Difference between revisions of "3 Ninjas Kick Back"
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(Created page with "{{stub}} {{Bob | bobscreen=3NinjasKickBack_MDTitleScreen.png | publisher=Sony Imagesoft | developer=Malibu Interactive ({{MD}} ported by Psygnosis) | system=[[Sega Ge…") |
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| publisher=[[Sony Imagesoft]] | | publisher=[[Sony Imagesoft]] | ||
| developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]]) | | developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]]) | ||
− | | system=[[Sega Genesis | + | | system=[[Sega Genesis]] |
| usa=1994 | | usa=1994 | ||
| romsize={{MD}} 2MB | | romsize={{MD}} 2MB | ||
| genre=Platforming | | genre=Platforming | ||
+ | |vrc=ma13 | ||
}} | }} | ||
− | '''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES | + | '''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES and [[Sega Genesis]] (ported by [[Psygnosis]]) exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]]. It was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega CD]]. |
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad. | You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad. | ||
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+ | ==Physical Scans== | ||
+ | ===Mega Drive Version=== | ||
+ | <gallery> | ||
+ | |||
+ | </gallery> | ||
[[Category:Mega Drive Games]] | [[Category:Mega Drive Games]] | ||
[[Category:1994 Mega Drive Games]] | [[Category:1994 Mega Drive Games]] | ||
[[Category:Mega Drive Action Games]] | [[Category:Mega Drive Action Games]] | ||
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Revision as of 11:00, 21 October 2010
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3 Ninjas Kick Back |
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System(s): Sega Genesis |
Publisher: Sony Imagesoft |
Developer: Malibu Interactive ( ported by Psygnosis) |
Genre: Platforming |
3 Ninjas Kick Back is a platforming game developed by Malibu Interactive and published by Sony Imagesoft in 1994 for the SNES and Sega Genesis (ported by Psygnosis) exclusively in the US to tie in with the 1994 film of the same name. It was bundled with Hook in the 3 Ninjas Kick Back / Hook compilation for the Sega Mega CD.
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. shoots your sword (which may have an item attached to it, such as spreader bullets), jumps, and uses a special weapon found throughout the levels. while in midair kicks. Hold to crouch; moving left/right while crouching will have you crawl and you do not need to keep held while you crawl, so you will stand up once you let go of the D-pad.