Difference between revisions of "Takashi Iizuka"

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[[File:photos_iizuka.jpg|right|frame|Takashi Iizuka]]
 
[[File:photos_iizuka.jpg|right|frame|Takashi Iizuka]]
'''Takashi Iizuka''' is a key producer, director and designer within [[Sonic Team]]. Early in his career, he worked directly under [[Hirokazu Yasuhara]] as a senior game designer on ''[[Sonic the Hedgehog 3 & Knuckles]]'', and quickly progressed to direct ''[[NiGHTS into Dreams]]'' and supervise development of ''[[Sonic R]]''. In 1999, he is credited as the driving force behind ''[[Sonic Adventure]]'', the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.
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'''Takashi Iizuka''' (飯塚 隆) is a key producer, director and designer within [[Sonic Team]]. Early in his career, he worked directly under [[Hirokazu Yasuhara]] as a senior game designer on ''[[Sonic the Hedgehog 3 & Knuckles]]'', and quickly progressed to direct ''[[NiGHTS into Dreams]]'' and supervise development of ''[[Sonic R]]''. In 1999, he is credited as the driving force behind ''[[Sonic Adventure]]'', the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.
  
 
After the success of '''Sonic Adventure''', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studio USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of [[Sonic Team]].
 
After the success of '''Sonic Adventure''', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studio USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of [[Sonic Team]].
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{{multicol|
 
{{multicol|
 
* ''[[Golden Axe III]]'' (1993)  — Planner (as '''Iiz''')
 
* ''[[Golden Axe III]]'' (1993)  — Planner (as '''Iiz''')
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer  
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* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer  
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* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer  
+
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer  
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* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer  
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* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
* ''[[Sonic 3D Blast]]'' (1996) — Game Concept Design, Special Design, Saturn Enhancements
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* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive Version) (1996) — Game Concept Design (SOJ) (Sega)
* ''[[Sonic Jam]]'' (1997) — Director  
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* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC Versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
 +
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
 
* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
 
* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
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* ''[[ChuChu Rocket!]]'' (Dreamcast Version) (1999) — Product Support (Sega of America)
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer (Level Designer), Enemy Game Designer
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* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
* ''[[Sonic Advance]]'' (2001) — Special Thanks
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* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Field Designer (Level Designer), Enemy Game Designer
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* ''[[Sonic Advance]]'' (2001) — Special Thanks (Sega of America)
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks
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* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks (Compiled Under The Supervision of SONICTEAM, LTD.)
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
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* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer (Sonic Adventure DX Staff), Director (Sonic Adventure Original Staff), Character Game Designer (Sonic Adventure Original Staff), Field Designer (Sonic Adventure Original Staff), "Chaos" Game Designer (Sonic Adventure Original Staff)
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
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* ''[[Sonic Heroes]]'' (2003) — Director, Level Designer, CG Movie Director
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks
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* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks (Sega Corporation)
* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks
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* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks (Sega Corporation)
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, CG Movie Supervisor
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* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
 
* ''[[Sonic Riders]]'' (2006) — Recording Coordinator
 
* ''[[Sonic Riders]]'' (2006) — Recording Coordinator
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
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* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks, Special Thanks (Sega of America, Inc.)
* ''[[Sonic Rivals]]'' (2006) — Director, Concept Design, Scenario Writer, Producer
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* ''[[Sonic Rivals]]'' (2006) — Project Director, Concept Design & Scenario [NOTE: Also Producer]
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
* ''[[Sonic Rivals 2]]'' (2007) — Director, Concept Design, Scenario Writer, Producer
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* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 +
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
* ''[[NiGHTS into Dreams]] (PS2 Version)'' (2008) — Supervisor
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* ''[[NiGHTS into Dreams]]'' (PS2 Version) (2008) — Supervisor
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks  
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* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 +
* ''[[Sega Superstars Tennis]]'' (DS Version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) — Sonic Character Supervisor
 
* ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) — Sonic Character Supervisor
* ''[[Sonic Unleashed]] (PS3 & Xbox 360 Version)'' (2008) — Level Design Special Thanks
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* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 Versions) (2008) — Level Design Special Thanks, Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Puyo Puyo 7]]'' (2009) — Special Thanks
 
* ''[[Puyo Puyo 7]]'' (2009) — Special Thanks
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* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
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* ''[[Sonic Lost World]]'' (2013) — Producer
 
}}
 
}}
  

Revision as of 17:36, 19 October 2013

File:Photos iizuka.jpg
Takashi Iizuka

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production History

Interviews