Difference between revisions of "16t"

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You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. {{A}} and {{C}} jump and {{B}} throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.
 
You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. {{A}} and {{C}} jump and {{B}} throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.
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==Production Credits==
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'''Game Design:''' [[Kenichi Ono|AX.]]<br>
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'''Graphic Design:''' [[Soh]], [[Mitsugu]]<br>
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'''Soft Program:''' [[Atsu]]<br>
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'''Sound Compose:''' [[Lotty]]<br>
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'''Special Thanks to:''' [[Iiyo]], [[Osamu Hori|Horichian]], [[Toru Yoshida|Yoshipon]], [[Rew.]], [[Bo]], [[Tarnya]], [[Taka Oh]], and Many Friends.<br>
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'''Presented by:''' [[Sega]], Team 16T
  
 
{{NoScans|console=Mega Drive}}
 
{{NoScans|console=Mega Drive}}
  
 
[[Category:Game Toshokan games]]
 
[[Category:Game Toshokan games]]

Revision as of 17:26, 7 April 2014


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16t MDTitleScreen.png

16t
System(s): Sega Mega Drive via Sega Game Toshokan
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

16t is a 1991 action game for the Sega Mega Drive by Sega released exclusively on the Sega Game Toshokan service (and on the various compilations that package such games).

You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. A and C jump and B throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.

Production Credits

Game Design: AX.
Graphic Design: Soh, Mitsugu
Soft Program: Atsu
Sound Compose: Lotty
Special Thanks to: Iiyo, Horichian, Yoshipon, Rew., Bo, Tarnya, Taka Oh, and Many Friends.
Presented by: Sega, Team 16T