Difference between revisions of "Motocross Championship"
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==Production Credits== | ==Production Credits== | ||
{{multicol| | {{multicol| | ||
− | ~ | + | ~In-game credits~ |
− | '''Producer:''' | + | '''Motocross Championship was developed by [[Artech Studios]] for [[Sega of America]]'''<br> |
− | '''Assistant Producer:''' Greg | + | : '''SEGA OF AMERICA''' |
+ | '''Producer:''' [[Jesse Taylor]]<br> <!-- -Jessie- Taylor in the manual --> | ||
+ | '''Assistant Producer:''' [[Greg Becksted]]<br> | ||
'''Product Manager:''' Craig Ostrander<br> | '''Product Manager:''' Craig Ostrander<br> | ||
− | '''Pinch Hitter:''' Tony | + | '''Pinch Hitter:''' [[Tony Van]]<br> |
'''Motocross Photos:''' Motocross Action Magazine<br> | '''Motocross Photos:''' Motocross Action Magazine<br> | ||
'''Test Leads:''' Marc Dawson, Aaron Loichinger, Derek Carmichael<br> | '''Test Leads:''' Marc Dawson, Aaron Loichinger, Derek Carmichael<br> | ||
− | '''Testers:''' | + | '''Testers:''' Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas<br> <!-- -Kawme- Jeffers, -Aaron- Drayer and Aaron -Homes- in the manual --> |
− | + | '''Special Thanks:''' [[Michael Latham]], Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, [[Vince Nason]]<br> | |
− | '''Special Thanks:''' Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Vince Nason | + | : '''ARTECH STUDIOS''' |
− | ''' | ||
'''Artech Product Manager:''' Rick Banks<br> | '''Artech Product Manager:''' Rick Banks<br> | ||
'''Project Team Leader:''' Christopher Chan<br> | '''Project Team Leader:''' Christopher Chan<br> | ||
− | '''Software Design, Physics, AI:''' Alexander G.M. Smith<br> | + | '''Software Design, Physics, AI...:''' Alexander G.M. Smith<br> |
− | '''Music | + | '''Music and Sound Effects:''' Darryl Currie<br> |
'''Sound Effects Code:''' Michael Stevens<br> | '''Sound Effects Code:''' Michael Stevens<br> | ||
− | '''Art | + | '''Art and Animation:''' Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier<br> <!-- Luc -Marrier- in the manual --> |
'''Track Design & Data Entry:''' Dan Fanthome<br> | '''Track Design & Data Entry:''' Dan Fanthome<br> | ||
'''JPEG Adaptation:''' Sebastien Do<br> | '''JPEG Adaptation:''' Sebastien Do<br> | ||
'''3D Bike Modeling:''' Grey Matter | '''3D Bike Modeling:''' Grey Matter | ||
+ | |||
+ | ~US manual credits~ | ||
+ | |||
+ | '''Special Thanks:''' Doug Rebert<br> | ||
+ | '''Documentation:''' [[T.S. Flanagan]] | ||
}} | }} | ||
Revision as of 20:32, 24 September 2015
Motocross Championship | |||||
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System(s): Sega 32X | |||||
Publisher: Sega | |||||
Developer: Artech Studios | |||||
Genre: Racing | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Motocross Championship is a dirtbike racing game developed by Artech Studios for the Sega 32X. The player can compete in three motorbike classes across twelve indoor and outdoor tracks.
Source code fragments accidentally linked into the final ROM suggest that a PC version was planned at one point. Whether or not Sega was involved with this is unknown.
Production Credits
~In-game credits~
Motocross Championship was developed by Artech Studios for Sega of America
- SEGA OF AMERICA
Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Craig Ostrander
Pinch Hitter: Tony Van
Motocross Photos: Motocross Action Magazine
Test Leads: Marc Dawson, Aaron Loichinger, Derek Carmichael
Testers: Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas
Special Thanks: Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, Vince Nason
- ARTECH STUDIOS
Artech Product Manager: Rick Banks
Project Team Leader: Christopher Chan
Software Design, Physics, AI...: Alexander G.M. Smith
Music and Sound Effects: Darryl Currie
Sound Effects Code: Michael Stevens
Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
Track Design & Data Entry: Dan Fanthome
JPEG Adaptation: Sebastien Do
3D Bike Modeling: Grey Matter
~US manual credits~
Special Thanks: Doug Rebert
Documentation: T.S. Flanagan
Promotional Material
- 32X ES PrintAd 1995-04.jpg
ES print advert
Physical Scans
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Based on 27 reviews |
- ↑ 1.0 1.1 File:MegaFun DE 1995-04.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-04.pdf_p84" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega30UK.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega30UK.pdf_p81" defined multiple times with different content - ↑ File:PlayerOne FR 051.pdf, page 108
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
- ↑ Digitiser (UK) (1995-03-28)
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 43
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 69
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 42
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 92
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 108
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 86
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 54
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 50
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 8
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 88
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 78
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