Difference between revisions of "Tetris Plus"

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'''''Tetris Plus''''' is a port of the 1990 arcade game of the same name, developed by [[Natsume]] and published by [[Jaleco]], released on multiple game systems including the [[Sega Saturn]]. Tetris Plus is notable for being the first successful release of a Tetris-brand game on a game console not developed or owned by Nintendo, suceeding in being released after [[Tetris]] for Megadrive was blocked from release, and pre-dating the release of [[Tetris-S]] by about five months.
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'''''Tetris Plus''''' is a port of the 1990 arcade game of the same name, developed by [[Natsume]] and published by [[Jaleco]], released on multiple game systems including the [[Sega Saturn]]. Tetris Plus is notable for being the first successful release of a Tetris-brand game on a game console not developed or owned by Nintendo, suceeding in being released after ''[[Tetris]]'' for Megadrive was blocked from release, and pre-dating the release of ''[[Tetris-S]]'' by about five months.
  
==Gameplay Modes==
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==Gameplay==
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'''Classic Mode:''' Classic mode plays very much like traditional Tetris. One notable visual adjustment is a set of rainbow-colored bars besides the playing field that rise during play. Once the bars are maxed out, the speed level increases and the bars are reset. The bars rise in-sync gradually from placing Tetris pieces on the field, and gets a boost with cleared lines.
  
=Classic Mode=
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'''Puzzle Mode:''' Following the simple, childish plotline of "the Professor" and "his Assistant" seeking out ancient treasure, the player chooses from a set of four areas each with 20 different Puzzles.
Classic mode plays very much like traditional Tetris. One notable visual adjustment is a set of rainbow-colored bars besides the playing field that rise during play. Once the bars are maxed out, the speed level increases and the bars are reset. The bars rise in-sync gradually from placing Tetris pieces on the field, and gets a boost with cleared lines.
 
 
 
=Puzzle Mode=
 
Following the simple, childish plotline of "the Professor" and "his Assistant" seeking out ancient treasure, the player chooses from a set of four areas each with 20 different Puzzles.
 
 
In each puzzle, the Professor is placed in a area with pre-set blocks, and a spinning spiked ceiling gradually lowering towards him. The goal in each puzzle is to guide the Professor to the bottom of the screen with an understanding of the rules of Tetris and the Professor's own behavior patterns. A Game Over happens if the Professor and the spiked ceiling collide.
 
In each puzzle, the Professor is placed in a area with pre-set blocks, and a spinning spiked ceiling gradually lowering towards him. The goal in each puzzle is to guide the Professor to the bottom of the screen with an understanding of the rules of Tetris and the Professor's own behavior patterns. A Game Over happens if the Professor and the spiked ceiling collide.
 
After the first four areas are cleared, a final area opens up with 20 more puzzles, offering a total of 100 puzzles in Puzzle Mode.
 
After the first four areas are cleared, a final area opens up with 20 more puzzles, offering a total of 100 puzzles in Puzzle Mode.
  
=VS. Mode=
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'''VS. Mode:''' Two players compete with each other in a variation of "Puzzle Mode" rules. As players clear lines, they may send new lines to their opponent to get in the way. The first player to get his professor to the bottom of the screen wins - likewise the player wins if his opponent's professor hits the spiked ceiling.
Two players compete with each other in a variation of "Puzzle Mode" rules. As players clear lines, they may send new lines to their opponent to get in the way. The first player to get his professor to the bottom of the screen wins - likewise the player wins if his opponent's professor hits the spiked ceiling.
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'''Edit Mode:''' Allows players to create their own "Puzzle Mode" style puzzles. 10 pre-set Puzzles are used as examples. The puzzles can be saved to Saturn Back-up RAM.
  
=Edit Mode=
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==Physical Scans==
Allows players to create their own "Puzzle Mode" style puzzles. 10 pre-set Puzzles are used as examples. The puzzles can be saved to Saturn Back-up RAM.
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<gallery>
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File:Tetris Plus US Box Lo.jpg|US cover
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</gallery>
  
=Option Mode=
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[[Category:Saturn Games]]
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[[Category:Saturn Puzzle Games]]
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[[Category:1996 Saturn Games]]

Revision as of 13:56, 26 October 2010


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Tetris Plus
System(s): Sega Saturn
Publisher: Jaleco
Developer:
Genre: Puzzle

















Tetris Plus is a port of the 1990 arcade game of the same name, developed by Natsume and published by Jaleco, released on multiple game systems including the Sega Saturn. Tetris Plus is notable for being the first successful release of a Tetris-brand game on a game console not developed or owned by Nintendo, suceeding in being released after Tetris for Megadrive was blocked from release, and pre-dating the release of Tetris-S by about five months.

Gameplay

Classic Mode: Classic mode plays very much like traditional Tetris. One notable visual adjustment is a set of rainbow-colored bars besides the playing field that rise during play. Once the bars are maxed out, the speed level increases and the bars are reset. The bars rise in-sync gradually from placing Tetris pieces on the field, and gets a boost with cleared lines.

Puzzle Mode: Following the simple, childish plotline of "the Professor" and "his Assistant" seeking out ancient treasure, the player chooses from a set of four areas each with 20 different Puzzles. In each puzzle, the Professor is placed in a area with pre-set blocks, and a spinning spiked ceiling gradually lowering towards him. The goal in each puzzle is to guide the Professor to the bottom of the screen with an understanding of the rules of Tetris and the Professor's own behavior patterns. A Game Over happens if the Professor and the spiked ceiling collide. After the first four areas are cleared, a final area opens up with 20 more puzzles, offering a total of 100 puzzles in Puzzle Mode.

VS. Mode: Two players compete with each other in a variation of "Puzzle Mode" rules. As players clear lines, they may send new lines to their opponent to get in the way. The first player to get his professor to the bottom of the screen wins - likewise the player wins if his opponent's professor hits the spiked ceiling.

Edit Mode: Allows players to create their own "Puzzle Mode" style puzzles. 10 pre-set Puzzles are used as examples. The puzzles can be saved to Saturn Back-up RAM.

Physical Scans