Difference between revisions of "Brutal Unleashed: Above the Claw"
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==Gameplay== | ==Gameplay== | ||
− | The game is compatible with six button controllers, with {{A}} assigned for light kick, {{B}} medium kick, {{C}} hard kick, {{X}} light punch, {{Y}} medium punch and {{Z}} hard punch. {{A}}+{{B}} performs a taunt, which also recovers your life gauge, but in turn makes | + | The game is compatible with six button controllers, with {{A}} assigned for light kick, {{B}} medium kick, {{C}} hard kick, {{X}} light punch, {{Y}} medium punch and {{Z}} hard punch. {{A}}+{{B}} performs a taunt, which also recovers your life gauge, but in turn makes you vulnerable for a little. If using a three button controller {{start}} toggles kicks and punches, otherwise it pauses the game. To block rival attacks press {{down}}+{{left}}. Pressing any attack button while holding {{left}} does a roundhouse attack, doing the same holding {{right}} does a rear attack. |
Like in the previous game, the characters only have regular kicks and punches at start, with special moves (taunt inclusive) and "katas" (sequences of moves) being unlocked after certain fights, following the game's "belt system". Also similar to ''Brutal: Paws of Fury'', this game has more stages than characters, making Pantha and Chung Poe appear to challenge you twice each. | Like in the previous game, the characters only have regular kicks and punches at start, with special moves (taunt inclusive) and "katas" (sequences of moves) being unlocked after certain fights, following the game's "belt system". Also similar to ''Brutal: Paws of Fury'', this game has more stages than characters, making Pantha and Chung Poe appear to challenge you twice each. | ||
Line 424: | Line 424: | ||
==Production credits== | ==Production credits== | ||
{{multicol| | {{multicol| | ||
− | + | ===In-game credits=== | |
: '''Team Brutal''' | : '''Team Brutal''' | ||
− | '''Design:''' Rod V. Humble<br> <!-- Rod Humble in the manual --> | + | '''Design:''' Rod V. Humble<br><!-- Rod Humble in the manual --> |
− | '''Artwork and Animation:''' Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment<br> <!-- | + | '''Artwork and Animation:''' Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment<br><!-- 'Andy Gilmour' in the manual --> |
'''Program:''' Dave Exile<br> | '''Program:''' Dave Exile<br> | ||
'''Music:''' ppdix<br> | '''Music:''' ppdix<br> | ||
'''Creative Director:''' Steve Curran<br> | '''Creative Director:''' Steve Curran<br> | ||
− | '''VP of Product Development:'''Liz Curran<br> <!-- | + | '''VP of Product Development:'''Liz Curran<br> <!-- 'Elizabeth Curran' (as "Executive Producer") in the manual --> |
'''Project Coordination:''' Charlene Carty<br> | '''Project Coordination:''' Charlene Carty<br> | ||
− | '''Sound Editing:''' Larry Pacie<br> <!-- a full line made of dots which I don't think is necessary below this --> | + | '''Sound Editing:''' Larry Pacie<br><!-- a full line made of dots which I don't think is necessary below this --> |
− | '''Special Thanks to the Following:''' Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K<br> <!-- GameTek UK --> | + | '''Special Thanks to the Following:''' Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K<br><!-- GameTek UK --> |
'''Annoying:''' William B. McCormick | '''Annoying:''' William B. McCormick | ||
− | + | ===US manual credits=== | |
: '''Team Brutal''' | : '''Team Brutal''' | ||
'''Programming:''' Dave Lincoln<br> | '''Programming:''' Dave Lincoln<br> | ||
Line 487: | Line 487: | ||
</gallery> | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=32X | | icon=32X | ||
| nextgeneration=60 | | nextgeneration=60 | ||
− | | nextgeneration_source={{num|6|page=103}} | + | | nextgeneration_source={{num|6|page=103|pdf=NextGeneration US 06.pdf|pdfpage=105}} |
}} | }} | ||
{{Scanbox | {{Scanbox |
Revision as of 17:45, 16 February 2016
Brutal Unleashed: Above the Claw | ||||||||||
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System(s): Sega 32X | ||||||||||
Publisher: GameTek | ||||||||||
Developer: GameTek | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Brutal Unleashed: Above the Claw is a one-on-one fighting game developed by GameTek for the Sega 32X. It is an update to Brutal: Paws of Fury, released only in North America. The working title for this game was Brutal: Paws Unleashed.
The scenery and graphics have been highly improved, making use of the capabilities of the 32X, changing drastically. The most notable change being in Leon Prince's stage, on which it was previously possible to push the rival off the bridge for a instant win.
Brutal Unleashed: Above the Claw introduces two new characters: Chung Poe and Psycho Kitty; and there are four more stages than the original game, totaling fourteen, although some of them are simply doubles with different palettes/shading.
Contents
Gameplay
The game is compatible with six button controllers, with assigned for light kick, medium kick, hard kick, light punch, medium punch and hard punch. + performs a taunt, which also recovers your life gauge, but in turn makes you vulnerable for a little. If using a three button controller START toggles kicks and punches, otherwise it pauses the game. To block rival attacks press +. Pressing any attack button while holding does a roundhouse attack, doing the same holding does a rear attack.
Like in the previous game, the characters only have regular kicks and punches at start, with special moves (taunt inclusive) and "katas" (sequences of moves) being unlocked after certain fights, following the game's "belt system". Also similar to Brutal: Paws of Fury, this game has more stages than characters, making Pantha and Chung Poe appear to challenge you twice each.
On this version all characters are playable without the need of cheats, passwords or the like; and they were also placed at different stages than seen before.
Characters
Special moves
Stages
Production credits
In-game credits
- Team Brutal
Design: Rod V. Humble
Artwork and Animation: Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment
Program: Dave Exile
Music: ppdix
Creative Director: Steve Curran
VP of Product Development:Liz Curran
Project Coordination: Charlene Carty
Sound Editing: Larry Pacie
Special Thanks to the Following: Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K
Annoying: William B. McCormick
US manual credits
- Team Brutal
Programming: Dave Lincoln
- Additional Support
Creative Direction: John Tombley
Testing: Travis Williams, Larry Pacey
Music: Doug Brandon, Robin Heifitz
- Packaging/Manual
Art Director: Dwight Alnor
Writer: Rod Humble
Design: Dwight Alnor
Technical: Sherry Kross, John Tombley
Illustration: Mark Fredrikson
Calligraphy: Glen Yoshiyama
Sprites
Screenshots
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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70 | |
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Based on 8 reviews |
- ↑ 1.0 1.1 File:NextGeneration US 06.pdf, page 105 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 06.pdf_p105" defined multiple times with different content - ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 73
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 35
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 43
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 35
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 86
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 79