Difference between revisions of "Sega Game Gear"

From Sega Retro

(Rewrote most of the 'Miscellaneous' section)
Line 1: Line 1:
  
[[Image:Gamegear.jpg|thumb|right|260px|Sega Game Gear handheld console]]The '''Sega Game Gear''' was a [[handheld game console]] and was [[Sega]]'s response to [[Nintendo]]'s [[Game Boy]]. Work began on the console in 1989. At that point, the project was codenamed Project Mercury.
+
[[Image:Gamegear.jpg|thumb|right|260px|Sega Game Gear handheld console, European box]]The '''Sega Game Gear''' was a [[handheld game console]] and was [[Sega]]'s response to [[Nintendo]]'s [[Game Boy]]. Work began on the console in 1989. At that point, the project was codenamed Project Mercury.
  
 
The system was released on October 6, 1990 in [[Japan]]. It was released in North America in 1991, and Europe and Australia in 1992.
 
The system was released on October 6, 1990 in [[Japan]]. It was released in North America in 1991, and Europe and Australia in 1992.
Line 10: Line 10:
 
While technically superior to the Game Boy (color graphics, a backlit screen, and an optional TV tuner accessory), it did not gain a significant market share due to problems that plagued the device and the enormous popularity of the Nintendo portable. For example, the device required six AA batteries, but the backlit screen consumed them in three to five hours.  It was also somewhat bulky. The Game Boy excelled over the Game Gear and other competitors because of this. Mostly, however, the Game Gear suffered from a lack of quality games, as a result of Sega's failure to enlist as many key software developers as Nintendo.
 
While technically superior to the Game Boy (color graphics, a backlit screen, and an optional TV tuner accessory), it did not gain a significant market share due to problems that plagued the device and the enormous popularity of the Nintendo portable. For example, the device required six AA batteries, but the backlit screen consumed them in three to five hours.  It was also somewhat bulky. The Game Boy excelled over the Game Gear and other competitors because of this. Mostly, however, the Game Gear suffered from a lack of quality games, as a result of Sega's failure to enlist as many key software developers as Nintendo.
  
Because of the similarities between the Master System and the Game Gear, Master System games had been burned on ROMs on Game Gear cartridges. Likewise, a Master System to Game Gear Covertor, the Master Gear, had been released, which allowed Master System games to be played on the Game Gear. The reverse could not be done due to the Game Gear's aforementioned larger color palette.  
+
Because of the similarities between the Master System and the Game Gear, Master System games had been burned on ROMs on Game Gear cartridges. Likewise, a Master System to Game Gear Covertor, the Master Gear, had been released, which allowed Master System games to be played on the Game Gear. The reverse could not be done due to the Game Gear's aforementioned larger color palette. There were also a few third-party MAster System converters released for the Game Gear, such as the Gear Master by Beeshu, and an unknown version that held the Master Ssytem cartridge at right-angles to the machine - i.e. directly towards the user.
  
Today, the Game Gear is widely considered to have been a failure, and unlike the Game Boy no newer versions were released. The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy. Support ended in 1997, but [[Majesco]] released a Core version of the Game Gear in 2000 for a reduced price.
+
Today, the Game Gear is widely considered to have been a failure, and unlike the Game Boy no newer versions were released. The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy, with well over 200 games released worldwide. Support ended in 1997 in Western markets (even earlier in Japan), but [[Majesco]] released a Core version of the Game Gear in 2000 for a reduced price. However, this version of the Game Gear (which can be identified by its gray ovals as opposed to the RGB ovals present on previous  models) is incompatible with the TV tuner accessory.
  
 
== See also ==
 
== See also ==
Line 51: Line 51:
 
*[[Sonic Spinball]]
 
*[[Sonic Spinball]]
 
*[[Sonic Triple Trouble|Sonic Triple Trouble / Sonic &Tails 2]]
 
*[[Sonic Triple Trouble|Sonic Triple Trouble / Sonic &Tails 2]]
*[[Tails Adventure]]
+
*[[Tails Adventur
 +
e]]
 
*[[Tails Sky Patrol]]
 
*[[Tails Sky Patrol]]
  
 
== Miscellaneous ==
 
== Miscellaneous ==
=== Mega Game Gear ===
+
=== Mega Gear / Mega Game Gear ===
Something that was supposed to be released but never did was a kinda
+
This was a product supposedly in development early into the Game Gear's life that would allow Genesis users to play their Game Gear titles on their home console, similar to how the SNES could run Game Boy games using the Super Game Boy cartridge. There was very little, if any, official word from Sega about this, aside from very vague references in gaming magazines at the time.
clone of the Super Game Boy, (Mega Game Gear?) was an convertor that  
+
With the advent of console emulation, there have been attempts to prove that this method of playing Game Gear games is possible, and have been fruitful: there are utilities available that supposedly convert Game Gear ROMs to Genesis-format ROMs, however their ability is unproven, as they will generally not function in any current emulators.
was supposed to play Game Gear games on the Genesis/32X !! But companies
 
like [[Sega]] or [[Nintendo]] has a tendance to "work" on a great device but never
 
comes out...hate that when it happens.
 
  
 
=== Wide Gear ===
 
=== Wide Gear ===
Another odd piece of hardware is the Wide Gear, a device that let's you connect
+
 
your Game Gear to a TV and  
+
This was a nickname for a version of the Game Gear that was only made available to certain gaming magazine officials; the system consists of a standard Game Gear modified with RCA output jacks to allow the machine to conect to a television set or monitor. This would allow clear screenshots for game reviews, previews, and so on, as taking useful screenshots from a standard Game Gear wuld be very difficult. This TV-Out function is contained on one additional circuit board, which fits inside a convenient battery conpartment (the unit then being powered by an [[AC adapter]]. Although the gameplay is unaltered through the use of this function, the displayed image is ringed with a background colour, similar to how a PAL console generally displays a small border made up of the currently-loaded background colour.
plug even a Genesis controller for playing.
+
Further points of note:
This thing is huge but at least it does work. It's too
+
*It is possible for any technically-minded individual to modify their own Game Gear to have TV-Out: however, whether this is possible depends on the model Game Gear you own, due to the numerous revisions to the Game Gear through its lifespan.
expensive to buy (more than $1000).  
+
*An example of this modified Game Gear was shown off in an issue of EGM in America.
=== Game Gear PC TV? ===
+
 
A board developer's Game Gear with a modification for TV out exists - the entire circuit
+
===Game Gear development hardware===
board fits easily within one of the battery compartments. It plays games
+
 
on a TV set just fine - there's is a border around the action, but every-
+
This, along with a TV-Out modified Game Gear, consists of two cards to plug into a PC, an In-
thing is clean and viewable. It also have (for some reason) the Game Gear  
 
developer's hardware - consists of two cards to plug into a PC, an In-
 
 
Circuit Emulator, a 5.25" floppy (presumably containing an assembler) and  
 
Circuit Emulator, a 5.25" floppy (presumably containing an assembler) and  
 
a LARGE circuit board - with composite video out.  
 
a LARGE circuit board - with composite video out.  
 
In an older issue of EGM, they  showed a Game Gear modified by Sega to have RCA outputs on it to allow playing Game Gear Games on TV. They jammed a couple of extra circuit boards into the battery compartments.  Theoretically, almost anybody should be able to modify their GG to have Composite output, just as long as one knew exactly where on the circuit board to tap to get the correct
 
signal
 
  
 
=== Coca-Cola Game Gear ===
 
=== Coca-Cola Game Gear ===
  
Did you know that in Japan they made a "Coca-Cola Limited Edition" Game  
+
This was a limited-edition Japan-only release of the Game Gear as part of a promotion between Sega and Coca-Cola. It is exactly the same as a standard Game Gear console, save from a deep red colour instead of the standard black. It was released with a similarly limited-edition game named 'Coca-Cola Kid'. An example of this unit is on display at the Coca-Cola museum in Atlanta.
Gear? If you are passing in Atlanta(Georgia), just make a stop by the  
 
Coca-Cola Museum. There is one displayed. It also came with a red cartridge
 
called: "COCA-COLA KID"! This unit is really beginning to
 
be a collector item since Video Game Collectors and Coca-Cola Collectors
 
are trying to get their hands on it!
 
  
 
=== MKR Game Gear/Kids Gear ===
 
=== MKR Game Gear/Kids Gear ===
In Japan, the Game Gear was released in a white color casing and a white
+
Another Japanese Game Gear variant is Magic Knight Rayearth GG, which sported a red color, and featured the Rayearth logo. Another variant is the so-called 'Kids Gear', released in 1996. This variant is again a standard Game Gear, only renamed and featuring a large Virtua Fighter 2 image fascia, which reflected the pack-in title (Virtua Fighter 2).
TV tuner. Another variant is Magic Knight Rayearth GG in a red color with
 
Rayearth logo. Another variant is the one called the "Kids Gear". The Kids
 
Gear was released in 1996, it's basicaly the GG that was renamed as the KG.
 
The KG was released with Virtua Fighter Mini.
 
 
 
The KG has a little different shape (around start button, maybe...) and
 
illustration of Virtua Fighter faces front side. Of course GG can play KG
 
games and KG can play GG games.
 
 
 
 
== External links ==
 
== External links ==
 
* [http://www.consoledatabase.com Console Database] - Sega Game Gear info and FAQs
 
* [http://www.consoledatabase.com Console Database] - Sega Game Gear info and FAQs
 +
* [http://www.smspower.org SMS Power] - Technical information and more on the Game Gear and its bigger brother, the Master System
  
 
[[Category: Hardware]]
 
[[Category: Hardware]]
 
{{Sega_Consoles}}
 
{{Sega_Consoles}}

Revision as of 17:14, 16 August 2005

Sega Game Gear handheld console, European box

The Sega Game Gear was a handheld game console and was Sega's response to Nintendo's Game Boy. Work began on the console in 1989. At that point, the project was codenamed Project Mercury.

The system was released on October 6, 1990 in Japan. It was released in North America in 1991, and Europe and Australia in 1992.

The Game Gear was basically a pocket Sega Master System, though it seemed to have arguably better graphics due to the larger color palette. The system is held lengthwise at the sides, preventing the cramping of hands that plagued the Game Boy.

In addition, it featured an advertising campaign that is memorable for being amusing and sometimes bizarre. One commercial shows a dog looking back and forth at both portables while the narrator says, "If you were colorblind and had an IQ of less than twelve, then you wouldn't care which portable you had. Of course, you wouldn't care if you drank from the toilet, either." Another has a gamer hitting himself in the head with a rigid, dead squirrel in order to see color on his Game Boy.

While technically superior to the Game Boy (color graphics, a backlit screen, and an optional TV tuner accessory), it did not gain a significant market share due to problems that plagued the device and the enormous popularity of the Nintendo portable. For example, the device required six AA batteries, but the backlit screen consumed them in three to five hours. It was also somewhat bulky. The Game Boy excelled over the Game Gear and other competitors because of this. Mostly, however, the Game Gear suffered from a lack of quality games, as a result of Sega's failure to enlist as many key software developers as Nintendo.

Because of the similarities between the Master System and the Game Gear, Master System games had been burned on ROMs on Game Gear cartridges. Likewise, a Master System to Game Gear Covertor, the Master Gear, had been released, which allowed Master System games to be played on the Game Gear. The reverse could not be done due to the Game Gear's aforementioned larger color palette. There were also a few third-party MAster System converters released for the Game Gear, such as the Gear Master by Beeshu, and an unknown version that held the Master Ssytem cartridge at right-angles to the machine - i.e. directly towards the user.

Today, the Game Gear is widely considered to have been a failure, and unlike the Game Boy no newer versions were released. The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy, with well over 200 games released worldwide. Support ended in 1997 in Western markets (even earlier in Japan), but Majesco released a Core version of the Game Gear in 2000 for a reduced price. However, this version of the Game Gear (which can be identified by its gray ovals as opposed to the RGB ovals present on previous models) is incompatible with the TV tuner accessory.

See also

Specifications

  • Main Processor: Zilog Z80 (8-bit)
  • Processor Speed: 3.58 MHz (same as NTSC dot clock)
  • Resolution: 160 x 144 pixels
  • Colors Available: 4,096
  • Colors on screen: 32
  • Maximum Sprites: 64
  • Sprite Size: 8x8
  • Screen Size: 3.2 Inches
  • Audio: 4-channel tone generator composed of three square waves and one white noise channel.
  • RAM: 24 KB

Accessories

Sonic Games for the Game Gear

e]]

Miscellaneous

Mega Gear / Mega Game Gear

This was a product supposedly in development early into the Game Gear's life that would allow Genesis users to play their Game Gear titles on their home console, similar to how the SNES could run Game Boy games using the Super Game Boy cartridge. There was very little, if any, official word from Sega about this, aside from very vague references in gaming magazines at the time. With the advent of console emulation, there have been attempts to prove that this method of playing Game Gear games is possible, and have been fruitful: there are utilities available that supposedly convert Game Gear ROMs to Genesis-format ROMs, however their ability is unproven, as they will generally not function in any current emulators.

Wide Gear

This was a nickname for a version of the Game Gear that was only made available to certain gaming magazine officials; the system consists of a standard Game Gear modified with RCA output jacks to allow the machine to conect to a television set or monitor. This would allow clear screenshots for game reviews, previews, and so on, as taking useful screenshots from a standard Game Gear wuld be very difficult. This TV-Out function is contained on one additional circuit board, which fits inside a convenient battery conpartment (the unit then being powered by an AC adapter. Although the gameplay is unaltered through the use of this function, the displayed image is ringed with a background colour, similar to how a PAL console generally displays a small border made up of the currently-loaded background colour. Further points of note:

  • It is possible for any technically-minded individual to modify their own Game Gear to have TV-Out: however, whether this is possible depends on the model Game Gear you own, due to the numerous revisions to the Game Gear through its lifespan.
  • An example of this modified Game Gear was shown off in an issue of EGM in America.

Game Gear development hardware

This, along with a TV-Out modified Game Gear, consists of two cards to plug into a PC, an In- Circuit Emulator, a 5.25" floppy (presumably containing an assembler) and a LARGE circuit board - with composite video out.

Coca-Cola Game Gear

This was a limited-edition Japan-only release of the Game Gear as part of a promotion between Sega and Coca-Cola. It is exactly the same as a standard Game Gear console, save from a deep red colour instead of the standard black. It was released with a similarly limited-edition game named 'Coca-Cola Kid'. An example of this unit is on display at the Coca-Cola museum in Atlanta.

MKR Game Gear/Kids Gear

Another Japanese Game Gear variant is Magic Knight Rayearth GG, which sported a red color, and featured the Rayearth logo. Another variant is the so-called 'Kids Gear', released in 1996. This variant is again a standard Game Gear, only renamed and featuring a large Virtua Fighter 2 image fascia, which reflected the pack-in title (Virtua Fighter 2).

External links

  • Console Database - Sega Game Gear info and FAQs
  • SMS Power - Technical information and more on the Game Gear and its bigger brother, the Master System
Sega Home Video Game Systems
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11
SG-1000 SG-1000 II Mega Drive Mega Drive II
SC-3000 Mega-CD Mega-CD II Genesis 3
Sega Mark III 32X Dreamcast
Master System Master System II
AI Computer Game Gear
Saturn
Pico Beena