Difference between revisions of "Viewpoint"
From Sega Retro
Line 53: | Line 53: | ||
| region=US | | region=US | ||
| front=ViewPoint MD US Box.jpg | | front=ViewPoint MD US Box.jpg | ||
− | | back= | + | | back=ViewPoint MD US Box Back.jpg |
+ | | spinemissing=yes | ||
| cart=Viewpoint MD US Cart.jpg | | cart=Viewpoint MD US Cart.jpg | ||
| manual=Viewpoint md us manual.pdf | | manual=Viewpoint md us manual.pdf | ||
}} | }} | ||
[[Category:Unreleased Saturn games]] | [[Category:Unreleased Saturn games]] |
Revision as of 16:52, 22 March 2015
This short article is in need of work. You can help Sega Retro by adding to it.
Viewpoint | |||||
---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||
Publisher: Sammy | |||||
Developer: Sammy Nexus Interact | |||||
Genre: Shoot-'em-Up | |||||
| |||||
Viewpoint is a 1992 shoot-'em-up by Sammy originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the Sega Mega Drive in 1994. A Sega Saturn port was planned for release in 1996, but was cancelled.
Gameplay
The game takes place in a series of isometrically-projected corridors (as in Zaxxon) filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. shoots a single shot but can be held down to charge the shot for a stronger attack. and fire a special bomb.
Three bombs are given for each life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays which bombs each player has; bombs are used from left to right. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue bombs create circular energy blasts on the ground, damaging anything that passes over them. The only other collectable powerup in the game is two sub-ships that fire along with the ship.
Production Credits
- Original Staff
- Game Design: Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run
- Program: S.Kinjo, M.Tani
- Sound: Sizlla, Masaki Kase, Megumi M.
- Polygonizer: N.Yamaguchi
- Graphic: Ashin, H.Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico
- BG: H.T, K.Nishithuka
- Special Thanks: Ueno, Nao Yuki, Wakker, Takano, S.Sato, Asc
- Genesis Staff
- Nexus Interact: Emuta, Chikako.K, M.Asakawa, Fukurou, Hyoh.A, Nashi, Kani
- Genesis Producer: Kiyoshi Fujii
Promotional Material
- Viewpoint MD US PrintAdvert.jpg
US print advert
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
70 | |
---|---|
Based on 14 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94
- ↑ Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 106
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 126
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 18
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 88
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 40
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 81
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 104
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 72
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 217
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 95