- Assistant Producer : Reginald J. Arnedo
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
74 | |
---|---|
Based on 4 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 56
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66
- ↑ Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 72