Difference between revisions of "Blackthorne"

From Sega Retro

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| title=Blackthorne
 
| title=Blackthorne
 
| publisher=[[Interplay]]
 
| publisher=[[Interplay]]
| developer=[[Blizzard Entertainment]] {{32X}} [[Paradox]]
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| developer=[[Blizzard Entertainment]] {{32X}} [[Paradox Development]]
 
| system=[[Sega 32X]]
 
| system=[[Sega 32X]]
 
| romsize=3MB
 
| romsize=3MB
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'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]], SNES, MS-DOS, GBA, and Mac.
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'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by [[Paradox Development]] and brought to the [[Sega 32X]] the following year.
  
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''Blackthorne'' is a slow paced action platformer similar to ''[[Prince of Persia]]'' or ''[[Flashback]]'', though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood.
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==Production Credits==
 
==Production Credits==
 
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Revision as of 09:22, 13 March 2013

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Blackthorne Title.png

Blackthorne
System(s): Sega 32X
Publisher: Interplay
Developer:
Release Date RRP Code

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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by Paradox Development and brought to the Sega 32X the following year.

Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood.

Production Credits

Blizzard Entertainment

Level Design: Ronald Millar Sr.
Programming: Frank Pearce Jr., Patrick Wyatt
Additional Programming: James Edward Anhalt III
Producers: Ronald Millar Sr., Matthew Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
Art Technician: Joeyray Hall
Sound: Glenn Stafford
Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
Play Test: Interplay Productions, Blizzard Entertainment

32X Quality Assurance

Director: Jeremy S. Barnes
Assistant Director: David L. Simon
Lead Tester: Dan Forsyth
Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer

32X Conversion by Paradox

Programming: Chris Sehy, James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon DuBois
Sound: Michael Bartlow, Brian Schmidt
Music: Michael Bartlow, Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer : Reginald J. Arnedo

Physical Scans

Sega Retro Average 
Publication Score Source
80 №37, p72/73/74
Sega 32X
80
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[1]
GamePro (US) NTSC-U
83
[2]
Mega Force (FR) NTSC-U
84
[3]
Mean Machines Sega (UK) NTSC-U
80
[4]
Sega 32X
74
Based on
4 reviews

Blackthorne

32X, US
BlackThorne 32X US Box Back.jpgNospine.pngBlackThorne 32X US Box Front.jpg
Cover
BlackThorne 32X US Cart.jpg
Cart
32X, BR
Blackthorne 32X BR Box.jpg
Cover
Blackthorne 32X BR Cart.jpg
Cart