Difference between revisions of "Sega Model 1"

From Sega Retro

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* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz
 
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]]{{ref|http://www.system16.com}} [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second){{ref|http://id.nii.ac.jp/1001/00059745/}}{{ref|http://archive.computerhistory.org/resources/access/text/2013/04/102723432-05-01-acc.pdf}}
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]]{{ref|http://www.system16.com}} [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second){{ref|http://id.nii.ac.jp/1001/00059745/}}{{ref|http://archive.computerhistory.org/resources/access/text/2013/04/102723432-05-01-acc.pdf}}
** [[Floating-point unit]]: [[Single-precision floating-point format|32-bit]] and [[Double-precision floating-point format|64-bit operations]]{{ref|http://multimedia.cx/NEC_V60pgmRef.pdf}}
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** [[wikipedia:Floating-point unit|Floating-point unit]]: [[wikipedia:Single-precision floating-point format|32-bit]] and [[wikipedia:Double-precision floating-point format|64-bit operations]]{{ref|http://multimedia.cx/NEC_V60pgmRef.pdf}}
* [[Video card|Graphics board]]: Sega 837-7894 171-6080D VIDEO [[Printed circuit board|PCB]]{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
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* [[wikipedia:Video card|Graphics board]]: Sega 837-7894 171-6080D VIDEO [[wikipedia:Printed circuit board|PCB]]{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
* [[Graphics processing unit|GPU]] [[coprocessor]]s: 5× [[Fujitsu]] TGP MB86233{{ref|http://members.iinet.net.au/~lantra9jp1/gurudumps/m2status/index.html}} ([[Geometry pipelines|geometrizer]], [[Rasterisation|rasterizer]],{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}} [[Digital signal processor|DSP]], [[Floating point unit|FPU]])
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* [http://gaming.wikia.com/wiki/Graphics_processing_unit GPU] [[wikipedia:Coprocessor|coprocessors]]: 5× [[Fujitsu]] TGP MB86233{{ref|http://members.iinet.net.au/~lantra9jp1/gurudumps/m2status/index.html}} ([[wikipedia:Geometry pipelines|geometrizer]], [[wikipedia:Rasterisation|rasterizer]],{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}} [[wikipedia:Digital signal processor|DSP]], [[wikipedia:Floating point unit|FPU]])
** Coprocessor abilities: [[Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [[3D computer graphics|3D]] [[Matrix (mathematics)|matrix operation]] function{{ref|http://www.system16.com}}
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** Coprocessor abilities: [[wikipedia:Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [http://gaming.wikia.com/wiki/Three-dimensional 3D] [[wikipedia:Matrix (mathematics)|matrix operation]] function{{ref|http://www.system16.com}}
** Floating-point unit: 32-bit operations @ 16 MFLOPS ([[Mega-]][[FLOPS]]){{ref|http://www.system16.com}}{{ref|http://www.consoledatabase.com/faq/segasaturn/segasaturnfaq.txt}} each (80 MFLOPS combined)
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** Floating-point unit: 32-bit operations @ 16 MFLOPS ([[wikipedia:Mega-]][http://gaming.wikia.com/wiki/Instructions_per_second FLOPS]){{ref|http://www.system16.com}}{{ref|http://www.consoledatabase.com/faq/segasaturn/segasaturnfaq.txt}} each (80 MFLOPS combined)
 
* Sound CPU: [[Motorola 68000]] @ 12 MHz{{ref|http://www.system16.com}}
 
* Sound CPU: [[Motorola 68000]] @ 12 MHz{{ref|http://www.system16.com}}
 
* Sound chips: 2× Sega 315-5560 Custom MultiPCM{{ref|http://www.system16.com}}
 
* Sound chips: 2× Sega 315-5560 Custom MultiPCM{{ref|http://www.system16.com}}
 
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total
 
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total
* Sound timer: [[Yamaha Corporation|Yamaha]] YM3834 @ 8 MHz
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* Sound timer: [[Yamaha]] YM3834 @ 8 MHz
* [[Random-access memory|RAM]]: 1936 KB (1880 KB SRAM){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
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* [[wikipedia:Random-access memory|RAM]]: 1936 KB (1880 KB SRAM){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}}
** Main [[Static random-access memory|SRAM]]: 408 KB
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** Main [[wikipedia:Static random-access memory|SRAM]]: 408 KB
** [[Video memory]]: 1464 KB SRAM (192 KB [[display list]], 576 KB [[Tiled rendering|tiles]], 64 KB colors)
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** [[wikipedia:Video memory|Video memory]]: 1464 KB SRAM (192 KB [[wikipedia:Display list|display list]], 576 KB [[wikipedia:Tiled rendering|tiles]], 64 KB colors)
 
** Audio memory: 64 KB (8 KB SRAM)
 
** Audio memory: 64 KB (8 KB SRAM)
* Monitor [[display resolution]]: 496×384 pixels, 24 kHz [[Horizontal scan rate|horizontal sync]],{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}} 60 Hz [[refresh rate]], [[progressive scan]] (non-interlaced)
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* Monitor [http://gaming.wikia.com/wiki/Display_resolution display resolution]: 496×384 pixels, 24 kHz [[wikipedia:Horizontal scan rate|horizontal sync]],{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/model1.c}} 60 Hz [[wikipedia:Refresh rate|refresh rate]], [[wikipedia:Progressive scan|progressive scan]] (non-interlaced)
* [[Frame rate]]: 60 frames per second{{ref|http://vintage3d.org/history.php#sthash.Wlg79A2P.dpbs}}
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* [[wikipedia:Frame rate|Frame rate]]: 60 frames per second{{ref|http://vintage3d.org/history.php#sthash.Wlg79A2P.dpbs}}
* [[List of color palettes|Color palette]]: 16,777,216 ([[List of monochrome and RGB palettes#16-bit RGB|16-bit]] [[high color]] [[color depth|depth]]{{ref|http://www.system16.com}} and 256 luminance levels){{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
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* [http://gaming.wikia.com/wiki/List_of_color_palettes Color palette]: 16,777,216 ([http://gaming.wikia.com/wiki/List_of_RGB_palettes#16-bit_RGB 16-bit] [[wikipedia:high color|high color]] [[wikipedia:Color depth|depth]]{{ref|http://www.system16.com}} and 256 luminance levels){{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
 
* Colors on screen: 190,464 (496×384)
 
* Colors on screen: 190,464 (496×384)
* Graphical capabilities: [[Shading]], [[flat shading]], [[diffuse reflection]], [[specular reflection]], 2 layers of background [[scrolling]], [[alpha blending]], [[Alpha compositing|alpha channel]],{{ref|http://www.system16.com}} [[Computer graphics lighting|lighting]]{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
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* Graphical capabilities: [[wikipedia:Shading|Shading]], [http://www.giantbomb.com/flat-shading/3015-2277/ flat shading], [[wikipedia:Diffuse reflection|diffuse reflection]], [[wikipedia:Specular reflection|specular reflection]], 2 layers of background [[wikipedia:Scrolling|scrolling]], [[wikipedia:Alpha blending|alpha blending]], [[wikipedia:Alpha compositing|alpha channel]],{{ref|http://www.system16.com}} [[wikipedia:Computer graphics lighting|lighting]]{{ref|http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html}}
* [[Digital geometry|Geometric]] performance: 180,000 [[Polygon (computer graphics)|polygons]]/sec (with all effects), 540,000 [[Vector graphics|vectors]]/sec{{ref|http://www.system16.com}}
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* [[wikipedia:Digital geometry|Geometric]] performance: 180,000 [http://gaming.wikia.com/wiki/Three-dimensional polygons]/sec (with all effects), 540,000 [http://gaming.wikia.com/wiki/Vector_graphics vectors]/sec{{ref|http://www.system16.com}}
* Rendering [[fillrate]]: 1,200,000 [[pixel]]s/sec{{ref|http://www.system16.com}}
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* Rendering [[wikipedia:Fillrate|fillrate]]: 1,200,000 [[pixel]]s/sec{{ref|http://www.system16.com}}
  
 
==List of Sega Model 1 Games==
 
==List of Sega Model 1 Games==

Revision as of 22:31, 21 February 2015

Model1 board.jpg
Sega Model 1
Manufacturer: Sega
Release Date RRP Code

The Sega Model 1 is an arcade system board released by Sega in 1992. It is the successor to the Sega System 32 arcade boards, and was succeeded by the Sega Model 2 series. It was Sega's first hardware designed for 3D polygon graphics.

Originally, the Model 1 was simply known as the CG Board, but was retroactively given the Model 1 name after work on the Model 2 began.

Hardware

It began development in 1990,[1] and released in 1992. The Model 1 was intended to compete with Namco's System 21; Namco was then the market leader in polygonal 3D video games, with titles such as Galaxian³ and Starblade.[2] While it was a significant improvement over the System 21, the Model 1 hardware was expensive, and only a few games were developed for the platform.

Technical Specifications

List of Sega Model 1 Games

Gallery


Sega arcade boards
Originating in arcades









Console-based hardware








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PC-based hardware








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